Dungeon Crawl Stone Soup version 0.34-a0-757-gdbd17588e6 (webtiles) character file. Game seed: 17498215100253640706 28 ghksdudfb the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Sept 15, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:20 (967 turns). ghksdudfb the Conjurer (Demonspawn Conjurer) Turns: 967, Time: 00:01:21 Health: 24/24 AC: 4 Str: 7 XL: 3 Next: 0% Magic: 5/7 EV: 11 Int: 20 God: Gold: 10 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . (100%) - Claws rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) b - +1 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: claws 1, sanguine armour 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +1 cloak (worn) Scrolls c - 2 scrolls of enchant weapon {unknown} d - a scroll of teleportation {unknown} e - a scroll of poison {unknown} Potions g - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. When seriously injured, your blood forms armour. (AC +0) Message History Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. The bat is moderately wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (moderately wounded, 100% to hit) The magic dart hits the bat. You kill the bat! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. A rat comes into view. A rat is nearby! A rat is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. The rat is heavily wounded. The rat squeaks loudly. A rat is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (heavily wounded, 100% to hit) The magic dart hits the rat. You kill the rat! A bat comes into view. A bat is nearby! A bat is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the bat. You kill the bat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #..# #.# #..# ##.###### #..# #.......# #..# #..####.# #..# #..# #.# ##..#######..####.# .†.............##.# ##..#########...#.# ....# #....@.# ##.## #....### #.# #.#.## ##.### #.#.# ...... ....# ##.### #....# # #....# ##.## #†... ...... There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 2 endoplasms (D:1) 3 giant cockroaches (D:1) 3 hobgoblins (D:1) 2 ball pythons (D:1) 5 bats (D:1) A frilled lizard (D:1) A kobold (D:1) 3 quokkas (D:1) 3 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ghksdudfb the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 302 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 302 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 305 | D:1 | Learned a level 2 spell: Searing Ray 967 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 967 | D:1 | Reached XP level 3. HP: 24/24 MP: 5/7 967 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_loops_ring, minivault_23 Action || total ---------------------------++------- Attack: Normal || 44 Melee: Unarmed || 44 Cast: Magic Dart || 44 Searing Ray || 1 Read: Enchant armour || 1 Stab: Sleeping || 1 Armour: Robe || 26 Dodge: Dodged || 41 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 966 | 966 | 0 | 139 | 651 | 1 | 966.0 | Dungeon | 966 | 966 | 0 | 139 | 651 | 1 | 966.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 966 daAuts