gmalak the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 3, D) a +0 buckler a +0 long sword (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 37, D) a parchment of Detonation Catalyst (60, 36, D) a parchment of Fireball (60, 37, D) the amulet "Sief Digg" {Spirit rPois rC+ Slay+2 SInv} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rPois: It protects you from poison. rC+: It protects you from cold. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. (unseen) (60, 42, D) a +0 robe a +6 ring of strength a spriggan corpse (61, 36, D) a +3 leather armour of fire resistance (unseen) (61, 37, D) a +1 orcbow of freezing (unseen) (62, 0, D) a +2 hand axe of electrocution (62, 2, D) a sky beast corpse (62, 8, D) a staff of necromancy (62, 9, D) the +3 spear of Ireby {antimagic, Str+4 Int+2} Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (62, 11, D) a +0 dagger a +0 dagger a +0 robe an orc corpse an orc corpse (skeletalised by now) (62, 20, D) a +0 rapier a +0 robe a black bear corpse (62, 21, D) a +2 short sword of venom (still there?) a +0 short sword (still there?) a +0 robe (still there?) a +0 robe (still there?) a +0 buckler (still there?) a spriggan corpse (still there?) (62, 26, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. It cannot be enchanted further. (62, 29, D) 5 large rocks a +0 giant club a cyclops corpse (62, 30, D) a +0 giant club a +0 giant club a two-headed ogre corpse (62, 36, D) a +2 glaive of distortion (unseen) (62, 37, D) a +4 ring of protection (63, 0, D) an inkwell talisman (unseen) (63, 8, D) the +8 halberd "Yppiov" {vamp, rF+++ rCorr Str-5 Int-4} rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Int-4: It affects your intelligence (-4). It cannot be enchanted further. (unseen) (63, 11, D) a +0 club (63, 12, D) a +0 dagger a +0 robe (63, 16, D) a +2 whip of freezing (unseen) (63, 20, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (63, 26, D) a +2 heavy sling (63, 29, D) a +0 giant club (63, 36, D) the alchemy staff "Meneqogh" {^Fragile rPois Str+2 Dex+2 Summ Alch} [staff of alchemy] ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). Summ: It increases the power of your Summonings spells. Alch: It increases the power of your Alchemy spells. (unseen) (63, 37, D) a +4 ring of protection (63, 41, D) a wind drake corpse (64, 16, D) a +3 ring mail of cold resistance (unseen) (64, 17, D) a +3 battleaxe of sundering (unseen) (64, 21, D) a black bear corpse (64, 27, D) a +2 spectral giant club (64, 29, D) 5 large rocks a +0 giant club a +0 giant club a +0 giant spiked club an ogre corpse a two-headed ogre corpse (64, 30, D) a +0 giant club a +0 giant club (67, 0, D) a +2 scale mail of resonance (unseen) (68, 1, D) a +0 scale mail (68, 3, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (69, 4, D) a +1 rapier of venom a +0 leather armour an elf corpse (skeletalised by now) (70, 8, D) the earth staff "Ifypnuol" {rElec rPois rC+ Earth} [staff of earth] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Earth: It increases the power of your Earth spells. (70, 9, D) a staff of necromancy (unseen) (70, 39, D) a +0 dire flail a +0 robe (71, 8, D) the +8 flail of the Philosopher {antimagic, +Blink rElec rF- Str+2} +Blink: It lets you blink. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str+2: It affects your strength (+2). It cannot be enchanted further. (71, 11, D) a shapeshifter corpse a shapeshifter corpse (71, 17, D) a +2 dagger of electrocution (unseen) (71, 27, D) the +7 dagger "Roigha Osao" {elec, Bane +Blink Str+3 Int+6} Bane: It inflicts you with a random bane when you equip it. +Blink: It lets you blink. Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). It cannot be enchanted further. (71, 29, D) a +0 halberd (71, 37, D) a spider talisman (71, 39, D) a +0 club (71, 40, D) a black mamba corpse (72, 9, D) a storm talisman (72, 16, D) a ring of positive energy (72, 17, D) a +3 leather armour of cold resistance (72, 30, D) a hell hound corpse (72, 37, D) a +2 shortbow of flaming (unseen) (72, 40, D) a +0 scimitar (72, 41, D) a water moccasin corpse (73, 1, D) a +0 antimagic rapier (unseen) (73, 16, D) a staff of cold (unseen) (73, 17, D) a staff of earth (unseen) (73, 26, D) a staff of earth (unseen) (75, 1, D) a +3 war axe of flaming (unseen)