Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 14640505380358218532 35 ghksdudfb the Conjurer (level 3, 19/24 HPs) Began as a Demonspawn Conjurer on Aug 26, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:32 (1382 turns). ghksdudfb the Conjurer (Demonspawn Conjurer) Turns: 1382, Time: 00:01:32 Health: 19/24 AC: 0 Str: 7 XL: 3 Next: 16% Magic: 2/11 EV: 17 Int: 20 God: Gold: 38 SH: 0 Dex: 11 Spells: 4/7 levels left rFire x . . c - melded +0 dagger rCold . . . (offhand unavailable) rNeg . . . a - melded +0 robe rPois ∞ (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, (hooves 1), (demonic touch 1) a: Begin Untransformation You were on level 2 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons c - a +0 dagger (melded) Armour a - a +0 robe (melded) Potions b - a potion of magic d - 2 potions of heal wounds {unknown} e - a potion of curing {unknown} Talismans f - an inkwell talisman (active) Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting + Level 4.5(5.0) Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 4% N/A 34% 3 Ozocubu's Armour Ice 4% N/A 34% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Detonation Catalyst Fire/Alch 4% 1d1 97% 5 Manifold Assault Tloc 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. (You have large cloven feet.) (Your touch may inflict minor irresistible damage on your foes.) Message History The adder is moderately wounded. The adder hisses angrily. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is moderately wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder but does no damage. The adder is severely wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. The adder bites you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. The adder misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your hands begin to faintly glow with unholy energy. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #>. #.# #.# #.# #.# #.# #†# #;# ##.## #...# #.#######...# ............# .......#....# ### .#####.#....# ..# #.#....# #.# #.#.#.## #.# There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 3 endoplasms (D:1) 2 giant cockroaches A hobgoblin (D:1) A ball python (D:2) 5 bats (D:1) 4 frilled lizards (D:1) A goblin (D:1) 4 kobolds 3 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ghksdudfb the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 355 | D:1 | Discovered your monstrous ancestry. 355 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 355 | D:1 | Reached XP level 2. HP: 17/19 MP: 0/5 365 | D:1 | Learned a level 2 spell: Searing Ray 1382 | D:2 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 1382 | D:2 | Reached XP level 3. HP: 19/24 MP: 2/11 1382 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_loops_ring, st_stairs_4 D:2: layout_basic Action || total ---------------------------++------- Melee: Dagger || 23 Unarmed || 3 Kick || 2 Cast: Magic Dart || 57 Use: Scroll || 1 Armour: Robe || 17 Skin || 1 Dodge: Dodged || 27 Form: Scroll || 1