genes Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (7, -1, D:1) a bat corpse (skeletalised by now) (16, -17, D:1) a +0 dagger 5 stones (17, -32, D:1) a +0 leather armour (17, 25, D:1) a ball python corpse (skeletalised by now) (28, -26, D:1) a +0 dagger (36, 19, D:1) a +0 leather armour (41, -29, D:1) a bat corpse (skeletalised by now) (42, 19, D:1) a +0 rapier (46, 12, D:1) a rat corpse (46, 13, D:1) a quokka corpse (skeletalised by now) (47, -17, D:1) a +0 dagger a kobold corpse (skeletalised by now) (47, 1, D:1) a quokka corpse (skeletalised by now) (47, 15, D:1) a +0 scimitar (51, 1, D:1) a ball python corpse (skeletalised by now) (54, -22, D:1) a +0 robe (60, 13, D:1) a +0 short sword a kobold corpse (skeletalised by now) (61, 13, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger of protection a kobold corpse (12, -14, D:2) a +0 dagger a +0 sling (15, -11, D:2) a ball python corpse (17, 12, D:2) an adder corpse (20, -7, D:2) a scroll of teleportation