geno96 Level 1 of the Dungeon (0, 0, D:1) a +0 arbalest (2, 12, D:1) 3 large rocks (4, 11, D:1) a +0 club a kobold corpse (skeletalised by now) (8, 1, D:1) a +0 mace (11, -16, D:1) a +0 dagger (12, 3, D:1) a +0 ring mail (25, 13, D:1) a frilled lizard corpse (skeletalised by now) (29, 11, D:1) a +0 dagger 4 stones (38, 8, D:1) a +0 robe (47, -1, D:1) a rat corpse (skeletalised by now) (49, -28, D:1) a +0 helmet Level 2 of the Dungeon (11, -18, D:2) a +0 dagger (13, -2, D:2) a +0 club (14, -10, D:2) a quokka skeleton (14, 21, D:2) 3 gold pieces (15, 22, D:2) 21 gold pieces (16, 23, D:2) 9 gold pieces (19, -13, D:2) a +0 club (19, -8, D:2) a frilled lizard skeleton (22, 6, D:2) a +0 club a +0 sling a goblin skeleton (22, 11, D:2) a frilled lizard skeleton (24, -10, D:2) a rat corpse (skeletalised by now) (25, 4, D:2) a +0 club a goblin skeleton (25, 26, D:2) a rat corpse (skeletalised by now) (26, -2, D:2) a +0 dagger 5 stones a kobold skeleton (27, -2, D:2) 6 poisoned darts (27, 4, D:2) a bat corpse (skeletalised by now) (27, 6, D:2) a +0 dagger (35, -2, D:2) an adder skeleton (35, 14, D:2) a bat skeleton (36, 12, D:2) a frilled lizard skeleton Level 3 of the Dungeon [Shop] Aqicsoliff's Antique Weapon Shop the +7 short sword of Nefyimia {holy, rC+ Will+} (1800 gold) rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. a +0 dagger (60 gold) a +0 quarterstaff (150 gold) a +0 mace (90 gold) a +0 scimitar (180 gold) a +0 spear (90 gold) a +0 rapier (165 gold) a +0 dagger (60 gold) a +0 club (15 gold) [Shop] Paahienaru's Antique Armour Boutique a +1 helmet of ice (715 gold) a +0 robe (24 gold) the +7 ice dragon arcanist's scales {IceExpos IceWiz rF- rC++ Str+3} (2654 gold) IceExpos: Whenever you deal cold damage to an enemy without rColdāˆž, you may briefly leave it exposed, making it take increased damage for non-attack sources, less capable of dodging non-attack projectiles, and mildly reducing its Willpower. IceWiz: It increases the success rate of your Ice Magic spells. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 robe of positive energy (132 gold) a +0 helmet (121 gold) a +0 scale mail of poison resistance (216 gold) a +0 plate armour (486 gold) a +0 robe (24 gold) a +0 robe (24 gold) the +5 ring mail "Sig Cemo" {rPois} (1085 gold) rPois: It protects you from poison. It cannot be enchanted further. a +0 scale mail (108 gold) (0, 0, D:3) a staff of cold (3, 1, D:3) a +0 scale mail (7, 18, D:3) a +0 sling (7, 22, D:3) a bat corpse (skeletalised by now) (9, 1, D:3) a +0 leather armour (10, -10, D:3) a +0 dagger (24, -13, D:3) 5 datura-tipped darts (24, -7, D:3) a +0 short sword (31, 5, D:3) a gold piece (34, -12, D:3) a stone a +0 short sword a kobold skeleton (34, 4, D:3) a hobgoblin corpse (skeletalised by now) (42, 8, D:3) a +0 dagger (54, 27, D:3) a hobgoblin skeleton Level 4 of the Dungeon (0, 0, D:4) an adder corpse (skeletalised by now) (11, -19, D:4) a +0 whip (21, -36, D:4) an adder corpse (skeletalised by now) (21, -18, D:4) a parchment of Lesser Beckoning (22, -26, D:4) a hound corpse (skeletalised by now) (25, -23, D:4) a +0 chain mail (28, -5, D:4) a hound corpse (skeletalised by now) (29, -43, D:4) a +0 robe (34, -8, D:4) an orb of energy (35, -31, D:4) a quokka skeleton (43, -21, D:4) a +0 rapier Level 5 of the Dungeon (1, -6, D:5) a +0 giant spiked club (12, 4, D:5) an adder corpse (skeletalised by now) (14, 8, D:5) a +0 helmet (15, 19, D:5) a +0 flail (18, 17, D:5) a +0 club the +1 ring mail of the Storm King {rN+ Will+ Dex+3} rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (25, -16, D:5) an iguana corpse (25, -13, D:5) a parchment of Poisonous Vapours (26, -16, D:5) a +0 trident an orc corpse (27, -16, D:5) a +0 dagger a +0 robe a +0 dagger a +0 leather armour