genes Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (1, -36, D:1) a jackal corpse (2, -36, D:1) a jackal corpse (3, -36, D:1) a rat corpse (12, -22, D:1) a ball python skeleton (21, -1, D:1) a +0 club a kobold skeleton (23, -13, D:1) an orb of light (24, -25, D:1) a quokka skeleton (33, -27, D:1) a +0 dagger (36, 1, D:1) a +0 dagger (37, -28, D:1) a potion of ambrosia (38, 1, D:1) a +0 hand axe (43, 11, D:1) a +0 dagger (51, -31, D:1) a potion of might (52, 9, D:1) a quokka corpse (skeletalised by now) (53, 3, D:1) a +0 robe (57, -19, D:1) 2 potions of might (58, 1, D:1) a bat corpse (skeletalised by now) (58, 4, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a throwing net (9, -3, D:2) 5 gold pieces