genes Level 1 of the Dungeon (0, 0, D:1) a staff of conjuration (9, 0, D:1) a staff of earth (19, -27, D:1) a +0 mace (22, -41, D:1) a hobgoblin skeleton (23, -40, D:1) a +0 leather armour (28, -50, D:1) a +0 whip (37, -21, D:1) a +0 dagger (38, -1, D:1) a +0 short sword (39, -33, D:1) a +0 club a goblin corpse (skeletalised by now) (42, -47, D:1) a +0 hand axe (45, -23, D:1) a rat skeleton (48, -30, D:1) a +0 whip a kobold skeleton a bat skeleton (48, -15, D:1) a +0 club (49, -30, D:1) a +0 club a goblin skeleton a jackal skeleton (53, -30, D:1) a scarab talisman (56, -33, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 short sword 5 stones (1, 3, D:2) an inkwell talisman (2, -5, D:2) a +0 robe (4, -14, D:2) a +0 robe (9, -6, D:2) a +0 ring mail (10, -28, D:2) a +0 dagger (21, 2, D:2) a +0 short sword a frilled lizard corpse a hobgoblin corpse (skeletalised by now) (26, -24, D:2) a +0 robe (28, -19, D:2) a staff of necromancy (35, 8, D:2) a +0 hammer (35, 9, D:2) a +0 hammer (35, 20, D:2) a +0 hammer (36, 8, D:2) a +0 hammer (42, -23, D:2) a hobgoblin corpse (skeletalised by now)