genes Level 1 of the Dungeon (4, 27, D:1) a +3 ring mail (6, 4, D:1) a bat corpse (skeletalised by now) (10, 14, D:1) a +0 spear (10, 15, D:1) a +0 dagger a goblin corpse (skeletalised by now) (12, 5, D:1) a +0 halberd (17, 14, D:1) a rat corpse (skeletalised by now) (19, 25, D:1) a +0 hand axe (20, 9, D:1) a bat corpse (skeletalised by now) (20, 11, D:1) a bat corpse (skeletalised by now) (33, -4, D:1) a +0 whip (34, 31, D:1) a +0 short sword 2 stones (53, 25, D:1) a +0 flail a gnoll corpse (skeletalised by now) Level 2 of the Dungeon (0, 8, D:2) a +0 club a kobold corpse (skeletalised by now) (13, 45, D:2) the +2 dagger of Daring {heavy, rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (24, 30, D:2) a ball python skeleton (24, 31, D:2) an adder skeleton (27, 47, D:2) a +0 flail (33, 23, D:2) a ball python skeleton (34, 28, D:2) a quokka skeleton (44, 20, D:2) an inkwell talisman (46, 2, D:2) 3 stones a +0 short sword (55, 41, D:2) a jackal corpse (skeletalised by now) (55, 42, D:2) a jackal corpse (skeletalised by now) (56, 5, D:2) a +0 dagger an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a hobgoblin corpse (skeletalised by now) (16, -5, D:3) a +0 battleaxe (18, -15, D:3) a +0 morningstar (18, -10, D:3) a quokka corpse (skeletalised by now) (26, -31, D:3) a hobgoblin corpse (skeletalised by now) (28, -17, D:3) a +0 dagger (43, 4, D:3) 4 silver javelins (44, 8, D:3) a +0 whip (48, 3, D:3) a rat skeleton Level 4 of the Dungeon (6, -34, D:4) a scroll of teleportation (6, -19, D:4) a +0 club a goblin corpse (22, -28, D:4) a ball python corpse