genes Level 1 of the Dungeon (0, 0, D:1) an orb of light (11, 1, D:1) a +0 short sword (12, -6, D:1) a +0 hand axe (13, 1, D:1) a potion of ambrosia (16, -6, D:1) a +0 dagger a stone (18, -1, D:1) a frilled lizard skeleton (25, 7, D:1) a +0 club (25, 12, D:1) a +0 club (41, 19, D:1) a ring of poison resistance (42, 6, D:1) a ball python corpse (skeletalised by now) (42, 15, D:1) a +0 hand axe (44, -1, D:1) a +0 club a goblin corpse (skeletalised by now) (44, 8, D:1) a +0 ring mail (45, -2, D:1) a +0 dagger (45, 1, D:1) an inkwell talisman (49, -2, D:1) a ring of poison resistance (51, -1, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 war axe (0, 10, D:2) a +0 club (2, 1, D:2) a frilled lizard corpse (5, -1, D:2) a +0 dagger (7, -2, D:2) a bat corpse (9, -12, D:2) a potion of lignification (15, -11, D:2) 3 large rocks (17, -13, D:2) a potion of lignification (19, -14, D:2) a ball python corpse (20, 9, D:2) a scroll of vulnerability a scroll of fog (21, -15, D:2) a hobgoblin corpse (21, -14, D:2) a frilled lizard corpse (23, 9, D:2) a +0 sling (25, 12, D:2) 4 boomerangs