genes Level 1 of the Dungeon [Shop] Junotwe's Antique Armour Shoppe a +0 kite shield (175 gold) a +0 robe (22 gold) a +0 scale mail of poison resistance (200 gold) a +0 buckler (112 gold) a +0 robe (22 gold) a +4 ring mail of willpower (775 gold) a +2 pair of boots (412 gold) the +10 plate armour "Sapemnor" {*Corrode rElec rPois Slay+6} (2602 gold) *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). It cannot be enchanted further. [Shop] Cowosey's Antique Armour Shoppe a +0 robe (21 gold) a +0 robe (21 gold) a +2 ring mail of cold resistance (504 gold) the +0 scale mail of the Snallygaster {*Corrode +Inv rElec} (465 gold) *Corrode: It may corrode you when you take damage. +Inv: It lets you turn invisible. rElec: It insulates you from electricity. It cannot be enchanted further. an orb of stardust (288 gold) a +0 crystal plate armour (1440 gold) a +0 robe (21 gold) a +1 pair of gloves of fire (636 gold) a +0 ring mail (96 gold) a +0 scale mail (96 gold) [Shop] Gehiklusk's Weapon Boutique the +10 falchion "Yjusigir" {valour, Fly} (621 gold) Fly: It grants you flight. It cannot be enchanted further. the +8 whip "Ruroyn" {drain, rN+ Int-5 Dex+4} (536 gold) rN+: It protects you from negative energy. Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 club (5 gold) a +0 rapier (55 gold) a +3 mace (200 gold) a +0 club (5 gold) the +11 hand axe of Urgency {reap, rN+} (692 gold) rN+: It protects you from negative energy. It cannot be enchanted further. the +7 hand cannon "Mule" {flame, backblast, rF+} (976 gold) rF+: It protects you from fire. It cannot be enchanted further. a +1 quarterstaff of rebuke (120 gold) (0, 0, D:1) a +0 dagger (5, 1, D:1) a quill talisman (10, 1, D:1) a potion of curing (24, -13, D:1) a +0 short sword (24, -12, D:1) a +0 whip a kobold corpse (skeletalised by now) (26, -12, D:1) a +0 dagger (27, -49, D:1) a bat corpse (skeletalised by now) (28, -24, D:1) a ball python skeleton (40, -46, D:1) a +0 dagger (48, 0, D:1) a bat corpse (skeletalised by now) (52, -17, D:1) a +0 dagger (54, -7, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 9 gold pieces (8, 30, D:2) a bat corpse (skeletalised by now) (13, 10, D:2) a parchment of Construct Spike Launcher (15, -19, D:2) a +0 whip 4 stones a kobold corpse (skeletalised by now) (16, 12, D:2) a potion of enlightenment (20, 28, D:2) a bat corpse (skeletalised by now) (23, -13, D:2) a jackal corpse (skeletalised by now) (23, -12, D:2) a jackal corpse (skeletalised by now) (23, -1, D:2) a +0 robe (23, 1, D:2) a +0 short sword a kobold skeleton (23, 21, D:2) a +1 dagger of protection Level 3 of the Dungeon (1, -4, D:3) a bat corpse (16, -15, D:3) a +0 falchion (17, -14, D:3) an adder corpse (17, -8, D:3) a dart slug corpse (18, -14, D:3) a quokka corpse (23, -14, D:3) a quokka corpse