Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 10708329375629119129 53 ghksdudfb the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on May 26, 2025. Was an Initiate of Vehumet. Slain by Ijyb ... wielding a +0 dagger (3 damage) ... on level 3 of the Dungeon. The game lasted 00:02:12 (1628 turns). ghksdudfb the Conjurer (Deep Elf Conjurer) Turns: 1628, Time: 00:02:13 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 64% Magic: 0/10 EV: 11 Int: 24 God: Vehumet [......] Gold: 123 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . k - +0 falchion (holy) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion You were on level 3 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 123 gold pieces. Inventory: Hand Weapons k - a +0 falchion of holy wrath (weapon) Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of teleportation e - a scroll of revelation h - a scroll of identify Potions b - 3 potions of magic c - a potion of ambrosia {unknown} f - a potion of brilliance {unknown} g - 2 potions of curing {unknown} i - 2 potions of berserk rage j - a potion of haste {unknown} m - 2 potions of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.4 Spellcasting + Level 5.2 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Ijyb is severely wounded. Ijyb zaps a wand. You suddenly lose the ability to move! You stop channelling your searing ray. Ijyb zaps a wand. You resist with some effort. Ijyb zaps a wand. You shrug off the repeated attempt to disable you. Ijyb hits you with a +0 dagger. x2 You can act again. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour of cold resistance and carrying a wand of paralysis (severely wounded, 74% to hit) You focus your ray upon Ijyb. The searing ray misses Ijyb. (Press . to maintain the ray.) Ijyb hits you with a +0 dagger. The searing ray hits Ijyb. Ijyb is almost dead. Ijyb screams, "Don't stand in way of progress!" Ijyb hits you with a +0 dagger. Without enough magic to sustain it, your Searing Ray dissipates. Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour of cold resistance and carrying a wand of paralysis (almost dead, 100% to hit) The magic dart hits Ijyb. Ijyb is almost dead. Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You miss Ijyb. Ijyb is almost dead. Ijyb zaps a wand. You resist with some effort. You barely miss Ijyb. Ijyb is almost dead. Ijyb screams, "I no like you!" Ijyb completely misses you. Ijyb hits you with a +0 dagger. You die... Ijyb moans, "Good help so hard to find!" .# .## ...## ...# #..# #..# # #..# ...###<.#####.# #......@g[.).# #..##..####### #..### #....# #....#.# ## #.####.## .# ... #...# .## #.# #.#.# ..# #.# #...# You could see Ijyb. Vanquished Creatures 2 adders 2 endoplasms (D:1) A giant cockroach (D:2) 2 hobgoblins (D:2) 3 jackals (D:2) 2 orcs (D:3) 4 quokkas 2 ball pythons 6 bats 2 frilled lizards 4 goblins 3 kobolds 7 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ghksdudfb the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 252 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 255 | D:1 | Learned a level 2 spell: Searing Ray 692 | D:1 | Found a faded altar of an unknown god. 1035 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1069 | D:2 | Reached skill level 5 in Conjurations 1427 | D:3 | Found a radiant altar of Vehumet. 1449 | D:3 | Became a worshipper of Vehumet 1611 | D:3 | Noticed Ijyb 1618 | D:3 | Paralysed by Ijyb for 5 turns 1628 | D:3 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_basic, shapermc_ecumenical_altar_mp_vishouse, dk_noncrumbling_3 D:2: layout_rooms D:3: layout_loops_ring, amcnicky_altar_gilded, mainiacjoe_overflow_24_doors, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.4 Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Falchion || 2 Cast: Magic Dart || 65 Searing Ray || 3 Use: Scroll || 5 Armour: Robe || 10 Dodge: Dodged || 2