genes Level 1 of the Dungeon (6, -38, D:1) a +0 crystal plate armour (9, -4, D:1) a +0 club (11, -36, D:1) a +0 chain mail (13, -29, D:1) a +0 dagger (13, -17, D:1) a +0 mace (17, -8, D:1) a +0 short sword 2 stones (20, -30, D:1) a bat skeleton (20, -25, D:1) a +0 short sword (27, -9, D:1) an orb of light (31, -9, D:1) a +0 leather armour (38, -19, D:1) a +0 dagger (38, -18, D:1) a +0 club a goblin skeleton (45, -28, D:1) 4 poisoned darts (47, -37, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat corpse (1, 28, D:2) an adder corpse (14, 37, D:2) a +0 short sword a kobold corpse (skeletalised by now) (24, 35, D:2) a frilled lizard corpse (skeletalised by now) (35, 22, D:2) an inkwell talisman (41, 44, D:2) a bat corpse (skeletalised by now) (43, 22, D:2) an adder corpse (skeletalised by now)