genes Level 1 of the Dungeon (0, 0, D:1) an orb of light (18, 30, D:1) a +0 club (20, 21, D:1) a +0 club a goblin skeleton (20, 29, D:1) a +0 trident (22, 22, D:1) a +0 club (24, -3, D:1) a rat corpse (skeletalised by now) (28, 16, D:1) a bat skeleton (29, 18, D:1) a bat skeleton (31, 18, D:1) a +0 robe (35, 11, D:1) a +1 vampiric whip (39, 9, D:1) a rat corpse (skeletalised by now) (39, 24, D:1) a +0 robe (48, 22, D:1) a bat corpse (51, 8, D:1) 3 boomerangs (52, 3, D:1) a rat corpse (skeletalised by now) (53, -9, D:1) a +0 sling (53, 20, D:1) a +0 pair of boots (54, 32, D:1) a +0 club a goblin corpse (56, 18, D:1) a frilled lizard corpse Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, -1, D:2) a ball python corpse (5, 12, D:2) a +0 club a goblin corpse (6, 2, D:2) a rat corpse (9, 10, D:2) 7 gold pieces (10, 16, D:2) a parchment of Teleport Other (19, -3, D:2) a frilled lizard corpse