genes Level 1 of the Dungeon (4, -34, D:1) a hobgoblin skeleton (5, -34, D:1) a +0 club a bat skeleton (6, -30, D:1) a rat skeleton (6, -7, D:1) a +0 mace (7, -2, D:1) a dwarf skeleton (7, 5, D:1) a +0 ring mail (9, -26, D:1) 3 flux baubles (10, -4, D:1) a dwarf skeleton (11, -26, D:1) a +0 whip (11, -3, D:1) a +0 robe (12, -2, D:1) a dwarf skeleton (13, -29, D:1) a +0 whip (13, -5, D:1) a dwarf skeleton (14, -10, D:1) a dwarf skeleton (16, -20, D:1) a +0 dagger 5 stones (20, -13, D:1) a potion of enlightenment (24, -38, D:1) a rat corpse (skeletalised by now) (28, -10, D:1) a +0 whip 4 stones a kobold skeleton (30, 0, D:1) a frilled lizard skeleton (32, -34, D:1) a +0 club (35, -8, D:1) a +0 spear (39, -39, D:1) a +0 leather armour (39, -11, D:1) a +0 robe (49, -24, D:1) a +0 plate armour (50, -24, D:1) a +0 mace (55, -28, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (6, -26, D:2) a +0 club (56, -5, D:2) a hobgoblin corpse