genes Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 5 stones (1, 0, D:1) a +0 rapier (4, -12, D:1) a rat corpse (5, -35, D:1) a +0 short sword (10, -25, D:1) a +0 club a quokka skeleton a kobold skeleton (11, -35, D:1) a quokka corpse (skeletalised by now) (12, -25, D:1) a +0 whip a gnoll skeleton (12, -13, D:1) a quokka corpse (skeletalised by now) (13, -13, D:1) a bat corpse (skeletalised by now) (17, -14, D:1) an orb of stardust (21, 0, D:1) a bat skeleton (24, 2, D:1) a frilled lizard skeleton (27, -33, D:1) a +0 club (28, 0, D:1) a +0 robe (31, -22, D:1) a frilled lizard skeleton (31, 11, D:1) a +0 pair of boots (32, -19, D:1) a ball python skeleton (34, -11, D:1) a +0 dagger a goblin corpse (skeletalised by now) (44, 8, D:1) a +0 dagger a goblin corpse (skeletalised by now) (45, -10, D:1) a hobgoblin corpse (skeletalised by now) (49, -9, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a stone (4, -6, D:2) a ball python corpse (14, -4, D:2) 15 gold pieces