genes Level 1 of the Dungeon (1, 0, D:1) a frilled lizard corpse (skeletalised by now) (6, 16, D:1) a +0 chain mail (9, 17, D:1) a frilled lizard corpse (skeletalised by now) (10, 17, D:1) a frilled lizard corpse (skeletalised by now) (13, 2, D:1) an orb of light (20, 20, D:1) a +0 club a kobold skeleton (27, 11, D:1) a +0 chain mail (30, 7, D:1) a ball python corpse (skeletalised by now) (32, 22, D:1) a +0 club (42, 10, D:1) an orb of pyromania (45, 15, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat corpse (4, -3, D:2) a +0 plate armour (11, -16, D:2) a +0 dagger a kobold corpse (15, -11, D:2) a +0 scale mail (19, -10, D:2) a +0 chain mail (22, 27, D:2) a +0 robe (25, -12, D:2) the +1 leather armour of Ynomu {-Tele rN+ Str+3} -Tele: It prevents most forms of teleportation. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further.