Dungeon Crawl Stone Soup version 0.35-a0-295-g2878072334 (webtiles) character file. Game seed: 297233453791060199 2128 ghksdudfb the Destroyer (level 9, -4/57 HPs) Began as a Demonspawn Conjurer on Apr 27, 2026. Slain by a gnoll sergeant ... wielding a +1 trident of protection (11 damage) ... on level 7 of the Dungeon. The game lasted 00:08:31 (5392 turns). ghksdudfb the Destroyer (Demonspawn Conjurer) Turns: 5392, Time: 00:08:31 Health: -4/57 AC: 4 Str: 7 XL: 9 Next: 8% Magic: 13/21 EV: 10 Int: 30 God: Gold: 276 SH: 0 Dex: 11 Spells: 13/24 levels left rFire + . . (50%) c - +0 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) e - +0 leather armour of the Minstrel {*Corrode +Inv rF+ Stlth+} rPois . (100%) (no helmet) rElec . (100%) (no gloves) rCorr . (100%) d - +0 pair of boots SInv . b - amulet of magic regeneration Will ..... f - +6 ring of intelligence Stlth ++ (no ring) HPRegen 0.29/turn MPRegen 0.57/turn %: corrode self (3%) @: no status effects A: spiny 1, weakness stinger 3 a: Evoke Invisibility (28%) You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 276 gold pieces. Inventory: Hand Weapons c - a +0 dagger of venom (weapon) Armour d - a +0 pair of boots (worn) e - the +0 leather armour of the Minstrel (worn) {*Corrode +Inv rF+ Stlth+} (You found it on level 4 of the Dungeon) *Corrode: It may corrode you when you take damage. +Inv: It lets you turn invisible. rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. Magical Staves a - a staff of cold Jewellery b - an amulet of magic regeneration (worn) f - a +6 ring of intelligence (worn) Wands e - a wand of paralysis (9) c - a wand of roots (8) Scrolls g - 2 scrolls of fog T - a scroll of torment r - 4 scrolls of revelation W - a scroll of brand weapon c - a scroll of teleportation {unknown} Potions g - a potion of magic w - a potion of heal wounds e - 4 potions of enlightenment C - 2 potions of cancellation c - 2 potions of curing d - a potion of resistance {unknown} i - a potion of invisibility f - a potion of ambrosia {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 8.0 Spellcasting + Level 9.4 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 20% 3d12 9% 4 d - Iskenderun's Mystic Conj/Tloc 40% 2d9 (+2d5 9% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 100% 1d9 1% 1 Mercury Arrow Conj/Alch 80% 2d10 1% 2 Hailstorm Conj/Ice 40% 3d9 2% 3 Freeze Ice 48% 1d6 6% 1 Kinetic Grapnel Frge 48% 1d5 6% 1 Summon Small Mammal Summ 48% N/A 6% 1 Blink Tloc 24% N/A 10% 2 Call Imp Summ 24% N/A 10% 2 Tukima's Dance Hex 12% N/A 19% 3 Animate Dead Necr 12% N/A 54% 4 Martyr's Knell Necr/Summ 12% N/A 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Hepliaklqana Nemelex Xobeh Trog Shops: D:3 ! D:4 *[ Annotations: D:5 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. You have a sharp stinger which inflicts weakening toxins. Message History The gnoll is heavily wounded. The gnoll sergeant hits you from afar with a +1 trident of protection! The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is moderately wounded. The gnoll misses you. The gnoll sergeant hits you from afar with a +1 trident of protection! The searing ray misses the gnoll sergeant. The searing ray hits the gnoll! The gnoll is almost dead. You finish channelling your searing ray. The gnoll barely misses you. The gnoll sergeant closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +1 trident of protection, wearing a +0 scale mail and wearing a +0 buckler (moderately wounded, 87% to hit) You focus your ray upon the gnoll sergeant. The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is moderately wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll sergeant hits you from afar with a +1 trident of protection. The searing ray hits the gnoll sergeant. The gnoll sergeant is moderately wounded. The searing ray hits the gnoll! You kill the gnoll! The gnoll sergeant hits you from afar with a +1 trident of protection! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll sergeant! The gnoll sergeant is severely wounded. The searing ray hits the gnoll! You kill the gnoll! The gnoll sergeant hits you from afar with a +1 trident of protection! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll sergeant. The gnoll sergeant is almost dead. You finish channelling your searing ray. The gnoll sergeant hits you from afar with a +1 trident of protection! You die... ......... ....... ...... .... # ... #..####.# #.(.....######## #...$..@