genes Level 1 of the Dungeon (4, -2, D:1) a potion of resistance (6, 4, D:1) a +0 robe (8, -10, D:1) a frilled lizard corpse (skeletalised by now) (10, -9, D:1) a rat corpse (skeletalised by now) (12, 1, D:1) a +0 sling (15, 3, D:1) a hobgoblin corpse (skeletalised by now) (16, -13, D:1) a +0 whip of freezing (17, -30, D:1) a +0 robe a human skeleton (19, -10, D:1) a +0 sling (29, -5, D:1) the scarab talisman "Qines" {rElec rN++ Dex-4 Stlth+} [scarab talisman] rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. (31, -11, D:1) a potion of heal wounds (32, -1, D:1) a +0 club a kobold skeleton a rat skeleton (37, -15, D:1) a +0 club (41, -18, D:1) a hobgoblin corpse (skeletalised by now) (45, -30, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) (49, -16, D:1) a potion of lignification (60, -44, D:1) a staff of fire (61, -44, D:1) 5 boomerangs Level 2 of the Dungeon [Shop] Pith's Antique Weapon Emporium a +2 hand axe of draining (365 gold) a +0 dagger (42 gold) a +0 club (10 gold) a +0 flail (73 gold) a +0 long sword (73 gold) a +0 short sword (63 gold) a +7 arbalest of flaming (1060 gold) a +0 dagger (42 gold) (2, 4, D:2) a potion of might (10, 16, D:2) a potion of mutation (27, 35, D:2) a potion of attraction (29, 11, D:2) a +0 dagger (46, 11, D:2) an adder skeleton (53, -4, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (1, 11, D:3) a +0 chain mail (5, 12, D:3) a +0 club an orc corpse (5, 14, D:3) a parchment of Ensorcelled Hibernation (6, -3, D:3) a ribbon worm corpse a dart slug corpse