Dungeon Crawl Stone Soup version 0.35-a0-345-gb3cffbe06b (webtiles) character file. Game seed: 5793088943727446142 16 gkrehdl1 the Conjurer (level 2, -2/20 HPs) Began as a Draconian Conjurer on May 6, 2026. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:37 (283 turns). gkrehdl1 the Conjurer (Draconian Conjurer) Turns: 283, Time: 00:01:38 Health: -2/20 AC: 4 Str: 9 XL: 2 Next: 37% Magic: 0/5 EV: 11 Int: 18 God: Gold: 8 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: lethally poisoned (-2 -> -4) A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Scrolls c - a scroll of amnesia {unknown} Potions g - a potion of magic Skills: + Level 2.1 Dodging + Level 2.1 Stealth + Level 2.2 Spellcasting + Level 4.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Freeze Ice 8% 1d3 19% 1 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder but does no damage. The adder is severely wounded. You feel sick. The adder bites you. Your magical contamination has completely faded away. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You miss the adder. Your tail-slap misses the adder. The adder is severely wounded. You feel sick. The adder bites you but does no damage. You barely miss the adder. The adder is severely wounded. You feel sick. The adder bites you but does no damage. The adder closely misses you. You barely miss the adder. The adder is severely wounded. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! You closely miss the adder. The adder is severely wounded. You feel sick. The adder bites you but does no damage. You barely miss the adder. The adder is severely wounded. You feel sick. The adder bites you but does no damage. The adder barely misses you. You hit the adder. Your tail-slap misses the adder. The adder is severely wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You barely miss the adder. Your tail-slap misses the adder. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. You hit the adder but do no damage. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... ... .......... .. .........# #.# #.......# ..#####.......##### .###..........##..# ..............##..# .##...............# †##...............# .##..........[..@.# .##.............S.# .##................# .#####.#............# ## #.#..†........... ..#....#.......).. ...#................ .................... ..#####........ You could see an adder. Vanquished Creatures An adder (D:2) A dart slug (D:2) An endoplasm (D:2) 2 frilled lizards (D:2) 3 goblins (D:2) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gkrehdl1 the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 0 | D:1 | Encountered a demonspawn 0 | D:1 | Encountered a demonspawn 1 | D:1 | Encountered a felid 3 | D:1 | Encountered a human 5 | D:1 | Encountered a revenant 6 | D:1 | Encountered a revenant 7 | D:1 | Encountered a revenant 10 | D:1 | Encountered a tengu 10 | D:1 | Encountered a vine stalker 12 | D:1 | Encountered a centaur 13 | D:1 | Encountered an octopode 15 | D:1 | Encountered a merfolk 17 | D:1 | Encountered a centaur 17 | D:1 | Encountered a centaur 19 | D:1 | Encountered a vine stalker 23 | D:1 | Encountered a vine stalker 86 | D:2 | Reached XP level 2. HP: 4/20 MP: 1/5 88 | D:2 | HP: 1/20 [poisoned by an adder] 283 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_whats_in_store_for_you, layout_basic, serial_shops, shop D:2: layout_basic, kennysheep_generic_room_3, chequers_hall_statues_corner_a, minmay_misc_feat_chi, amcnicky_mini_rare_corridor_liquid, roderic_roman_lattice, kennysheep_pointless_box Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.1 Stealth | 2 | 2.1 Spellcasting | | 2.2 Conjurations | | 4.1 Action || total ---------------------------++------- Attack: Normal || 21 Melee: Dagger || 21 Cast: Magic Dart || 17 Armour: None || 21 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 283 | 280 | 3 | 82 | 104 | 2 | 141.5 | Dungeon | 283 | 280 | 3 | 82 | 104 | 2 | 141.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 254 daAuts D:1: 29 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+