gmalak the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 great mace (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) an eel talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (35, 0, D) a +1 dagger of protection (unseen) (36, 0, D) a +2 sling of flaming (unseen) (36, 1, D) a +2 whip of venom (unseen) (37, 0, D) a +1 ring mail of fire resistance (37, 1, D) a parchment of Enfeeble (38, 0, D) a +3 scale mail of fire resistance (38, 1, D) a parchment of Rending Blade (39, 0, D) a staff of earth (unseen) (39, 1, D) a +4 glaive of venom (unseen) (39, 7, D) a +2 long sword (still there?) a +0 chain mail (still there?) (40, 0, D) a +1 tower shield of corrosion resistance (unseen) (40, 1, D) a ring of wizardry (40, 4, D) a +0 great sword a +0 chain mail (41, 0, D) the +3 ring mail of Samosa Ecwu {Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (41, 1, D) the ring "Hauhaug" {*Slow Fly rC+++ Will++ Str-5} [ring of flight] *Slow: It may slow you when you take damage. Fly: It grants you flight. rC+++: It renders you almost immune to cold. Will++: It greatly increases your willpower. Str-5: It affects your strength (-5). (unseen) (41, 5, D) a +5 long sword of pain (still there?) a +0 chain mail (still there?) (41, 6, D) a +3 great sword of flaming (unseen) (41, 8, D) a +0 great sword of flaming (still there?) a fire giant corpse (still there?) (42, 0, D) a parchment of Vhi's Electric Charge (42, 1, D) a spider talisman (unseen) (42, 6, D) a +2 great sword of flaming (unseen) (42, 8, D) a hell hog corpse (48, 14, D) a +0 flail a +0 robe (49, 0, D) a +1 battleaxe of electrocution (unseen) (49, 24, D) a +5 orcbow (unseen) (49, 37, D) a +3 giant spiked club (50, 3, D) a +0 dire flail (50, 14, D) an adder corpse (skeletalised by now) (50, 17, D) an anaconda corpse (skeletalised by now) (50, 24, D) a +5 rapier of speed (unseen) (50, 36, D) a +1 glaive of holy wrath (51, 0, D) a +0 heavy morningstar (unseen) (51, 1, D) the +0 battleaxe of Xuaras {freeze, rPois Will+ Int-3} rPois: It protects you from poison. Will+: It increases your willpower. Int-3: It affects your intelligence (-3). It cannot be enchanted further. (51, 2, D) a +0 robe (51, 12, D) the +5 glaive of the Guard {elec, spectral} It cannot be enchanted further. (51, 13, D) a +6 dagger of venom (unseen) (51, 15, D) a +0 flail a naga corpse (skeletalised by now) (51, 16, D) an adder corpse (skeletalised by now) (51, 24, D) a +5 broad axe of holy wrath (unseen) (51, 25, D) a manual of Armour (51, 36, D) a +4 short sword a staff of alchemy (52, 0, D) a +3 partisan of protection (52, 1, D) the +9 shortbow of World's End {drain, ^Fragile +Blink rPois} ^Fragile: It will be destroyed if unequipped. +Blink: It lets you blink. rPois: It protects you from poison. It cannot be enchanted further. a +0 battleaxe a +0 robe (52, 3, D) a +1 bardiche (still there?) a +0 chain mail (still there?) a +0 dagger (still there?) a +0 robe (still there?) a human skeleton (still there?) (52, 5, D) a +0 war axe a +0 chain mail (52, 12, D) a +0 pair of gloves of hurling (52, 13, D) the +1 chain mail of the Pure Ears {rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. (52, 17, D) a water moccasin corpse (skeletalised by now) (52, 25, D) an amulet of regeneration (52, 37, D) the +0 leather armour of Bymofrat {rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. (52, 40, D) a +5 short sword a +0 robe a +0 robe (53, 0, D) a +0 troll leather armour (53, 1, D) a +1 scale mail of archery (53, 3, D) a +0 battleaxe (53, 12, D) a +4 plate armour of cold resistance (53, 13, D) a +2 rapier of holy wrath (53, 15, D) an adder corpse (skeletalised by now) (53, 16, D) a water moccasin corpse (skeletalised by now) (53, 17, D) an adder corpse (skeletalised by now) (53, 24, D) the +3 scimitar of the Scroll {heavy, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (53, 25, D) a parchment of Fulminant Prism (53, 36, D) the +6 war axe of Calculation {vamp, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (53, 37, D) a ring of flight (54, 0, D) a +1 pair of gloves of parrying (54, 1, D) a staff of alchemy (54, 3, D) a +0 spear a +0 robe (54, 12, D) a +0 war axe a +0 robe (54, 13, D) the +1 scale mail of the Arcane {Regen+ Slay+2} Regen+: It increases your rate of health regeneration. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (54, 36, D) a +2 war axe of distortion (unseen) (55, 0, D) a staff of air (unseen) (55, 1, D) a +2 helmet of sniping (55, 13, D) an adder corpse (skeletalised by now) (55, 37, D) a +0 scimitar of draining (unseen) (59, 29, D) a +1 dagger of speed (still there?) a +0 robe (still there?) (59, 36, D) the +1 war axe of the Leaping Gods {protect, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (59, 37, D) a staff of necromancy a yak corpse (skeletalised by now) (60, 27, D) a +0 scythe a +0 robe (60, 42, D) a water moccasin corpse (skeletalised by now) (61, 8, D) a ring of flight (61, 16, D) a staff of earth (61, 26, D) a staff of necromancy (unseen) (61, 28, D) a +0 short sword a +0 leather armour (61, 29, D) a +4 flail of protection a +0 scale mail the human corpse of Edmund (skeletalised by now) (61, 36, D) a staff of necromancy (62, 0, D) a +2 cloak of air (62, 1, D) a +3 shortbow of freezing (62, 8, D) a +1 ring mail of willpower (62, 16, D) a staff of alchemy (62, 26, D) a +4 short sword of venom (62, 27, D) a +2 dagger of draining a +0 robe a +3 short sword of draining the elf corpse of Dowan (skeletalised by now) (62, 28, D) a +2 quarterstaff of chaos (still there?) a +2 cloak of poison resistance (still there?) the gnoll corpse of Crazy Yiuf (skeletalised by now) (still there?) (62, 29, D) a +2 partisan of flaming a +0 robe (62, 37, D) the +11 hand axe of Xytteur {spect, rF++ Str+3} rF++: It greatly protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. (62, 38, D) a black bear corpse (skeletalised by now) (63, 8, D) a +0 heavy orcbow (unseen) (63, 17, D) the +2 ring mail of the Rose {Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (63, 27, D) the +8 sling of Alumomn {chaos, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (63, 36, D) the +6 short sword of the Evil Eye {spect, rElec rC+ Str+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. (63, 37, D) a +3 leather armour of poison resistance (63, 40, D) a bullfrog corpse (skeletalised by now) (63, 41, D) a blink frog corpse (skeletalised by now) (64, 17, D) the +7 demon trident of Cruel Justice {vamp, rElec rF+ Str-3 Int+3} rElec: It insulates you from electricity. rF+: It protects you from fire. Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (64, 29, D) a +4 scimitar of flaming (65, 26, D) a +5 falchion of holy wrath (unseen) (67, 0, D) a +1 rapier of electrocution (unseen) (68, 0, D) a +6 halberd of protection (68, 2, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (70, 8, D) a +1 scimitar of electrocution (unseen) (70, 11, D) a river rat corpse (skeletalised by now) (70, 36, D) a +0 flail of holy wrath (unseen) (70, 37, D) a +2 battleaxe of venom (71, 16, D) a +2 long sword of holy wrath (71, 17, D) a +0 war axe of electrocution an adder corpse (skeletalised by now) (71, 27, D) an adder corpse (skeletalised by now) (71, 36, D) a staff of alchemy (71, 37, D) the +8 morningstar of Cowardice {speed, *Corrode Int+3 Dex+3} *Corrode: It may corrode you when you take damage. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (71, 42, D) an ugly thing corpse (skeletalised by now) (72, 9, D) a +2 morningstar of freezing (unseen) (72, 11, D) a bullfrog corpse (skeletalised by now) (72, 17, D) an adder corpse (skeletalised by now) (72, 18, D) a +0 long sword (72, 20, D) a +0 glaive a naga corpse (skeletalised by now) (72, 26, D) a +3 chain mail of fire resistance (72, 36, D) the +2 crystal plate armour of Caciag {Will++ Str+3 Slay+3} Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (73, 1, D) the +5 moon troll leather armour {Spirit, Regen++ MP+5} Regen++: It increases your rate of health regeneration. MP+5: It affects your magic capacity (+5). It cannot be enchanted further. (73, 16, D) a +1 scale mail of poison resistance (73, 26, D) a +2 orcbow of freezing (73, 27, D) a +4 athame of protection (73, 30, D) a +0 halberd a +0 robe a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (73, 37, D) a staff of alchemy (unseen) (74, 3, D) a +0 dagger (76, 3, D) a +0 club a draconian corpse (skeletalised by now)