genes Level 1 of the Dungeon (5, -12, D:1) a rat corpse (skeletalised by now) (5, -7, D:1) a +0 club a goblin corpse (skeletalised by now) (9, -20, D:1) a +0 club (9, -19, D:1) a +0 club (10, -20, D:1) a +0 robe (11, -21, D:1) a +0 club a goblin skeleton (12, -30, D:1) a potion of moonshine (14, -15, D:1) a +0 club (16, -16, D:1) a +0 dagger a kobold skeleton (17, -15, D:1) a bat skeleton (19, -25, D:1) a parchment of Tukima's Dance (24, 6, D:1) a +0 dagger (26, -24, D:1) a potion of curing (36, -25, D:1) a frilled lizard skeleton a rat skeleton (40, -25, D:1) a quokka skeleton (41, -7, D:1) a +0 leather armour (42, 8, D:1) a potion of curing (44, -29, D:1) a +0 sling (44, -20, D:1) a +0 club a stone a kobold corpse (skeletalised by now) (45, -10, D:1) 2 potions of resistance (48, -1, D:1) a rat skeleton (49, -7, D:1) a jackal skeleton (50, -1, D:1) a +0 hand axe Level 2 of the Dungeon (1, 15, D:2) a potion of haste (1, 17, D:2) a +0 leather armour a +0 robe (11, 11, D:2) a bat corpse (skeletalised by now) (22, -4, D:2) an adder skeleton (28, 4, D:2) a +0 dagger (30, 12, D:2) a +0 scale mail (30, 13, D:2) a +0 hand axe (34, -1, D:2) a +0 club a goblin skeleton (34, 0, D:2) a +0 dagger a +0 sling a goblin skeleton (39, -5, D:2) a +0 dagger a goblin skeleton (43, -14, D:2) a +0 whip a kobold skeleton (44, 18, D:2) a +0 robe (45, 17, D:2) the +2 robe of Fashionability {rC+ rCorr Int+3} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. Level 3 of the Dungeon (3, -1, D:3) a +0 halberd (3, 0, D:3) a +0 spear a gnoll corpse (skeletalised by now) (4, 0, D:3) a +0 flail a bat corpse (skeletalised by now) (5, 0, D:3) a +0 club a gnoll corpse (skeletalised by now) (8, 8, D:3) a potion of curing (12, -6, D:3) an iguana skeleton (12, 27, D:3) a hobgoblin corpse (skeletalised by now) (14, -4, D:3) a +0 hand axe (14, 10, D:3) a hobgoblin skeleton (20, 36, D:3) a +0 flail (23, -11, D:3) a maw talisman (23, 0, D:3) a +0 club (38, -3, D:3) a +0 scale mail (40, 21, D:3) a +0 mace (44, 1, D:3) a +0 whip (48, 11, D:3) an adder corpse (skeletalised by now) (49, 9, D:3) a +0 club a +0 sling a goblin skeleton Level 4 of the Dungeon (0, 0, D:4) a potion of invisibility (1, 1, D:4) a +0 scale mail (5, 6, D:4) an iguana corpse (skeletalised by now) (17, 4, D:4) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (20, 5, D:4) a +0 robe (22, 31, D:4) a potion of heal wounds (24, 13, D:4) a potion of heal wounds (24, 34, D:4) a +0 sling (30, 13, D:4) a parchment of Summon Ice Beast (31, 20, D:4) a +0 giant club (32, -8, D:4) a hound corpse (skeletalised by now) (32, 11, D:4) a +0 whip a +0 leather armour (32, 12, D:4) a +1 flail of draining (still there?) a throwing net (still there?) a +0 club (still there?) (32, 18, D:4) a +0 club a gnoll corpse (skeletalised by now) (34, 28, D:4) the +0 robe of Dithmenos, Howling {Str+4 Int+7} Str+4: It affects your strength (+4). Int+7: It affects your intelligence (+7). It cannot be enchanted further. (36, -7, D:4) a +0 falchion (39, 18, D:4) a +0 spear (49, -3, D:4) a +0 cloak Level 5 of the Dungeon (4, 5, D:5) a +0 sling (5, -14, D:5) a scorpion corpse (5, 1, D:5) 16 gold pieces (6, -11, D:5) 6 gold pieces (6, 3, D:5) an amulet of regeneration (11, 4, D:5) a potion of ambrosia (13, -1, D:5) a scroll of enchant armour Level 6 of the Dungeon (0, 0, D:6) a parchment of Passwall (14, -1, D:6) 15 gold pieces (16, -3, D:6) a parchment of Searing Ray (17, -4, D:6) a +0 hat of intelligence (unseen) (18, 0, D:6) a parchment of Construct Spike Launcher (20, -7, D:6) a +0 scale mail