gmalak the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 4, D) a +0 scale mail a +0 buckler (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (47, 6, D) a +0 short sword a green draconian corpse (48, 5, D) a +0 long sword (49, 0, D) a parchment of Alistair's Walking Alembic (49, 1, D) a +2 war axe of flaming (unseen) (49, 12, D) the +0 dagger "Jesirghy" {flame, rElec rCorr Str+3 SInv} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (49, 24, D) a parchment of Ignite Poison (49, 36, D) a staff of necromancy (unseen) (50, 0, D) a +0 glaive (50, 1, D) a +2 heavy falchion (unseen) (50, 5, D) the +10 mace "Adgheyga" {distort, Will+ Int+3} (still there?) Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a black draconian corpse (still there?) (50, 12, D) a +0 trident of venom (unseen) (50, 24, D) a +4 ring of slaying (50, 25, D) a +2 leather armour of fire resistance (50, 30, D) a catoblepas corpse (skeletalised by now) (50, 36, D) a +2 heavy flail (unseen) (50, 43, D) a +0 short sword a +0 robe a +0 longbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (50, 44, D) a +0 shortbow a +0 dagger a +0 leather armour a +0 falchion a +0 robe an elf corpse (skeletalised by now) (51, 0, D) a staff of fire (unseen) (51, 1, D) a ring of positive energy (51, 9, D) a +0 mace (51, 12, D) the necromancy staff of Kumel {rN+ Int+5 Necro Air} [staff of necromancy] rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (51, 13, D) a +0 great sword of holy wrath (51, 18, D) a +1 demon blade of flaming a +0 plate armour (51, 36, D) a +0 long sword (51, 37, D) an amulet of dissipation (51, 41, D) a +1 war axe of draining a +1 robe an elf corpse (skeletalised by now) (51, 42, D) a +2 short sword of electrocution a +0 shortbow a +0 leather armour (52, 1, D) a +3 plate armour of death (unseen) (52, 7, D) a +0 long sword (52, 8, D) a ring of positive energy a +0 long sword a +0 battleaxe a green draconian corpse (52, 9, D) a +0 scimitar a +0 war axe a green draconian corpse a red draconian corpse (52, 12, D) a +0 falchion of flaming (52, 13, D) a staff of cold (52, 24, D) a ring of flight (52, 32, D) a +0 mace 6 large rocks a stone giant corpse (skeletalised by now) (52, 36, D) a staff of conjuration (52, 41, D) a +0 scimitar a +0 robe (52, 42, D) a +3 war axe of electrocution (unseen) (52, 44, D) a +0 rapier of venom (still there?) a +0 rapier of venom (still there?) a +0 leather armour (still there?) (53, 0, D) a +0 rapier (53, 1, D) a lightning rod (4/4) (53, 8, D) a +4 long sword of pain (still there?) a +0 flail (still there?) a purple draconian corpse (still there?) a red draconian corpse (still there?) (53, 18, D) a +3 halberd (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (53, 25, D) a +2 plate armour of archery (53, 32, D) a mountainshell corpse (skeletalised by now) (53, 37, D) +0 ice dragon scales (54, 0, D) a staff of alchemy (unseen) (54, 1, D) a parchment of Brom's Barrelling Boulder (54, 9, D) the ring of Darkness {rPois rN+ Int-4 Stlth+} (still there?) [ring of poison resistance] rPois: It protects you from poison. rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. a +0 cloak (still there?) a green draconian corpse (still there?) (54, 36, D) a +0 robe (55, 1, D) a +0 trident (55, 13, D) a +2 scimitar of valour (unseen) (55, 24, D) a +1 spectral quarterstaff (unseen) (56, 12, D) a +0 battleaxe of distortion (still there?) a +2 sling of draining (still there?) a +0 plate armour (still there?) (56, 13, D) a +0 long sword of flaming (still there?) a +0 chain mail (still there?) (56, 14, D) a +3 broad axe of flaming a +0 plate armour (56, 15, D) a +1 scimitar of draining (still there?) a +0 plate armour (still there?) a human corpse (still there?) (59, 36, D) a +1 scale mail of willpower (unseen) (59, 37, D) the alchemy staff of Rej Hol {rPois Summ Alch} [staff of alchemy] rPois: It protects you from poison. Summ: It increases the power of your Summonings spells. Alch: It increases the power of your Alchemy spells. (60, 36, D) a +4 chain mail of fire resistance (unseen) (60, 37, D) a +0 heavy partisan (61, 0, D) the +2 mace of Fecwun {elec, ^Fragile rC+ Str+4} ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (61, 3, D) a swamp drake corpse (skeletalised by now) (61, 13, D) a +0 long sword a +0 robe (61, 36, D) a ring of magical power (61, 37, D) a +1 athame of electrocution (62, 9, D) a +6 ring of dexterity (62, 12, D) a +0 long sword a +0 leather armour (62, 17, D) a staff of earth (unseen) (62, 19, D) a +2 heavy war axe (62, 20, D) a +0 war axe a +0 robe (62, 27, D) a +4 war axe of sundering (unseen) (62, 37, D) the +7 shortbow "Huawuts" {heavy, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (63, 12, D) a +0 dagger a +0 robe (63, 26, D) the +5 shortbow "Beetleslayer" {freeze, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (63, 36, D) a +5 mace of holy wrath (unseen) (63, 37, D) a +5 ring of evasion (64, 16, D) a staff of earth (unseen) (64, 17, D) a +2 robe (unseen) (64, 26, D) a +4 ring of protection (68, 0, D) a ring of flight (69, 0, D) a +0 broad axe of flaming (70, 36, D) a wellspring talisman (70, 37, D) the +6 chain mail of the Many Lies {rElec Regen+ Dex+3 Slay+2} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (71, 8, D) a staff of fire (71, 17, D) a +5 mace of venom (unseen) (71, 21, D) a +0 long sword (71, 22, D) an adder corpse (skeletalised by now) (71, 26, D) a +0 trident of venom (unseen) (71, 27, D) a +1 plate armour of cold resistance (unseen) (71, 36, D) a staff of cold (71, 37, D) a ring of flight (72, 8, D) a staff of fire (unseen) (72, 9, D) the +1 falchion "Orinyng" {vamp, rCorr Dex+3} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (72, 16, D) a +4 ring of slaying (72, 21, D) a +0 whip (72, 26, D) a +0 long sword (72, 30, D) a +0 spear a spriggan corpse (skeletalised by now) (72, 31, D) a wolf corpse (skeletalised by now) (72, 36, D) a +1 flail of holy wrath (72, 37, D) a +2 scale mail of command (73, 1, D) a +3 leather armour of willpower (unseen) (73, 16, D) the +1 trident of the Sun {spect, rF- rC++ Str+3} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (73, 17, D) the +5 sling of Purpose {flame, rF+ Will++ Str+3 SInv} rF+: It protects you from fire. Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (73, 21, D) an adder corpse (skeletalised by now) (73, 27, D) a +2 chain mail of poison resistance (unseen) (73, 30, D) a +0 short sword a +0 robe a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (73, 31, D) a wolf corpse (skeletalised by now) (73, 37, D) the blade talisman of the Pure Forging Tales {rN+ Stlth+} [blade talisman] rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (74, 2, D) a +3 hand axe of freezing a +0 robe