genes Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (7, 15, D:1) a +0 dagger a goblin skeleton (9, 0, D:1) a +0 leather armour (11, 11, D:1) a +0 barding (13, -4, D:1) a hobgoblin skeleton (13, 33, D:1) a +0 club a goblin corpse (20, 0, D:1) a +0 short sword a +0 club a kobold skeleton a goblin skeleton a jackal skeleton (21, -3, D:1) a +0 club a bat skeleton (22, 16, D:1) a +0 dagger (23, -3, D:1) a +0 club a +0 club 3 stones a bat skeleton (23, 38, D:1) a +0 chain mail (24, 37, D:1) a rat corpse (skeletalised by now) (31, -18, D:1) a rat corpse (skeletalised by now) (34, 28, D:1) a ball python corpse (skeletalised by now) (41, 9, D:1) a quokka corpse (skeletalised by now) (49, 10, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a potion of enlightenment (0, 9, D:2) a +0 robe (6, -9, D:2) 5 poisoned darts (9, -2, D:2) a +0 hand axe (9, 2, D:2) a +0 dagger (14, 4, D:2) a +0 spear (50, -6, D:2) a +0 dagger (53, -9, D:2) a dart slug corpse