Dungeon Crawl Stone Soup version 0.35-a0-502-g3aa999ad01 (webtiles) character file. Game seed: 6307717560237795726 582 ghksdudfb the Conjurer (level 7, -7/46 HPs) Began as a Demonspawn Conjurer on June 12, 2026. Mangled by a water moccasin (8 damage) ... on level 5 of the Dungeon. The game lasted 00:05:08 (4777 turns). ghksdudfb the Conjurer (Demonspawn Conjurer) Turns: 4777, Time: 00:05:09 Health: -7/46 AC: 2 Str: 11 XL: 7 Next: 14% Magic: 7/14 EV: 11 Int: 20 God: Gold: 206 SH: 0 Dex: 15 Spells: 13/16 levels left rFire . . . (100%) d - +1 dagger (devious) rCold + . . (50%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring "Nadapifi" {*Corrode Fly rN+ Str+4 Dex+3} HPRegen 0.27/turn c - ring of protection from cold MPRegen 0.14/turn %: corrode self (3%) @: flying A: demonic magic 2, demonic touch 2 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 250 gold pieces. You spent 44 gold pieces at shops. Inventory: Hand Weapons d - a +1 devious dagger (weapon) Missiles g - 4 javelins Armour a - a +0 robe (worn) Jewellery b - the ring "Nadapifi" (worn) {*Corrode Fly rN+ Str+4 Dex+3} (You found it on level 2 of the Dungeon) [ring of positive energy] *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). c - a ring of protection from cold (worn) e - a ring of see invisible Talismans f - a talisman of death Wands f - a wand of mindburst (13) Scrolls c - 4 scrolls of teleportation {unknown} e - 2 scrolls of identify {unknown} h - a scroll of enchant weapon {unknown} j - 3 scrolls of enchant armour {unknown} k - a scroll of fear {unknown} m - 2 scrolls of fog {unknown} o - 2 scrolls of blinking {unknown} q - 2 scrolls of poison {unknown} u - a scroll of revelation {unknown} v - a scroll of acquirement {unknown} y - a scroll of amnesia {unknown} z - a scroll of butterflies {unknown} Potions d - 4 potions of lignification {unknown} f - 2 potions of might {unknown} l - a potion of haste {unknown} n - 3 potions of curing {unknown} p - a potion of attraction {unknown} b - 2 potions of brilliance s - a potion of cancellation {unknown} t - 2 potions of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 5.3 Spellcasting + Level 6.7 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 10% N/A 17% 2 Sublimation of Blood Necr 5% N/A 17% 2 Flame Wave Conj/Fire 18% 2d7 28% 4 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Inner Flame Hex/Fire 5% N/A 34% 3 Sigil of Binding Hex 5% N/A 34% 3 Volatile Blastmotes Fire/Tloc 10% 2d10 34% 3 Awaken Armour Erth/Frge 10% N/A 75% 4 Cause Fear Hex 2% N/A 75% 4 Sticky Flame Fire/Alch 5% 2d4 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Okawaru Yredelemnul Shops: D:1 **([[ D:3 : Innate Abilities, Weirdness & Mutations Spells you cast may paralyse nearby enemies. Your touch may inflict irresistible damage on your foes. Message History Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (77% to hit) You focus your ray upon the water moccasin. The searing ray hits the centaur. The centaur is almost dead. The searing ray misses the water moccasin. (Press . to maintain the ray.) Malevolent energies surge around you. The water moccasin becomes paralysed! The centaur is no longer paralysed. The centaur barely misses you. The centaur kicks you. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur barely misses you. The searing ray hits the centaur. You kill the centaur! The searing ray hits the water moccasin. The water moccasin is moderately wounded. The water moccasin is no longer paralysed. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You have reached level 7! The searing ray hits the water moccasin! The water moccasin is heavily wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the water moccasin! The water moccasin is almost dead. You finish channelling your searing ray. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, 79% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is almost dead. (Press . to maintain the ray.) Malevolent energies surge around you. The water moccasin bites you! You die... ##...##.##.##....## #.##...####. ...####.##.##.#### ###.####.<..#. ..........[...# .### ####... .[.....#.....## c#########... #...:.<......# #:/#....#.... #......#.##.## #?)# #...... ######......## ###### ##..... ..........####)####.†..## ###... ..######.## #S@..####.# #.... #..# #..# ######### #.#.###†### ##.# ##..# #....†..# #.#........ #.###...###.ßß.#..####.#####.### ##.........#.ßß.###.†..##.....# ..####.##..#....########.....## ..# #.##.#####'#.............## ..# #.#..# #...#####........## ..# #....## ##### #.......... You could see a water moccasin. Vanquished Creatures An acid dragon (D:5) A centaur (D:5) A howler monkey (D:4) 2 bombardier beetles A hound (D:5) An orc priest (D:4) An iguana (D:4) A sleepcap (D:5) An orc wizard (D:5) A gnoll (D:5) 7 adders 2 ufetubi (D:4) A ribbon worm (D:2) A dart slug (D:2) 7 orcs 12 hobgoblins 8 quokkas 9 ball pythons 5 bats 4 endoplasms A frilled lizard (D:3) 3 goblins 7 kobolds 4 rats (D:2) 82 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ghksdudfb the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 154 | D:1 | Found Toduqamp's General Store. 194 | D:1 | Found Jaed's General Store. 349 | D:1 | Found Rounga's Antique Weapon Shop. 390 | D:1 | Found Wetau's Antique Armour Boutique. 500 | D:1 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 500 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 503 | D:1 | Learned a level 2 spell: Searing Ray 761 | D:1 | Found Ziaffoc's Antique Armour Emporium. 1073 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 1233 | D:2 | Identified the ring "Nadapifi" {*Corrode Fly rN+ Str+4 | Dex+3} 1818 | D:1 | Bought a potion of brilliance for 44 gold pieces 1963 | D:3 | Reached skill level 5 in Conjurations 1963 | D:3 | Gained mutation: Your touch may inflict irresistible damage | on your foes. [demonic ancestry] 1963 | D:3 | Reached XP level 4. HP: 30/30 MP: 1/9 2051 | D:3 | Found Sumojae's Vocational Training. 3172 | D:4 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 3172 | D:4 | Reached XP level 5. HP: 35/35 MP: 3/10 3467 | D:4 | Identified the rimehorn talisman of Lies {*Corrode +Blink | rElec rPois} 3972 | D:4 | Found a basalt altar of Yredelemnul. 4004 | D:5 | Entered Level 5 of the Dungeon 4030 | D:5 | Gained mutation: Spells you cast may paralyse nearby | enemies. [demonic ancestry] 4030 | D:5 | Reached XP level 6. HP: 41/41 MP: 5/12 4176 | D:5 | Found an iron altar of Okawaru. 4257 | D:5 | Encountered an acid dragon 4267 | D:5 | Reached skill level 6 in Conjurations 4338 | D:5 | Killed an acid dragon 4682 | D:5 | Reached skill level 5 in Spellcasting 4770 | D:5 | Encountered a water moccasin 4775 | D:5 | Reached XP level 7. HP: 12/46 MP: 11/14 4776 | D:5 | HP: 1/46 [water moccasin (8)] 4777 | D:5 | Mangled by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_rooms, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_waterfront, shop, nicolae_shop_tiny_glass, shop D:2: layout_rooms, minmay_joined_circles D:3: layout_basic, roderic_serpentine_path, nicolae_shop_vocational D:4: layout_basic, kennysheep_ying_yang, minmay_misc_feat_x D:5: minmay_chambers_of_fours, layout_rooms, amcnicky_altar_gilded Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 3 4 5 | 5.3 Conjurations | 5 6 | 6.7 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 10 | 8 | || 18 Melee: Touch | 5 | 2 | || 7 Unarmed | 5 | | || 5 Dagger | 5 | 8 | || 13 Cast: Magic Dart | 65 | 52 | || 117 Searing Ray | 4 | 20 | 1 || 25 Drink: Brilliance | | 1 | || 1 Magic | | 1 | || 1 Armour: Robe | 6 | 18 | 3 || 27 Dodge: Dodged | 10 | 22 | || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4779 | 4592 | 187 | 110 | 4018 | 5 | 955.8 | Dungeon | 4779 | 4592 | 187 | 110 | 4018 | 5 | 955.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1102 daAuts D:4: 1024 daAuts D:1: 971 daAuts D:2: 908 daAuts D:5: 773 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+