genes Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 2 stones (2, 35, D:1) a jackal corpse (3, 35, D:1) a jackal corpse (7, 24, D:1) a +0 short sword 4 stones (9, 32, D:1) a +0 mace (12, 32, D:1) a ball python corpse (13, 12, D:1) a scarab talisman (14, 16, D:1) a +0 dagger a kobold skeleton (15, 19, D:1) a +0 rapier (17, 11, D:1) a +0 club 3 stones a kobold corpse (skeletalised by now) (29, 24, D:1) 3 stones (31, 24, D:1) 6 stones (34, -4, D:1) a hobgoblin corpse (skeletalised by now) (34, 1, D:1) a jackal corpse (skeletalised by now) (34, 22, D:1) 5 large rocks (35, 0, D:1) a jackal corpse (skeletalised by now) (35, 1, D:1) a rat corpse (skeletalised by now) (47, 35, D:1) a hobgoblin skeleton (50, 27, D:1) a +0 short sword (51, 15, D:1) a rat corpse (skeletalised by now) (54, 42, D:1) a +0 dagger Level 2 of the Dungeon (3, 6, D:2) a +1 devious dagger (unseen) (6, 0, D:2) a hobgoblin corpse (6, 9, D:2) a parchment of Construct Spike Launcher (9, 2, D:2) a scroll of identify (14, -11, D:2) a +0 club a kobold corpse