genes Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (3, -8, D:1) a frilled lizard corpse (skeletalised by now) (13, 5, D:1) a ball python corpse (skeletalised by now) (27, -5, D:1) a +0 short sword (30, 10, D:1) a ball python corpse (skeletalised by now) (33, 9, D:1) a ball python skeleton (40, 10, D:1) a bat corpse (skeletalised by now) (40, 25, D:1) a +0 whip (41, 24, D:1) a +0 club (45, 20, D:1) a +0 spear (46, 23, D:1) a bat corpse (skeletalised by now) (48, 4, D:1) a +0 whip (48, 21, D:1) a hobgoblin corpse (skeletalised by now) (49, 4, D:1) a +0 short sword (52, 5, D:1) a quokka skeleton (55, -6, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (1, 4, D:2) a +0 whip a kobold corpse (11, 0, D:2) a bat corpse (11, 1, D:2) a +0 dagger (12, 6, D:2) a +0 robe (18, 2, D:2) a +0 rapier (18, 24, D:2) a ring of poison resistance (52, -2, D:2) a +0 short sword (65, 3, D:2) a +0 whip 3 stones a kobold corpse (skeletalised by now)