Dungeon Crawl Stone Soup version 0.35-a0-252-g8b5e8d6024 (webtiles) character file. Game seed: 6508590515231213047 71 ghksdudfb the Conjurer (level 4, -9/30 HPs) Began as a Demonspawn Conjurer on Apr 2, 2026. Mangled by Terence ... wielding a +1 heavy trident (12 damage) ... on level 2 of the Dungeon. The game lasted 00:02:20 (2197 turns). ghksdudfb the Conjurer (Demonspawn Conjurer) Turns: 2197, Time: 00:02:20 Health: -9/30 AC: 5 Str: 7 XL: 4 Next: 5% Magic: 5/8 EV: 11 Int: 20 God: Gold: 117 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . (100%) b - +0 dagger (devious) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: yellow scales 1, demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 117 gold pieces. Inventory: Hand Weapons b - a +0 devious dagger (weapon) Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Scrolls c - a scroll of fear {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.2 Spellcasting + Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Eringya's Surprising Cr Summ 3% N/A 80% 4 Martyr's Knell Necr/Summ 3% N/A 80% 4 Discord Hex 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are partially covered in yellow scales. (AC +2) Spells you cast may paralyse adjacent enemies. Message History Aim: Terence, wielding a +1 heavy trident and wearing a +0 scale mail (81% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. (Press . to maintain the ray.) Malevolent energies surge around you. The searing ray misses Terence. You encounter a rat. The searing ray misses Terence. Terence barely misses you. The searing ray hits Terence. Terence is lightly wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 heavy trident and wearing a +0 scale mail (lightly wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Malevolent energies surge around you. Terence hits you from afar with a +1 heavy trident! Ouch! That really hurt! Magic courses through your body. You stop channelling your searing ray. Terence hits you from afar with a +1 heavy trident! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (78% to hit) You focus your ray upon the rat. The searing ray hits Terence! Terence is moderately wounded. The searing ray misses the rat. (Press . to maintain the ray.) Malevolent energies surge around you. The searing ray hits the rat! You kill the rat! Terence hits you from afar with a +1 heavy trident! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." #..# ##.##..).# ##..####....... # .# ##...##.# ##.#. #.# ##....####.. ..#### #........# ..... #........# ...# #####........# @$. .............####.##.### ..#..###........@.....$# #...#############†..?.$# #.)...# ......# ..###.### ......# ### #...##### #.....# ###.....# .....# ####### ###### You could see Terence. Vanquished Creatures 3 adders (D:2) A ribbon worm (D:2) 5 endoplasms 3 hobgoblins 10 jackals (D:2) A quokka (D:3) 3 ball pythons 2 bats 5 frilled lizards 4 goblins 7 kobolds 4 rats 48 creatures vanquished. Vanquished Creatures (others) An endoplasm (D:2) A hobgoblin (D:2) 2 creatures vanquished. Grand Total: 50 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ghksdudfb the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 488 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 488 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 640 | D:1 | Learned a level 2 spell: Searing Ray 1440 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 1820 | D:2 | You fall into a shaft and drop 2 floors! 2028 | D:2 | Gained mutation: You are partially covered in yellow | scales. (AC +2) [demonic ancestry] 2028 | D:2 | Reached XP level 4. HP: 30/30 MP: 1/8 2188 | D:2 | Encountered Terence 2197 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_forest_river, layout_basic D:2: layout_rooms, guppyfry_early_lair_pool, uniq_robin, uniq_terence D:3: layout_loops_ring D:4: layout_basic, nemelex_lonely_heart_becter, serial_shops, shop Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.2 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 11 | 1 || 12 Melee: Dagger | 11 | 1 || 12 Cast: Magic Dart | 68 | 7 || 75 Searing Ray | 2 | 3 || 5 Drink: Magic | | 1 || 1 Stab: Paralysed | | 1 || 1 Armour: Robe | 13 | 4 || 17 Dodge: Dodged | 10 | 1 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2201 | 2151 | 50 | 139 | 1790 | 4 | 550.2 | Dungeon | 2201 | 2151 | 50 | 139 | 1790 | 4 | 550.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1309 daAuts D:2: 771 daAuts D:4: 80 daAuts D:3: 40 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+