genes Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (2, 0, D:1) a +0 buckler (11, 33, D:1) a frilled lizard corpse (skeletalised by now) (15, -2, D:1) an inkwell talisman (16, -10, D:1) a jackal skeleton (16, 21, D:1) a +0 club (16, 22, D:1) a +0 spear a gnoll skeleton (18, 16, D:1) a +0 dagger a goblin skeleton (18, 24, D:1) a +0 dagger a hobgoblin skeleton a goblin skeleton (22, -14, D:1) a rat corpse (skeletalised by now) (22, 19, D:1) a +0 whip (36, -11, D:1) a +0 robe (42, 7, D:1) a +0 hand axe (43, 19, D:1) a bat skeleton (47, 3, D:1) a +0 dagger a goblin skeleton (49, -23, D:1) a hobgoblin skeleton (49, -20, D:1) a bat skeleton (50, -19, D:1) a +0 whip a gnoll corpse (skeletalised by now) (51, 21, D:1) an inkwell talisman (53, 15, D:1) a hobgoblin skeleton Level 2 of the Dungeon (8, -11, D:2) the +0 kite shield of Hedging {Reflect, SInv} SInv: It lets you see invisible. It cannot be enchanted further. (9, -1, D:2) a bat corpse (skeletalised by now) (10, 4, D:2) a +0 whip (12, -1, D:2) a ball python corpse (skeletalised by now) (14, 26, D:2) a +0 club 5 stones a kobold corpse (19, 2, D:2) a quokka corpse (skeletalised by now) (20, 6, D:2) a rat corpse (skeletalised by now) (22, -4, D:2) a +0 dagger (22, 11, D:2) a +0 dagger (23, -3, D:2) a rat skeleton (41, 28, D:2) a +0 club a +0 sling a goblin skeleton (44, 19, D:2) an adder skeleton (45, 21, D:2) a +0 dagger (55, 4, D:2) a frilled lizard corpse (57, -2, D:2) a +0 hand axe (59, -4, D:2) a +0 dagger (59, 7, D:2) a rat corpse (60, 11, D:2) a dart slug corpse Level 3 of the Dungeon (0, 0, D:3) a scroll of immolation (4, -2, D:3) a ball python corpse (7, -9, D:3) 2 scrolls of teleportation (10, -6, D:3) a potion of magic