genes Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (7, -8, D:1) a +0 trident (16, 14, D:1) a +0 dagger (17, 33, D:1) a frilled lizard corpse (skeletalised by now) (20, -10, D:1) a +0 club (24, -7, D:1) a hobgoblin skeleton (27, -7, D:1) a staff of air (27, 33, D:1) a +0 dagger a kobold corpse (skeletalised by now) (39, 15, D:1) a +0 club (40, 5, D:1) a bat corpse (skeletalised by now) (42, 20, D:1) a +0 club 5 stones a kobold corpse (skeletalised by now) (43, -11, D:1) a +0 dagger (43, 24, D:1) a hobgoblin corpse (skeletalised by now) (45, 25, D:1) a +0 dagger (46, 18, D:1) a +0 dagger (50, 18, D:1) a parchment of Fulminant Prism (52, 2, D:1) a +0 club (53, 1, D:1) a +0 mace (60, 2, D:1) a +0 club a goblin skeleton (60, 33, D:1) a +0 club a goblin corpse (skeletalised by now) (62, 24, D:1) a bat corpse (skeletalised by now) (69, -11, D:1) a +0 whip 4 stones Level 2 of the Dungeon (15, -3, D:2) the +2 pair of boots of Cheibriados's Grace {+Inv rF- Will+ Int+2} +Inv: It lets you turn invisible. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (18, 16, D:2) a +0 dagger a kobold corpse