genes Level 1 of the Dungeon (3, -19, D:1) a +0 short sword 3 stones (4, -15, D:1) a +0 plate armour (4, -3, D:1) a +0 club (7, -6, D:1) 2 potions of curing (11, 8, D:1) a quill talisman (18, -18, D:1) a quokka skeleton (19, -7, D:1) a +0 dagger a +0 chain mail a goblin skeleton (19, 4, D:1) a +0 sling (21, -7, D:1) a hobgoblin skeleton (25, 11, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (28, -17, D:1) an orb of light (28, -16, D:1) a +0 dagger (30, -38, D:1) a potion of berserk rage (32, 12, D:1) a +0 club (35, -34, D:1) a +0 dagger (41, 7, D:1) a +0 mace (43, -17, D:1) a frilled lizard skeleton (45, -26, D:1) a jackal skeleton (45, 10, D:1) a +0 dagger a kobold corpse (skeletalised by now) (50, -28, D:1) a potion of curing (52, -17, D:1) a frilled lizard skeleton (59, -21, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (0, 9, D:2) a potion of curing (5, -29, D:2) a frilled lizard corpse (skeletalised by now) (5, -8, D:2) a bat skeleton (8, -29, D:2) a potion of curing (14, -10, D:2) a +0 mace (16, -26, D:2) an adder skeleton (24, -12, D:2) a +0 dagger (27, -35, D:2) a potion of heal wounds (30, -2, D:2) a parchment of Death's Door (31, -4, D:2) a potion of heal wounds (34, -1, D:2) a frilled lizard corpse (skeletalised by now) (41, -25, D:2) a +0 club a goblin corpse (skeletalised by now) (41, 10, D:2) a quokka corpse (skeletalised by now) (42, -28, D:2) a +0 short sword 3 stones an amulet of wildshape a kobold corpse (skeletalised by now) (48, -4, D:2) a quill talisman Level 3 of the Dungeon (0, 0, D:3) a bat corpse (4, -34, D:3) a +0 leather armour