gmalak the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 great mace (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 2, D) a +0 long sword a +0 buckler a +0 scale mail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (19, 1, D) a scarf of invisibility (19, 16, D) a +1 plate armour of poison resistance (unseen) (19, 17, D) a +0 orcbow of draining (unseen) (20, 0, D) a lupine talisman (20, 1, D) a staff of alchemy (20, 15, D) a box of beasts (20, 16, D) a +2 spectral quarterstaff (unseen) (20, 17, D) a scroll of brand weapon (21, 0, D) a +0 plate armour (21, 1, D) an eel talisman (21, 17, D) a +7 mace of protection (unseen) (22, 0, D) a parchment of Eringya's Surprising Crocodile (22, 1, D) a staff of conjuration (22, 4, D) a ring of wizardry a +0 glaive a +0 plate armour (22, 6, D) a +3 great mace a +0 great sword a +0 plate armour a +3 ring mail of fire resistance (22, 16, D) a staff of air (unseen) (22, 17, D) a ring of protection from cold (22, 33, D) 4 scrolls of enchant weapon (22, 34, D) a parchment of Silence (23, 1, D) a staff of necromancy (23, 4, D) a +0 bardiche a +0 plate armour a human corpse (23, 5, D) a +1 great sword of flaming a +0 great sword a +0 plate armour a +0 plate armour a human corpse a human corpse (23, 7, D) a +0 long sword a +0 chain mail a +0 war axe a +0 chain mail a human corpse a human corpse (23, 16, D) a +0 mace of holy wrath (unseen) (23, 17, D) a +2 cloak of stealth (unseen) (23, 18, D) a +3 war axe of flaming (unseen) (23, 33, D) a +4 ring of slaying (23, 34, D) the +3 great sword of Understanding {heavy, ^Contam rC+ Dex+3} ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (24, 0, D) the ring of Idgheev {rPois Int+2 Dex+2} [ring of poison resistance] rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). a +5 ring of evasion a ring of magical power a ring of resist corrosion a ring of protection from cold an amulet of dissipation a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a ring of poison resistance a +4 ring of slaying a ring of willpower (24, 1, D) a parchment of Summon Cactus Giant (24, 4, D) a +2 great sword (still there?) a +0 chain mail (still there?) a human corpse (still there?) (24, 5, D) a +0 battleaxe a +0 chain mail a +0 great sword a +0 chain mail a human corpse (24, 7, D) a +0 war axe a +0 chain mail a human corpse (24, 16, D) a parchment of Martyr's Knell (24, 17, D) a +3 long sword of draining (unseen) (24, 18, D) a staff of alchemy (unseen) (24, 33, D) a +2 heavy mace (unseen) (24, 34, D) a parchment of Disjunction (25, 0, D) a +2 whip of flaming (unseen) (25, 3, D) the +7 halberd of Foptifey {holy, rC++ rN+ Dex+4 Stlth-} rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. It cannot be enchanted further. a +0 chain mail (25, 4, D) the +1 arbalest of Doubt {speed, ^Contam +Blink rF+ Dex+3} ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 halberd a +0 chain mail a human corpse (25, 5, D) a +0 battleaxe a +0 plate armour (25, 6, D) a +0 long sword a +0 chain mail a human corpse (25, 7, D) a +0 dire flail a +0 chain mail a human corpse (25, 16, D) a Gell's gravitambourine (inert) (25, 17, D) a scroll of brand weapon (25, 18, D) a +1 plate armour of fire resistance (unseen) (25, 33, D) a staff of fire (unseen) (25, 34, D) a tin of tremorstones (2/2) (26, 0, D) a +1 long sword of holy wrath (unseen) (26, 1, D) a staff of fire (26, 5, D) a +0 long sword a +0 chain mail a human corpse (26, 6, D) a +0 great sword a +0 chain mail a +0 arbalest a human corpse (26, 16, D) the ring of Sobita Nima {Fly rElec Str+3} [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). (unseen) (26, 17, D) a +0 buckler (26, 33, D) a +0 heavy spear (unseen) (26, 34, D) a parchment of Magnavolt (27, 1, D) +0 swamp dragon scales (27, 16, D) a +1 long sword of flaming (unseen) (27, 17, D) a +1 heavy spear (unseen) (27, 33, D) a box of beasts (27, 34, D) a +5 antimagic shortbow (unseen) (28, 1, D) a +3 flail of protection (unseen) (28, 16, D) a +0 demon whip of venom (unseen) (28, 17, D) a staff of alchemy (unseen) (28, 33, D) a +1 cloak of poison resistance (unseen) (29, 1, D) a +0 ring mail of cold resistance (unseen) (29, 16, D) a parchment of Yara's Violent Unravelling (29, 17, D) a +0 demon whip of electrocution (unseen) (29, 33, D) a +1 dagger of protection (unseen) (34, 28, D) a +0 war axe of freezing (unseen) (35, 14, D) a +2 quarterstaff of speed (unseen) (35, 15, D) a +2 heavy broad axe (unseen) (35, 28, D) a +2 robe of willpower (unseen) (36, 1, D) a +1 antimagic executioner's axe (36, 3, D) a +0 mace a +0 robe (36, 15, D) a +4 ring mail of poison resistance (unseen) (36, 29, D) a staff of necromancy (unseen) (37, 4, D) a +2 rapier of electrocution (unseen) (37, 15, D) the +0 scale mail of the Barnacled God {rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (37, 17, D) the amulet of the Glowing King {Faith *Silence rElec rN+ Dex+3} [amulet of faith] Faith: It allows you to gain divine favour quickly. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). a +2 glaive of flaming a +0 plate armour (37, 18, D) a +4 glaive of flaming (still there?) a +0 chain mail (still there?) a +6 ring of intelligence (still there?) (37, 28, D) a staff of alchemy (37, 29, D) a +1 orcbow of electrocution (unseen) (37, 30, D) a +2 scimitar of flaming (unseen) (38, 0, D) a +0 dagger (38, 1, D) a +0 halberd a parchment of Haunt (38, 15, D) the +5 war axe "Agiro" {freeze, Will+ SInv} Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (38, 18, D) a +0 great sword of flaming (38, 20, D) a +4 battleaxe (still there?) a +0 shortbow of flaming (still there?) a +0 plate armour (still there?) (38, 29, D) the +2 trident of the Evening {entangle, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (38, 30, D) a +1 hand axe of electrocution (unseen) (38, 31, D) a +0 short sword (38, 33, D) a +0 flail a +0 orcbow a centaur corpse (39, 5, D) a +0 long sword (39, 6, D) a staff of earth (still there?) a +0 robe (still there?) (39, 14, D) a ring of flight (39, 15, D) a staff of conjuration (unseen) (39, 29, D) a staff of necromancy (39, 30, D) a +0 battleaxe (40, 1, D) a +1 short sword of flaming (unseen) (40, 5, D) a +2 spear of freezing a +0 robe a +4 hand axe of flaming a +0 robe (40, 6, D) a ring of positive energy a +0 dagger a +0 robe a +0 dagger a +0 robe (40, 10, D) a +1 vampiric demon whip (40, 15, D) a staff of air (unseen) (40, 18, D) a +0 long sword of valour (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (40, 19, D) a +2 great sword of flaming (still there?) a hell hog corpse (skeletalised by now) (still there?) a hell hog corpse (skeletalised by now) (still there?) (40, 28, D) a +2 vampiric spear (unseen) (40, 30, D) a +0 trident (40, 31, D) a +1 vampiric scimitar (still there?) a +0 club (still there?) a +0 robe (still there?) an ogre corpse (still there?) (41, 0, D) a +0 spear of pain (41, 1, D) a +0 dagger (41, 7, D) a +2 mace of protection a +0 robe (41, 14, D) a +5 heavy broad axe (41, 15, D) a +3 lajatang of electrocution (unseen) (41, 17, D) a +3 partisan of flaming (still there?) a +0 chain mail (still there?) (41, 19, D) a +2 broad axe (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (41, 28, D) an amulet of wildshape (41, 29, D) a staff of alchemy (42, 1, D) a staff of alchemy (unseen) (42, 2, D) a +1 robe of fire resistance (still there?) a +0 battleaxe (still there?) (43, 14, D) a staff of fire (unseen) (43, 28, D) a +0 ring mail of willpower (43, 29, D) a +6 rapier of speed (49, 0, D) a +2 scale mail of archery (unseen) (49, 1, D) a staff of air (unseen) (49, 12, D) a +4 sling (unseen) (49, 24, D) the +2 trident of Ambiguity {entangle, rC++ Int+3 Dex-4 Stlth+} rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (50, 0, D) a Necronomicon (50, 1, D) a +1 orcbow of freezing (unseen) (50, 12, D) an orb of pyromania (unseen) (50, 14, D) a shapeshifter corpse (skeletalised by now) (50, 24, D) a +3 chain mail of fire resistance (unseen) (50, 36, D) a staff of air (50, 37, D) a +3 chain mail of fire resistance (50, 41, D) a +2 dagger of draining a +0 robe a +3 demon blade of pain a +0 robe a kobold corpse (skeletalised by now) (50, 42, D) an ugly thing corpse (skeletalised by now) (51, 0, D) +2 storm dragon scales (unseen) (51, 1, D) a +1 war axe of flaming (unseen) (51, 13, D) a +4 shortbow (unseen) (51, 18, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (51, 24, D) a +1 shortbow of electrocution (unseen) (51, 25, D) a staff of necromancy (51, 29, D) a water moccasin corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (51, 37, D) a +1 plate armour of willpower (52, 0, D) the +8 plate armour "Lenyst" {Archery, rCorr Int+3 Dex+3} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (52, 1, D) an amulet of magic regeneration (52, 12, D) a +6 ring of intelligence (52, 13, D) a staff of cold (52, 15, D) a glowing shapeshifter corpse (skeletalised by now) (52, 18, D) a +3 demon blade (still there?) a +0 robe (still there?) a very ugly thing corpse (skeletalised by now) (still there?) a kobold corpse (skeletalised by now) (still there?) (52, 27, D) a +0 glaive a naga corpse (skeletalised by now) (52, 29, D) a +0 club a +0 flail a naga corpse (skeletalised by now) (52, 36, D) a +3 halberd of freezing (53, 1, D) a +5 shortbow (unseen) (53, 25, D) a +0 short sword of speed (53, 28, D) a +0 whip a naga corpse (skeletalised by now) (53, 29, D) a black mamba corpse (skeletalised by now) (53, 30, D) a water moccasin corpse (skeletalised by now) (53, 36, D) a staff of cold (54, 0, D) the ring of Nookk {*Corrode MP+9 Int+4 Dex+2} [ring of magical power] *Corrode: It may corrode you when you take damage. MP+9: It affects your magic capacity (+9). Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). (unseen) (54, 1, D) a staff of alchemy (unseen) (54, 12, D) a +2 falchion of electrocution (unseen) (54, 25, D) a +1 orcbow of draining (54, 36, D) the +7 sling "Yluisin" {elec, rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. (55, 0, D) the +4 arbalest of the Building Jester {flame, Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (55, 1, D) a staff of conjuration (unseen) (55, 13, D) the +4 quarterstaff "Ruuvvioti" {elec, rC++ Will++ Int-5} rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. Int-5: It affects your intelligence (-5). It cannot be enchanted further. (unseen) (55, 24, D) a +5 ring of evasion (59, 36, D) the +0 pair of boots "Qoxoxuul" {rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (59, 37, D) the cold staff of Xom, Thieving {^Fragile rF++ rC+ rN+++ Ice} [staff of cold] ^Fragile: It will be destroyed if unequipped. rF++: It greatly protects you from fire. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Ice: It increases the power of your Ice spells. (unseen) (60, 36, D) the ring "Wetef" {rElec rF- rCorr AC+4 Stlth+} [ring of protection] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). Stlth+: It makes you more stealthy. (unseen) (60, 37, D) a +1 leather armour of poison resistance (unseen) (61, 0, D) a +2 plate armour of poison resistance (unseen) (61, 11, D) a +0 short sword a +0 robe (61, 26, D) a +0 robe (61, 30, D) a +2 heavy flail (still there?) a +0 robe (still there?) (61, 36, D) the ring of Qoytoh {*Slow rPois rF+ rC++} [ring of protection from fire] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rF+: It protects you from fire. rC++: It greatly protects you from cold. (61, 37, D) a book of Unlife (62, 1, D) a +0 vampiric short sword (62, 8, D) +0 storm dragon scales (62, 9, D) a +6 ring of intelligence (62, 11, D) a +4 dagger of freezing a +0 robe a +0 war axe a +0 robe (62, 26, D) a +6 sling of flaming (unseen) (62, 27, D) a staff of necromancy (unseen) (62, 32, D) a +0 long sword (62, 36, D) a +3 sling of freezing (unseen) (62, 37, D) a sanguine talisman (unseen) (63, 27, D) a staff of air (63, 36, D) a +2 chain mail of cold resistance (unseen) (63, 37, D) the +5 ring mail "Lafakh" {SInv} SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (64, 17, D) a staff of cold (64, 26, D) the +2 spear of Conflict {flame, rCorr Dex+3 Stlth+} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (64, 27, D) a +4 plate armour of cold resistance (unseen) (65, 26, D) a +4 orcbow of flaming (unseen) (67, 3, D) a +0 short sword a +0 robe (68, 0, D) the +6 flail "Sadonkyx" {concuss, rF++ rC+} rF++: It greatly protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (68, 3, D) a wolf corpse (skeletalised by now) (69, 3, D) a +0 short sword a +0 robe (70, 8, D) a +3 scale mail of fire resistance (unseen) (70, 9, D) a +2 robe of fire resistance (unseen) (70, 36, D) a +3 short sword of venom (unseen) (70, 38, D) a ball python corpse (skeletalised by now) (71, 16, D) the cold staff of Honour {*Corrode rElec rC+ SInv Ice Alch} [staff of cold] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (unseen) (71, 20, D) a +0 club an orc corpse (skeletalised by now) (71, 21, D) a +0 flail a +0 leather armour a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (71, 26, D) the +7 shortbow of Ruzxij {heavy, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (71, 30, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 31, D) a +0 flail (71, 37, D) the +0 scale mail of the Orb {Rampage rC- Dex+6} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC-: It makes you vulnerable to cold. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. a ball python corpse (skeletalised by now) (71, 38, D) a ball python corpse (skeletalised by now) (72, 8, D) a +2 rapier of speed (unseen) (72, 9, D) a +2 dagger of speed (72, 16, D) the +10 Black Knight's barding {Ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. (72, 17, D) a +5 quarterstaff of rebuke (unseen) (72, 20, D) a +0 hand axe (72, 26, D) the +4 plate armour of Yhieloza {rF+ Regen+ Str-4 SInv} rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Str-4: It affects your strength (-4). SInv: It lets you see invisible. It cannot be enchanted further. (72, 29, D) a +0 glaive a +0 plate armour an orc corpse (skeletalised by now) (72, 30, D) a +0 short sword a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 36, D) a +2 falchion of draining (72, 37, D) the +2 scimitar of Eternal Harmony {freeze, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. (72, 39, D) a +0 long sword (73, 1, D) a +4 arbalest of draining (unseen) (73, 9, D) a +0 short sword a +0 robe (73, 20, D) a +1 heavy hand axe (unseen) (73, 21, D) a +0 club an orc corpse (skeletalised by now) (73, 26, D) the +5 broad axe "Idaeta Viogh" {freeze, rCorr Str-3 Dex+5} rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (73, 27, D) a staff of necromancy (unseen) (73, 30, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 39, D) a +0 battleaxe a +0 robe (74, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (74, 9, D) an adder corpse (skeletalised by now) (75, 2, D) a +0 hand axe an orc corpse (skeletalised by now)