genes Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -22, D:1) a +0 trident (5, -18, D:1) a hobgoblin corpse (skeletalised by now) (12, -21, D:1) a rat corpse (skeletalised by now) (13, -10, D:1) a +0 chain mail a rat corpse (skeletalised by now) (14, 2, D:1) a +0 short sword (25, -33, D:1) a bat skeleton (25, 8, D:1) a +0 falchion (33, 2, D:1) 5 stones (35, -22, D:1) a +0 club a goblin skeleton (40, -29, D:1) a staff of conjuration (43, 7, D:1) a +0 heavy war axe (57, -26, D:1) a +0 pair of boots Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (1, -24, D:2) a +0 dagger (3, -13, D:2) a +0 dagger a goblin corpse (skeletalised by now) (12, 21, D:2) a +0 club (16, -12, D:2) a +0 trident (18, 18, D:2) a +0 dagger (30, 8, D:2) a bat corpse (skeletalised by now) (35, 31, D:2) a +0 club a kobold corpse (39, -1, D:2) a hobgoblin skeleton (46, -1, D:2) a +0 club