Dungeon Crawl Stone Soup version 0.35-a0-644-g8917bb4c26 (webtiles) character file. Game seed: 3808660907614288406 51 glevn2h the Vexing (level 3, 0/39 HPs) Began as a Barachi Hexslinger on July 4, 2026. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:26 (1257 turns). glevn2h the Vexing (Barachi Hexslinger) Turns: 1257, Time: 00:02:26 Health: 0/39 AC: 21 Str: 9 XL: 3 Next: 81% Magic: 5/5 EV: 2 Int: 15 God: Gold: 102 SH: 0 Dex: 14 Spells: 3/5 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - melded +0 robe rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -3), tree-form, unable to hop A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, amphibious, (frog-like legs 1), +LOS a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 102 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (melded) Jewellery c - a +4 ring of slaying Scrolls p - a scroll of poison c - a scroll of vulnerability {unknown} d - 2 scrolls of teleportation {unknown} e - 3 scrolls of revelation {unknown} Skills: - Level 1.2 Fighting * Level 2.7 Ranged Weapons - Level 2.1 Dodging - Level 1.9 Spellcasting - Level 4.2 Hexes - Level 1.1 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 28% 2d2 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 14% N/A 12% 3 Inner Flame Hex/Fire 9% N/A 22% 3 Stone Arrow Conj/Erth 2% 3d7 56% 3 Cause Fear Hex 7% N/A 36% 4 Dimensional Bullseye Hex/Tloc 3% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You are amphibious. (You can hop short distances, but move slowly.) You have an extended range of vision and can be seen from far away. Message History You shoot a sling bullet. The sling bullet closely misses the adder. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder bites you. You are lethally poisoned! The adder poisons you! You are too injured to fight recklessly! You are too injured to fight recklessly! Hop to where? Press: ? - help, Dir - move target Boing! You feel very sick. It was a potion of moonshine. You feel tipsy. * * * LOW HITPOINT WARNING * * * You feel very sick. It was a potion of might. You feel very mighty all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of haste. You feel yourself speed up. You feel your willpower return. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of brilliance. You feel clever all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of cancellation. Your magical effects are unravelling. You feel magically purged. You feel yourself slow down. You feel a little less mighty now. You feel a little less clever now. The world stops spinning. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of lignification. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... #.# #.# ##....## .[# #.# #....... #### #.# #.#.##.# #####.# #...##.# ..#...# ##.###:# #.#.### #.# #.# #.#.# #.# #.# #.#.############# ... #.# # ##.#†.).....S♣...# ... ..# ..##....###########.# #...##.# ...†..†.# #.# ..##r.### #..# #..# #...# #.:..?# #...).# You could see an adder. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 2 dart slugs (D:1) 3 orcs (D:2) 5 endoplasms 4 hobgoblins A quokka (D:2) 3 ball pythons 5 bats 3 frilled lizards (D:1) 3 goblins 3 kobolds 4 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glevn2h the Barachi Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 93 | D:1 | Reached XP level 2. HP: 21/21 MP: 4/4 96 | D:1 | Learned a level 2 spell: Jinxbite 286 | D:1 | Reached skill level 4 in Hexes 829 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/5 1257 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_oval_in_oval, layout_loops_ring, chequers_serial_rivers_micro_e D:2: layout_loops_ring, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Hexes | 4 | 4.2 Fighting | | 1.2 Ranged Weapons | | 2.7 Dodging | | 2.1 Spellcasting | | 1.9 Fire Magic | | 1.1 Action || total ---------------------------++------- Fire: Sling || 83 Cast: Jinxbite || 19 Ability: Hop || 2 Drink: Haste || 1 Might || 1 Brilliance || 1 Cancellation || 1 Moonshine || 1 Lignification || 1 Armour: Robe || 17 None || 1 Dodge: Dodged || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1417 | 1401 | 16 | 13 | 1183 | 2 | 708.5 | Dungeon | 1417 | 1401 | 16 | 13 | 1183 | 2 | 708.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 930 daAuts D:2: 487 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+