Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 6302202032697986077 48 gingerkim the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on June 29, 2025. Slain by a gnoll ... wielding a +0 halberd (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:43 (910 turns). gingerkim the Conjurer (Deep Elf Conjurer) Turns: 910, Time: 00:01:44 Health: -1/19 AC: 3 Str: 4 XL: 3 Next: 50% Magic: 3/10 EV: 12 Int: 24 God: Gold: 79 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . h - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Armour a - a +0 robe (worn) g - a +0 cloak h - a +0 cloak (worn) Jewellery l - a ring of positive energy Scrolls c - a scroll of identify e - a scroll of fog f - a scroll of teleportation i - a scroll of poison {unknown} j - a scroll of enchant weapon m - a scroll of blinking {unknown} n - a scroll of fear Potions b - a potion of magic d - a potion of ambrosia k - a potion of enlightenment Skills: + Level 3.1 Dodging + Level 3.4 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +2 flail of holy wrath (almost dead, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (lightly wounded, 100% to hit) The magic dart hits the gnoll! The gnoll is severely wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (severely wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (severely wounded, 82% to hit) Okay, then. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll hits you with a +0 flail. You see here a dart slug corpse. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (severely wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd. You die... #################### ..........j)@......####### ######..#########.......# ###...## #######.# ##.†.#..# ###...# #..####.# #####...### ##.## #.# #......## #..# #.# ####......# #.)## #.###.).......# #†# #..#..#.......# You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) A dart slug (D:2) 2 endoplasms (D:1) 4 hobgoblins (D:1) 7 jackals A quokka (D:1) 7 ball pythons (D:1) 3 bats 2 frilled lizards (D:1) 2 giant cockroaches 3 goblins 3 kobolds 3 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gingerkim the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 139 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 142 | D:1 | Learned a level 2 spell: Searing Ray 622 | D:1 | Found a faded altar of an unknown god. 694 | D:1 | Gained mutation: You have hidden genetic defects. [potion | of mutation] 694 | D:1 | Lost mutation: You have hidden genetic defects. [potion of | mutation] 702 | D:2 | Reached XP level 3. HP: 16/19 MP: 5/9 910 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_basic, shapermc_ecumenical_altar_notcrosses, grunt_decor_fettered D:2: layout_rooms, serial_shops, shop, moated_statue Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.4 Dodging | 3 | 3.1 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 81 Searing Ray || 1 Use: Potion || 5 Scroll || 4 Armour: Robe || 6 Dodge: Dodged || 8