gmalak the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 great mace (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) an eel talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (60, 1, D) a +0 club a +0 scale mail (61, 0, D) a +3 halberd of venom (61, 8, D) the +2 dagger "Beakeuko" {venom, rPois rF+ Dex+4} rPois: It protects you from poison. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (61, 16, D) the +3 leather armour "Vuggoan" {rPois Dex+2 SInv} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. (62, -1, D) a +0 hand axe an orc corpse (skeletalised by now) (62, 0, D) the +0 ring mail of Makhleb's Respect {SInv} SInv: It lets you see invisible. It cannot be enchanted further. (62, 1, D) a +1 long sword of protection (62, 2, D) a +0 dagger a +0 robe a +0 whip an orc corpse (skeletalised by now) (62, 8, D) a +2 antimagic quarterstaff (62, 9, D) a +1 hand axe of venom (62, 16, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (62, 17, D) a +0 dagger of protection (unseen) (62, 19, D) a +0 trident of venom (still there?) a merfolk corpse (still there?) (63, 0, D) a +1 great sword of electrocution (63, 16, D) a staff of fire (still there?) a +0 orcbow (still there?) (63, 17, D) a +2 robe (63, 23, D) a throwing net (64, 16, D) a box of beasts (64, 17, D) a staff of alchemy (unseen) (67, 0, D) the +1 ring mail of Death's Door {Str+3 Int+5} Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). It cannot be enchanted further. (68, 0, D) a +4 scale mail of fire resistance (69, 0, D) a +1 heavy great sword (unseen) (70, 8, D) a +1 broad axe of draining (unseen) (70, 9, D) a +2 heavy glaive (unseen) (71, 26, D) a parchment of Iskenderun's Mystic Blast (72, 19, D) a culicivora corpse (72, 20, D) a culicivora corpse (72, 21, D) a culicivora corpse (72, 27, D) the +6 quarterstaff of Gallantry {rebuke, rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (72, 29, D) a shapeshifter corpse (72, 32, D) a shapeshifter corpse (73, 1, D) a +0 battleaxe (73, 16, D) a +2 orcbow of electrocution (unseen) (73, 19, D) a culicivora corpse (73, 27, D) a staff of necromancy (unseen) (75, 1, D) a +7 arbalest of electrocution (unseen) (75, 18, D) a jumping spider corpse (75, 30, D) an ugly thing corpse