genes Level 1 of the Dungeon (3, 0, D:1) a +0 club (6, 2, D:1) a ball python corpse (skeletalised by now) (8, -5, D:1) a +0 mace (22, 5, D:1) a +0 dagger (23, 5, D:1) a potion of haste (24, 11, D:1) a frilled lizard corpse (skeletalised by now) (27, 5, D:1) a +0 rapier (30, 19, D:1) a +0 spear (31, 25, D:1) a +0 club a +0 short sword a goblin skeleton a jackal skeleton (34, 29, D:1) a +0 hand axe (41, 8, D:1) a +0 hand axe (45, 8, D:1) a +0 whip a stone a kobold skeleton (45, 18, D:1) a bat skeleton (53, -1, D:1) a +0 spear (61, -4, D:1) 2 potions of ambrosia (64, 12, D:1) an orb of light Level 2 of the Dungeon (0, 0, D:2) a scroll of identify (13, 7, D:2) an adder corpse (23, 3, D:2) a +0 scale mail