genes Level 1 of the Dungeon (0, 0, D:1) a +0 trident (4, -5, D:1) a +0 spear (6, 8, D:1) a +0 sling (19, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (21, 0, D:1) a +0 spear (29, -17, D:1) a staff of conjuration (30, -17, D:1) a ball python corpse (skeletalised by now) (36, -14, D:1) a +0 hand axe (38, -1, D:1) a bat skeleton (39, -5, D:1) a +0 dagger a goblin corpse (skeletalised by now) (40, -15, D:1) a frilled lizard corpse (skeletalised by now) (40, -14, D:1) a +0 dagger a goblin corpse (skeletalised by now) (48, -7, D:1) a frilled lizard skeleton (53, -6, D:1) a +0 sling (54, -1, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 cloak (12, 7, D:2) a +0 whip 3 boomerangs a +0 hand axe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (12, 33, D:2) the +1 robe of Patterns {+Inv rN+ Str-5} +Inv: It lets you turn invisible. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). It cannot be enchanted further. (13, 7, D:2) a +0 short sword an orc corpse (skeletalised by now) (13, 29, D:2) a +0 short sword a +0 scale mail a frilled lizard skeleton (14, 7, D:2) a +0 whip (14, 36, D:2) a +0 scale mail (20, 49, D:2) a +0 ring mail (21, 3, D:2) a +0 club (30, -9, D:2) a +0 short sword a kobold corpse (skeletalised by now) (44, 12, D:2) a +0 club a +2 robe of positive energy the human corpse of Jessica