gkt Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (3, 5, D:1) a quokka corpse (skeletalised by now) (7, 9, D:1) a frilled lizard corpse (skeletalised by now) (18, 12, D:1) a hobgoblin corpse (skeletalised by now) (19, 26, D:1) a bat corpse (skeletalised by now) (25, 26, D:1) a rat corpse (skeletalised by now) (26, 11, D:1) a quokka corpse (skeletalised by now) (28, 0, D:1) 6 stones (28, 26, D:1) a hobgoblin corpse (skeletalised by now) (29, 4, D:1) a +0 dagger a stone (29, 6, D:1) a bat corpse (skeletalised by now) (31, 14, D:1) a ball python corpse (skeletalised by now) (34, 8, D:1) 2 stones (36, 16, D:1) a +0 dagger (37, 18, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (skeletalised by now) (1, 9, D:2) a +0 club (3, 13, D:2) a bat corpse (skeletalised by now) (24, 19, D:2) 6 stones (30, 5, D:2) a +0 trident (32, 29, D:2) a +0 spear (36, -7, D:2) a +0 ring mail (37, 10, D:2) an adder skeleton (40, 26, D:2) a bat skeleton (42, 4, D:2) a frilled lizard skeleton (42, 5, D:2) a bat skeleton (46, 7, D:2) a hobgoblin skeleton (49, 24, D:2) a ball python skeleton (49, 30, D:2) 5 stones Level 3 of the Dungeon (3, 4, D:3) a ball python corpse (skeletalised by now) (10, 20, D:3) a hobgoblin corpse (skeletalised by now) (22, -25, D:3) a +0 club (37, -7, D:3) a +0 club (37, 26, D:3) a +0 flail a +0 leather armour (37, 27, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (39, -12, D:3) a +0 club 3 stones a kobold skeleton (40, 5, D:3) a +0 spear (42, 15, D:3) a frilled lizard skeleton (42, 26, D:3) a +0 whip Level 4 of the Dungeon [Shop] Ucvenegh's Weapon Shop a +2 great sword of draining (331 gold) the +7 shortbow "Emeodimn" {drain, Str+2 Int+2} (781 gold) Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). a +0 whip (35 gold) the +4 whip of Simnajo {freeze, *Rage Str+3 Int+4} (617 gold) Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). *Rage: It berserks you when you make melee attacks (+20% chance). a +2 glaive of protection (277 gold) a +0 long sword (49 gold) a +0 hand axe (42 gold) the +7 spear of the Hierophant {drain, ^Contam rElec Str+2} (742 gold) Str+2: It affects your strength (+2). rElec: It insulates you from electricity. ^Contam: It causes magical contamination when unequipped.