genes Level 1 of the Dungeon (0, 0, D:1) 3 boomerangs (1, -4, D:1) 5 boomerangs (11, -24, D:1) a +0 club a goblin corpse (skeletalised by now) (11, -18, D:1) a +0 quarterstaff (14, 4, D:1) a +0 short sword a stone a +0 pair of boots (17, -11, D:1) a +0 short sword a kobold skeleton (17, 6, D:1) a hobgoblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) a quokka corpse (skeletalised by now) (20, -12, D:1) a +0 dagger a +0 club a goblin skeleton (27, 2, D:1) a +0 short sword (32, -7, D:1) a ball python skeleton (43, -4, D:1) a +0 hand axe (44, 2, D:1) 2 boomerangs (45, 10, D:1) an orb of light (48, -4, D:1) a frilled lizard skeleton (49, 0, D:1) a rat skeleton (50, -7, D:1) a +0 robe (50, 1, D:1) a hobgoblin skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a goblin corpse (3, -11, D:2) a +0 club a goblin corpse (4, -10, D:2) a +0 leather armour (7, 2, D:2) a +0 dagger 5 stones a kobold corpse (9, -13, D:2) a +0 spear (24, 7, D:2) an adder corpse (27, 6, D:2) a bat corpse (33, 4, D:2) a +4 hand axe (40, 7, D:2) a +0 dagger