Dungeon Crawl Stone Soup version 0.33-a0-1445-g663a9828c5 (webtiles) character file. Game seed: 1152614041532066597 178770 ghksdudfb the Carver (level 17, -1/131 (144) HPs) Began as a Demigod Fighter on Apr 18, 2025. Slain by a merfolk impaler ... wielding a +3 demon trident of draining ... led by Ilsuiw (2 damage) ... on level 2 of the Shoals. The game lasted 01:05:54 (24248 turns). ghksdudfb the Carver (Demigod Fighter) Turns: 24248, Time: 01:05:54 HP: -1/131 (144) AC: 10 Str: 21 XL: 17 Next: 3% MP: 20/20 EV: 20 Int: 10 God: Gold: 809 SH: 27 Dex: 29 Spells: 16/16 levels left rFire + . . e - +8 mithril axe "Arga" {speed, Will+} rCold . . . k - +1 tower shield rNeg . . . K - +0 troll leather armour rPois + f - +1 hat rElec . N - +2 cloak "Gureirih" {rPois Will+ Slay-3} rCorr + (no gloves) SInv . L - +2 pair of boots of Indomitability {rF+ Will+ rCorr} Will ++++. Y - amulet of reflection Stlth ++ z - +4 ring of slaying HPRegen 1.21/turn H - ring of flight MPRegen 0.17/turn %: reflection @: engulfed (cannot breathe), flying, lightly drained A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Shoals. You visited 4 branches of the dungeon, and saw 24 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Sewer, Gauntlet and Ice Cave. You collected 3980 gold pieces. You spent 3171 gold pieces at shops. Inventory: Hand Weapons e - the +8 mithril axe "Arga" (weapon) {speed, Will+} (You bought it in a shop on level 12 of the Dungeon) Will+: It increases your willpower. o - the +5 hand axe "Mumiluy" {flame, rC+++} (You found it on level 12 of the Dungeon) rC+++: It renders you almost immune to cold. Missiles g - a curare-tipped dart (quivered) r - 14 javelins G - 4 silver javelins Armour a - the +2 ring mail of Tender Moments {Str+2 Dex+4 SInv Stlth-} (You found it on level 11 of the Dungeon) Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. f - a +1 hat (worn) k - a +1 tower shield (worn) D - the +1 ring mail "Bosec" {rN+ Dex+3} (You found it on level 9 of the Dungeon) rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). K - a +0 troll leather armour (worn) L - the +2 pair of boots of Indomitability (worn) {rF+ Will+ rCorr} (You found it in a Gauntlet) rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. M - the +1 hat "Doif" {rElec rF- MP-4 Int+5} (You found it in a Gauntlet) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. MP-4: It affects your magic capacity (-4). Int+5: It affects your intelligence (+5). N - the +2 cloak "Gureirih" (worn) {rPois Will+ Slay-3} (You found it in a Gauntlet) rPois: It protects you from poison. Will+: It increases your willpower. Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). Jewellery p - a +5 ring of evasion u - a +6 ring of dexterity z - a +4 ring of slaying (worn) A - an amulet of regeneration F - a ring of protection from fire H - a ring of flight (worn) Y - an amulet of reflection (worn) Wands b - a wand of mindburst (32) l - a wand of warping (22) y - a wand of digging (6) X - a wand of quicksilver (4) Scrolls d - a scroll of noise i - 4 scrolls of fear m - 7 scrolls of teleportation n - 6 scrolls of poison q - 5 scrolls of enchant weapon s - 4 scrolls of immolation v - a scroll of silence w - a scroll of vulnerability B - a scroll of revelation R - a scroll of blinking W - a scroll of identify Potions c - 4 potions of mutation h - 7 potions of curing j - 3 potions of brilliance t - 3 potions of cancellation x - 3 potions of magic C - 2 potions of attraction E - 3 potions of enlightenment O - 2 potions of berserk rage Q - a potion of lignification S - a potion of haste U - a potion of ambrosia Miscellaneous V - a +0 lightning rod (4/4) Z - a +0 box of beasts Talismans I - a talisman of death Skills: - Level 11.0 Fighting - Level 12.8 Long Blades + Level 10.8 Axes + Level 5.3 Throwing - Level 2.6 Armour + Level 10.7 Dodging + Level 11.1 Shields + Level 12.7 Shapeshifting You had 16 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 86% 1 Foxfire Conj/Fire 0% 2x1d4 86% 1 Kinetic Grapnel Frge 0% 1d4 86% 1 Kiss of Death Conj/Necr 0% 2d5 86% 1 Poisonous Vapours Alch/Air 0% 1d1 86% 1 Summon Small Mammal Summ 0% N/A 86% 1 Blink Tloc 0% N/A 94% 2 Call Imp Summ 0% N/A 94% 2 Construct Spike Launche Frge 0% 2d3 94% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 94% 2 Lesser Beckoning Tloc 0% N/A 94% 2 Momentum Strike Conj/Tloc 0% 3d8 94% 2 Sublimation of Blood Necr 0% N/A 94% 2 Call Canine Familiar Summ 0% N/A 99% 3 Confusing Touch Hex 0% N/A 99% 3 Inner Flame Hex/Fire 0% N/A 99% 3 Launch Clockwork Bee Frge 0% N/A 99% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 99% 3 Passwall Erth 0% N/A 99% 3 Sigil of Binding Hex 0% N/A 99% 3 Swiftness Air 0% N/A 99% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 99% 3 Anguish Hex/Necr 0% N/A 100% 4 Awaken Armour Erth/Frge 0% N/A 100% 4 Brom's Barrelling Bould Conj/Erth 0% 2d4 100% 4 Cause Fear Hex 0% N/A 100% 4 Dimensional Bullseye Hex/Tloc 0% N/A 100% 4 Dispel Undead Necr 0% 3d6 100% 4 Eringya's Surprising Cr Summ 0% N/A 100% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 100% 4 Olgreb's Toxic Radiance Alch 0% N/A 100% 4 Vhi's Electric Charge Tloc/Air 0% N/A 100% 4 Alistair's Walking Alem Alch/Frge 0% N/A 100% 5 Curse of Agony Necr 0% N/A 100% 5 Detonation Catalyst Fire/Alch 0% 2d7 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Irradiate Conj/Alch 0% 3d11 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Diamond Sawblades Frge 0% 4d4 100% 7 Enfeeble Hex 0% N/A 100% 7 Hellfire Mortar Fire/Erth/Frge 0% 4d5 100% 7 Magnavolt Erth/Air 0% 4d9 100% 7 Orb of Destruction Conj 0% 9d5 100% 7 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Ignition Fire 0% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:5 Lair (5/5) D:10 Shoals (2/4) Lair:3 Spider (0/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 Sewer (visited) IceCv (visited) Gauntlet (visited) Shops: D:8 [ D:12 ( D:14 * Orc:2 ([(= Shoals:2 * Portals: Trove: D:14 (give 10 potions of heal wounds) Annotations: D:8 exclusion: oklob plant Lair:4 exclusion: oklob plant Lair:5 exclusion: oklob plant Shoals:1 Mlioglotl Shoals:2 Ilsuiw Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You destroy the water elemental! The water elemental disappears in a puff of smoke! You slash the water elemental! You hit the snapping turtle but do no damage. You slash the sea snake! x2 Your lungs strain for air! The sea snake completely misses you. You block the merfolk impaler's attack. You block the snapping turtle's attack. You block the sea snake's attack. You block the merfolk impaler's attack. The merfolk impaler misses you. The merfolk hits you from afar with a +0 trident! The water elemental misses you. The sea snake completely misses you. You closely miss the sea snake. The sea snake is heavily wounded. You slash the snapping turtle! You barely miss the sea snake. You slash the water elemental! x2 * * * LOW HITPOINT WARNING * * * Your lungs strain for air! You block the sea snake's attack. You block the merfolk impaler's attack. You block the water elemental's attack. You block the merfolk impaler's attack. The snapping turtle bites you! * * * LOW HITPOINT WARNING * * * The merfolk impaler barely misses you. The merfolk hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The sea snake closely misses you. The merfolk impaler closely misses you. The water elemental closely misses you. You slash the sea snake! The sea snake is severely wounded. You completely miss the sea snake. You slash the water elemental! x2 You hit the snapping turtle but do no damage. * * * LOW HITPOINT WARNING * * * Your lungs strain for air! You block the sea snake's attack. You block the merfolk impaler's attack. A merfolk comes into view. It is wielding a +0 trident. You block the merfolk impaler's attack. You block the water elemental's attack. The merfolk impaler completely misses you. The merfolk impaler hits you from afar with a +3 demon trident of draining! * * * LOW HITPOINT WARNING * * * You feel drained. You die... ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈~~~~~~~~~~≈≈≈≈≈≈≈≈≈≈ ≈≈~~~~~~~~~~~~~≈≈≈≈≈≈≈≈≈ ≈~~~~~~~~~~~~~~~≈≈≈≈≈~~~ ≈~~~.~~~~~~...~~~≈≈≈~~~~ ≈~~...~~~.~..~~~~~~~~~~. ~~.##S@E~~~..~~~~~~~... ~~.#