genes Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (3, 6, D:1) a +0 mace (7, 35, D:1) an orb of light (8, 35, D:1) a +0 club a goblin corpse (skeletalised by now) (12, 4, D:1) a frilled lizard skeleton (12, 5, D:1) a +0 club a goblin skeleton (13, 4, D:1) a ball python skeleton (18, 26, D:1) a +0 short sword (23, 21, D:1) 4 javelins (25, 2, D:1) a +0 dagger (25, 5, D:1) a rat corpse (skeletalised by now) (27, -2, D:1) a +0 mace (29, 27, D:1) a +0 chain mail (30, 5, D:1) a +1 whip of electrocution a stone a kobold corpse (skeletalised by now) Level 2 of the Dungeon (5, -5, D:2) a +0 club (15, 14, D:2) 2 javelins (17, -10, D:2) a +0 dagger (18, 8, D:2) a +0 dagger a goblin skeleton (18, 27, D:2) a bat corpse (19, 6, D:2) a +0 robe (19, 8, D:2) a frilled lizard skeleton (22, -11, D:2) a +0 dagger (26, 13, D:2) an adder skeleton (28, 36, D:2) a gnoll skeleton (33, 23, D:2) a frilled lizard corpse (skeletalised by now) (36, 36, D:2) a gnoll skeleton (42, 15, D:2) a +0 dagger (46, 16, D:2) a +0 sling (47, -9, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 8 gold pieces (10, -1, D:3) 13 gold pieces (12, 18, D:3) a +0 dagger (17, -1, D:3) 13 gold pieces (17, 2, D:3) a +0 pair of boots (22, 1, D:3) a potion of brilliance