genes Level 1 of the Dungeon (0, 0, D:1) 6 boomerangs (6, -28, D:1) a +0 robe (10, -12, D:1) a hobgoblin skeleton (11, -7, D:1) a frilled lizard corpse (skeletalised by now) (14, -31, D:1) a +0 robe (14, -28, D:1) a bat skeleton (15, -29, D:1) a rat skeleton a frilled lizard skeleton a ball python skeleton (18, -9, D:1) a +0 dagger (32, -25, D:1) a staff of alchemy (32, -13, D:1) 5 stones (33, -4, D:1) an inkwell talisman (34, 6, D:1) a +0 club a quokka corpse (skeletalised by now) a goblin corpse (skeletalised by now) (40, -25, D:1) a +0 club a goblin corpse (skeletalised by now) (44, -9, D:1) a +0 club (45, -1, D:1) a +0 mace (46, -23, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger 5 stones (0, 9, D:2) an adder corpse (1, 0, D:2) a +0 dagger a goblin corpse (2, -4, D:2) 2 javelins (11, -19, D:2) a +0 chain mail (18, -15, D:2) a +0 dagger (21, -9, D:2) a +0 leather armour (22, -10, D:2) a +0 flail (23, -11, D:2) a +0 whip a gnoll corpse (24, -13, D:2) a rat corpse (27, -16, D:2) a potion of heal wounds (28, -8, D:2) a scroll of fear (29, -20, D:2) 4 gold pieces