Dungeon Crawl Stone Soup version 0.34-a0-1909-g0270d88442 (webtiles) character file. Game seed: 6543268710138481138 25 genes the Ducker (level 2, -2/16 HPs) Began as a Spriggan Monk on Dec 23, 2025. Slain by a hobgoblin (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:29 (656 turns). genes the Ducker (Spriggan Monk) Turns: 656, Time: 00:01:30 Health: -2/16 AC: 2 Str: 7 XL: 2 Next: 86% Magic: 3/3 EV: 17 Int: 11 God: Gold: 44 SH: 0 Dex: 17 Spells: 1/1 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no amulet) SInv + (no ring) Will ..... (no ring) Stlth ++ HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Armour a - a +0 robe (worn) Talismans b - the medusa talisman of Tender Moments {Int+2 Dex+3} (You found it on level 1 of the Dungeon) [medusa talisman] Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Scrolls c - a scroll of identify {unknown} e - a scroll of noise {unknown} h - 2 scrolls of enchant weapon {unknown} j - a scroll of blinking {unknown} k - a scroll of immolation {unknown} m - a scroll of teleportation {unknown} Potions a - a potion of ambrosia d - a potion of haste {unknown} f - 2 potions of heal wounds {unknown} l - a potion of might {unknown} Skills: - Level 2.4 Fighting - Level 4.0 Dodging + Level 3.4 Unarmed Combat You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 0% N/A 34% 1 Summon Small Mammal Summ 0% N/A 34% 1 Sublimation of Blood Necr 0% N/A 47% 2 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute vision. (SInv) You move with supernatural speed. (Speed+++) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the adder. You kill the adder! You feel sick. The hobgoblin closely misses you. You closely miss the hobgoblin. Your off-hand punch misses the hobgoblin. You feel sick. The hobgoblin misses you. You barely miss the hobgoblin. You feel sick. The hobgoblin hits you but does no damage. You barely miss the hobgoblin. The hobgoblin closely misses you. You closely miss the hobgoblin. You feel sick. The hobgoblin closely misses you. You barely miss the hobgoblin. You feel sick. You are no longer poisoned. The hobgoblin misses you. You hit the hobgoblin. You punch the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. You die... ... #.....#.#####.....# .. #.......# .......# # #.###..## .......# ...# ##.### . ...### #...###.... ..### #.#........ .##########.......... ..........$#...#.... ....#@..##.#..#### # #.)g####.##... #.... #.# ##.# #.###. #.# ## ... #.#.# #### .: #. .# You could see a hobgoblin. Vanquished Creatures An adder (D:2) 3 endoplasms (D:1) A quokka (D:1) 2 ball pythons (D:2) 3 bats (D:1) 2 frilled lizards 3 goblins A kobold (D:1) 5 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | genes the Spriggan Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 25 | D:1 | Identified the medusa talisman of Tender Moments {Int+2 | Dex+3} 207 | D:1 | Reached XP level 2. HP: 6/16 MP: 3/3 656 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_basic, minivault_14 D:2: layout_rooms, st_stairs_10, nicolae_elevator_lobby_plus Skill XL: | 1 2 | ---------------+-------+----- Unarmed Combat | 3 | 3.4 Fighting | | 2.4 Dodging | | 4.0 Action || total ---------------------------++------- Attack: Normal || 70 Melee: Unarmed || 70 Punch || 1 Stab: Sleeping || 1 Armour: Robe || 21 Dodge: Dodged || 67 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 444 | 406 | 38 | 0 | 234 | 2 | 222.0 | Dungeon | 444 | 406 | 38 | 0 | 234 | 2 | 222.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 377 daAuts D:2: 67 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+