genes Level 1 of the Dungeon (17, 53, D:1) a +0 war axe (18, 33, D:1) a +0 scale mail (21, 31, D:1) a +0 quarterstaff (23, 44, D:1) a quokka corpse (skeletalised by now) (25, -1, D:1) a +0 short sword (29, 48, D:1) a ball python corpse (skeletalised by now) (30, 45, D:1) a potion of enlightenment (30, 49, D:1) a quill talisman (32, 10, D:1) a +0 dagger a goblin skeleton (35, 11, D:1) a rat skeleton (48, 10, D:1) a +0 club a stone a maw talisman a kobold skeleton (49, 20, D:1) an adder corpse (49, 30, D:1) a +0 club a goblin corpse (skeletalised by now) (61, -4, D:1) the inkwell talisman of the Gloaming {Harm +Blink Str+2} [inkwell talisman] Harm: It increases damage dealt and taken. +Blink: It lets you blink. Str+2: It affects your strength (+2). (66, 6, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a parchment of Ensorcelled Hibernation (3, -1, D:2) 5 gold pieces a +0 club 3 stones (9, 7, D:2) a frilled lizard corpse (skeletalised by now) (12, 15, D:2) a +0 robe (13, -8, D:2) a potion of invisibility (20, 11, D:2) a +0 club (30, 4, D:2) 10 gold pieces (31, 5, D:2) a +0 falchion (32, -6, D:2) a scroll of identify (34, 6, D:2) a hobgoblin corpse (35, 12, D:2) a +0 club (35, 21, D:2) a +0 mace Level 3 of the Dungeon (8, 10, D:3) a potion of might (8, 19, D:3) 17 gold pieces (11, 20, D:3) a +0 whip (12, 20, D:3) a +0 dagger a +0 robe