genes Level 1 of the Dungeon (1, 3, D:1) a quokka corpse (3, 32, D:1) a rat corpse (skeletalised by now) (4, 33, D:1) a hobgoblin corpse (skeletalised by now) (11, 20, D:1) a hobgoblin skeleton (12, 16, D:1) a bat skeleton (14, 28, D:1) a quokka corpse (skeletalised by now) (14, 29, D:1) a bat corpse (skeletalised by now) (18, 25, D:1) a +0 club a goblin corpse (skeletalised by now) (20, 5, D:1) an orb of stardust (20, 9, D:1) a +0 dagger (26, 23, D:1) a hobgoblin skeleton (33, 40, D:1) a rat corpse (36, 18, D:1) a hobgoblin skeleton (37, 14, D:1) a +0 dagger 3 stones a kobold skeleton (37, 16, D:1) a +0 dagger (38, 15, D:1) a +0 dagger a kobold skeleton (40, 34, D:1) a +0 club a goblin corpse (skeletalised by now) (45, 27, D:1) a rat skeleton (45, 36, D:1) a kobold skeleton (46, 30, D:1) a +0 whip Level 2 of the Dungeon (3, -5, D:2) a potion of mutation (9, -2, D:2) a +0 trident (11, -6, D:2) a +6 ring of intelligence (12, -9, D:2) a potion of brilliance (15, -12, D:2) a potion of haste (18, -9, D:2) a potion of enlightenment