gmalak the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 2, D) a +0 flail a +0 robe a +0 kite shield (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (33, 24, D) a +0 orcbow a centaur corpse (35, 0, D) +1 pearl dragon scales (35, 14, D) a +4 chain mail of willpower (35, 15, D) a parchment of Sticky Flame (36, 0, D) a +1 spear of freezing (unseen) (36, 15, D) a staff of fire (unseen) (36, 20, D) a +0 longbow a +0 leather armour an elf corpse (36, 21, D) a +0 shortbow a centaur corpse (36, 22, D) 2 silver javelins (37, 0, D) a staff of fire (unseen) (37, 14, D) the quill talisman of Defence {rF+++ rC++ Str-2 Int-2} [quill talisman] rF+++: It renders you almost immune to fire. rC++: It greatly protects you from cold. Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). (unseen) (37, 15, D) a staff of fire (unseen) (37, 20, D) 3 silver javelins (still there?) a +2 spear of venom (still there?) a +0 leather armour (still there?) (37, 22, D) a +0 shortbow a centaur corpse (38, 15, D) a scarf of harm (unseen) (39, 0, D) a phantom mirror (39, 1, D) a +6 ring of strength (39, 15, D) a scroll of fog (40, 14, D) a sack of spiders (40, 15, D) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (unseen) (41, 14, D) a parchment of Alistair's Walking Alembic (41, 15, D) a +2 flail of draining (unseen) (42, 0, D) a phantom mirror (42, 1, D) a +2 hand axe of electrocution (unseen) (42, 14, D) a +0 leather armour (42, 15, D) a ring of resist corrosion (43, 14, D) a staff of air (unseen) (43, 15, D) a sack of spiders (47, 18, D) +0 steam dragon scales +0 steam dragon scales a steam dragon corpse a steam dragon corpse (47, 19, D) a steam dragon corpse a hydra corpse (47, 20, D) +0 fire dragon scales a fire dragon corpse (48, 8, D) a +0 arbalest a yaktaur corpse (49, 0, D) a +1 trident of protection (unseen) (49, 36, D) a parchment of Dragon's Call (49, 37, D) an amulet of chemistry (50, 6, D) a cyclops corpse (50, 8, D) a +1 heavy spear a +0 shortbow a +0 leather armour a centaur corpse a merfolk corpse (50, 9, D) a stone giant corpse (50, 13, D) a phantom mirror (50, 24, D) a +1 chain mail of fire resistance (50, 25, D) a +4 war axe of flaming (50, 37, D) a +1 rapier of electrocution (50, 42, D) a water moccasin corpse (skeletalised by now) a guardian serpent corpse (skeletalised by now) (51, 0, D) a +0 shortbow (51, 1, D) a +1 spectral quarterstaff (unseen) (51, 6, D) a staff of cold (still there?) a +2 sling of freezing (still there?) a centaur corpse (still there?) (51, 8, D) a staff of air a +0 arbalest a +0 arbalest a yaktaur corpse (51, 9, D) a +3 sling of flaming a +0 arbalest a +0 orcbow a yaktaur corpse a centaur corpse (51, 12, D) a +2 ring mail of poison resistance (51, 13, D) a staff of earth (unseen) (51, 24, D) the eel talisman "Migroec" {Int+3} [eel talisman] Int+3: It affects your intelligence (+3). (unseen) (51, 36, D) a parchment of Dragon's Call (51, 37, D) a staff of air (51, 40, D) a ball python corpse (skeletalised by now) (51, 41, D) a +0 whip a +0 robe a naga corpse (skeletalised by now) (51, 42, D) 3 large rocks (52, 1, D) a +2 hand axe of venom (52, 6, D) a +0 arbalest a yaktaur corpse (52, 7, D) a cyclops corpse (52, 8, D) a cyclops corpse (52, 12, D) the +8 longbow of Infinite Pain {flame, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (52, 13, D) a staff of conjuration (52, 31, D) a +2 great sword of flaming a +0 chain mail (52, 36, D) a staff of necromancy (unseen) (52, 41, D) a water moccasin corpse (skeletalised by now) (53, 1, D) a +2 great sword of electrocution (unseen) (53, 12, D) an amulet of magic regeneration (53, 13, D) a +0 orcbow of freezing (53, 24, D) a staff of fire (unseen) (53, 25, D) the +1 mace of Karma {elec, rElec rC+ Int+3 Dex+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (53, 36, D) a +2 chain mail of poison resistance (53, 37, D) a +2 heavy spear (unseen) (54, 1, D) a ring of protection from fire (54, 12, D) a phantom mirror (54, 13, D) the +0 chain mail "Okacanluij" {rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. (54, 24, D) a +1 mace of protection (unseen) (54, 25, D) the +7 shortbow of Wisdom {flame, rN+ Will++ rCorr Str-2} rN+: It protects you from negative energy. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). It cannot be enchanted further. (unseen) (54, 36, D) a staff of conjuration (unseen) (55, 0, D) a +2 whip of venom (unseen) (55, 1, D) the cold staff "Cinn" {rElec rPois rF++ rC+ Stlth- Ice} [staff of cold] rElec: It insulates you from electricity. rPois: It protects you from poison. rF++: It greatly protects you from fire. rC+: It protects you from cold. Stlth-: It makes you less stealthy. Ice: It increases the power of your Ice spells. (55, 12, D) a +1 battleaxe of distortion (unseen) (55, 13, D) a +2 chain mail of archery (59, 37, D) an amulet of regeneration (60, 2, D) a +0 rapier a +0 robe (60, 3, D) a +0 short sword a +0 leather armour an elf skeleton (60, 37, D) a +0 orcbow of draining (60, 42, D) a yak corpse (skeletalised by now) (61, 0, D) a staff of necromancy (61, 3, D) a +0 dagger a +0 leather armour a +0 rapier a +0 scale mail (61, 8, D) a +1 demon whip of freezing (61, 16, D) a +1 hand axe of venom (unseen) (61, 26, D) a +2 heavy broad axe (unseen) (61, 37, D) a +0 short sword of holy wrath (61, 41, D) a hydra corpse (skeletalised by now) (61, 42, D) an elephant corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (62, 0, D) a +1 battleaxe of flaming (62, 1, D) a +1 ring mail of poison resistance (62, 8, D) a staff of fire (62, 9, D) a staff of fire (62, 16, D) a staff of air (unseen) (62, 17, D) a +1 falchion of holy wrath (unseen) (62, 27, D) the +7 chain mail of the Louse {Ponderous, Harm Will+ rCorr} Harm: It increases damage dealt and taken. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (62, 32, D) a +0 dagger a +0 robe (62, 33, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (62, 36, D) a parchment of Summon Horrible Things (62, 41, D) a water moccasin corpse (skeletalised by now) (62, 42, D) a water moccasin corpse (skeletalised by now) (63, 0, D) the +12 orcbow of the Valley of Death {flame, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (63, 16, D) the +4 hand axe "Apieckea" {speed, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (63, 17, D) the +9 morningstar of Enwon {freeze, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (63, 26, D) a sack of spiders (63, 27, D) a +6 ring of strength (63, 30, D) a +0 spear a +0 buckler a spriggan corpse (skeletalised by now) (63, 31, D) a +0 rapier a +0 robe a +0 spear a +0 buckler a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (63, 32, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (63, 33, D) 2 atropa-tipped darts (63, 36, D) a +2 scale mail of willpower (63, 37, D) the +5 rapier of Gozag {pain, rF+ rC- Will+} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. It cannot be enchanted further. (64, 26, D) a +1 mace of concussion (unseen) (64, 27, D) a +1 heavy quarterstaff (unseen) (65, 26, D) a +0 hand axe of sundering (unseen) (67, 2, D) a +0 whip a +0 robe (68, 2, D) a +0 dagger of speed a +0 robe (69, 0, D) a +1 heavy flail (69, 10, D) a +0 long sword a +0 robe (69, 36, D) a +0 leather armour of poison resistance (70, 8, D) a +2 flail of protection (70, 9, D) a staff of cold (unseen) (70, 11, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (70, 36, D) a staff of air (unseen) (70, 37, D) a +4 dagger of venom (unseen) (71, 8, D) a +1 robe of cold resistance (71, 10, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (71, 16, D) a +3 falchion of flaming (unseen) (71, 17, D) a +2 chain mail of willpower (71, 26, D) a +2 plate armour of cold resistance (71, 27, D) a +0 antimagic dagger (unseen) (71, 36, D) the +5 staff of Five Virtues {rebuke, VirtueSH VirtueRefl ^Fragile Will+} VirtueSH: It provides +5 SH for each of five conditions you meet: Staves is your highest skill, or is at maximum level; Your stealth is at least +++++; Your base invocations skill is at least 15; Your intelligence is at least 20; Your base EV is at least 25. VirtueRefl: If you meet at least three of the five conditions, it provides reflection and an extra maximum block per turn. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. It cannot be enchanted further. (71, 37, D) a +5 morningstar of protection (72, 8, D) the +3 chain mail of Rotation {^Contam Regen+ Int+4} ^Contam: It causes magical contamination when unequipped. Regen+: It increases your rate of health regeneration. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (72, 9, D) a +0 scimitar of holy wrath (72, 16, D) a +1 trident of flaming (72, 17, D) a staff of conjuration (72, 26, D) a parchment of Martyr's Knell (72, 27, D) a ring of flight (72, 36, D) a staff of earth (72, 37, D) the +0 morningstar of the Nexus {flame, rElec rCorr Int+6 Dex+2} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (73, 1, D) a parchment of Eringya's Surprising Crocodile (73, 9, D) a +0 long sword a +0 ring mail (73, 16, D) a hive talisman (73, 27, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (73, 36, D) a +0 troll leather armour (73, 37, D) a staff of alchemy (unseen) (74, 3, D) a +4 falchion a +0 robe (75, 1, D) a staff of earth (unseen)