Dungeon Crawl Stone Soup version 0.34-a0-757-gdbd17588e6 (webtiles) character file. Game seed: 8350128125164905727 10 ghksdudfb the Conjurer (level 2, -2/19 HPs) Began as a Demonspawn Conjurer on Sept 16, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:23 (290 turns). ghksdudfb the Conjurer (Demonspawn Conjurer) Turns: 290, Time: 00:01:24 Health: -2/19 AC: 0 Str: 7 XL: 2 Next: 10% Magic: 0/9 EV: 17 Int: 18 God: Gold: 19 SH: 0 Dex: 11 Spells: 4/5 levels left rFire x . . (150%) - Magic Parchment rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn c - inkwell talisman %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, (weakness stinger 1) a: no special abilities You were on level 1 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Missiles b - 4 atropa-tipped darts Armour a - a +0 robe (melded) Talismans c - an inkwell talisman (worn) Scrolls c - a scroll of revelation {unknown} d - a scroll of identify {unknown} e - a scroll of teleportation {unknown} Potions g - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting + Level 4.2(4.7) Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 3% 2 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. (You have a small tail.) Message History You barely miss the jackal. The jackal is moderately wounded. The jackal bites you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is moderately wounded. The jackal barely misses you. The jackal bites you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal bites you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! The jackal completely misses you. You closely miss the jackal. The jackal completely misses you. You flutter at the jackal but do no damage. The jackal closely misses you. The jackal bites you. You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal bites you. You die... #$###....^.# #..........# #.####.....# #.#........# #.#.##.....# #.#..#.....# #†##.#.########### #h##.#............ #;##.#########.### #.....##.........#.# #.################.# ..# ### You could see a jackal. Vanquished Creatures 2 endoplasms (D:1) 3 jackals (D:1) A quokka (D:1) 2 bats (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ghksdudfb the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 275 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 275 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/9 290 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_basic, serial_shops, shop, shop, chequers_arboretum, kennysheep_pointless_box Action || total ---------------------------++------- Attack: Normal || 30 Melee: Unarmed || 30 Punch || 1 Cast: Magic Dart || 21 Armour: Robe || 17 None || 10 Dodge: Dodged || 24 Form: Scroll || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 290 | 290 | 0 | 26 | 168 | 1 | 290.0 | Dungeon | 290 | 290 | 0 | 26 | 168 | 1 | 290.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 290 daAuts