Dungeon Crawl Stone Soup version 0.34-a0-952-geaba0656bb (webtiles) character file. Game seed: 16329226145290171973 23 gkt the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Oct 20, 2025. Slain by Terence ... wielding a +0 mace (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:04 (664 turns). gkt the Conjurer (Deep Elf Conjurer) Turns: 664, Time: 00:01:04 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 75% Magic: 3/9 EV: 11 Int: 22 God: Gold: 38 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Missiles b - a throwing net Armour a - a +0 robe (worn) Magical Staves c - a staff of air Scrolls c - a scroll of fog {unknown} Potions g - 2 potions of magic d - a potion of invisibility {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.2 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 15% 3d6 12% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The rat squeaks loudly. You hear a shout! Terence the Veteran comes into view. He is wielding a +0 mace. You hear an angry hiss. There are monsters nearby! There are monsters nearby! Press: ? - help, v - describe, . - travel A crystal wall. Terence shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) A goblin comes into view. It is wielding a +0 club. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 mace. The searing ray misses Terence. The searing ray hits the goblin! You kill the goblin! A quokka comes into view. A frilled lizard comes into view. Terence hits you with a +0 mace. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (moderately wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. The searing ray hits the rat! You kill the rat! The searing ray hits the frilled lizard. You kill the frilled lizard! (Press . to maintain the ray.) Terence hits you with a +0 mace! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ## ## ## .#### ....+... #.♣. #....## ....# ...## #.####.)r.... ....# #..#.#.#.#.#...# ....# #.#.⌠.###.♣@# ....# ..#.#.#.#@#..# ....+ #..#.#.###..<# ....####.###.⌠.# #..# ..>.......#.#.#.# ..+ #..###...#.#.###.#..# #...##..#.♣.## ⌠.#.# #.#.##...#.## #..# #....#...### ..# ..#..#....# .# You could see Terence and a quokka. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) 3 jackals (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) 2 bats (D:1) 4 frilled lizards 6 goblins 4 kobolds (D:1) 3 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gkt the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 218 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 221 | D:1 | Learned a level 2 spell: Searing Ray 659 | D:2 | Noticed Terence 664 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_flooded_fountain, layout_rooms D:2: wad_river_or_something, layout_basic, minmay_misc_feat_tiny, grunt_decor_mini_mirrors, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 33 Searing Ray || 3 Armour: Robe || 3 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 663 | 622 | 41 | 13 | 508 | 2 | 331.5 | Dungeon | 663 | 622 | 41 | 13 | 508 | 2 | 331.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 625 daAuts D:2: 38 daAuts