gmalak the Dungeon (0, 51, D) the +1 glaive of Gozag's Whim {flame, Will+} Will+: It increases your willpower. It cannot be enchanted further. (unseen) (0, 52, D) a +2 robe of willpower (1, 32, D) a ring of see invisible a swamp drake corpse (skeletalised by now) (1, 34, D) a ring of resist corrosion (1, 50, D) a +0 great mace of concussion (unseen) (1, 52, D) a +1 demon whip of freezing (still there?) a +3 ring mail of poison resistance (still there?) (2, 14, D) a +1 long sword of holy wrath (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) (2, 15, D) a +5 broad axe of flaming (still there?) a +0 athame (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (2, 32, D) the +1 robe of Ykkif {rC- Will+ SInv} rC-: It makes you vulnerable to cold. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (2, 33, D) a ring of see invisible a hydra corpse (skeletalised by now) (2, 34, D) a +1 cloak of stealth (2, 50, D) the +0 longbow "Ympousat" {drain, Fly rF+} Fly: It grants you flight. rF+: It protects you from fire. It cannot be enchanted further. (unseen) (2, 51, D) a parchment of Ignition (2, 52, D) a parchment of Anguish (2, 53, D) a +1 great sword of flaming (still there?) +0 fire dragon scales (still there?) a +2 great sword of flaming (still there?) a fire dragon corpse (still there?) a fire giant corpse (still there?) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +0 shortbow a +0 dagger a +0 leather armour a +1 scale mail of fire resistance an elf corpse (skeletalised by now) (3, 15, D) a +0 long sword of draining a +0 robe (3, 16, D) a +0 long sword a +0 leather armour a +1 robe of willpower (3, 32, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (3, 33, D) a staff of alchemy (unseen) (3, 35, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (3, 50, D) the +0 leather armour "Veuwnetz" {rF++} rF++: It greatly protects you from fire. It cannot be enchanted further. (3, 51, D) a ring of flight (3, 61, D) a +0 demon whip (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 great mace (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a staff of air (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (4, 15, D) a +4 mace of protection (still there?) a +0 dagger (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (4, 16, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (4, 32, D) a +0 war axe of freezing +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) (4, 33, D) a staff of alchemy (unseen) (4, 34, D) the necromancy staff of Xese {^Drain rF- rN+ Will+++ Necro} [staff of necromancy] ^Drain: It drains your maximum health when unequipped. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Necro: It increases the power of your Necromancy spells. (4, 50, D) a +6 long sword of flaming (unseen) (4, 52, D) a +2 rapier of electrocution a hell hog corpse (5, 14, D) a +3 falchion a +2 leather armour of willpower a +4 heavy broad axe an elf corpse (skeletalised by now) (5, 15, D) a +0 longbow a +0 leather armour the +3 troll leather armour of Poneotwo {rC+ Will- Regen+ SInv Stlth+} rC+: It protects you from cold. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (5, 16, D) a +3 athame of freezing a +0 robe the +1 pair of boots "Ogiamn" {rC- Dex+4 SInv} rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. an elf corpse (skeletalised by now) (5, 31, D) a death drake corpse (skeletalised by now) (5, 32, D) the +13 sword of the Dread Knight {decimate ^Drain *Silence Will+} ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. It cannot be enchanted further. (5, 33, D) a +2 ring mail of willpower (5, 34, D) the +4 athame of Plog {flame, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (5, 36, D) +0 fire dragon scales +0 fire dragon scales a fire dragon corpse (skeletalised by now) a fire dragon corpse (skeletalised by now) (5, 50, D) a +2 scimitar of electrocution (unseen) (5, 51, D) an amulet of guardian spirit (5, 60, D) a +2 great sword of flaming (still there?) a +1 demon whip of pain (still there?) (6, 15, D) a +2 morningstar of holy wrath (6, 16, D) a staff of earth (6, 17, D) a +2 mace of protection (6, 33, D) a +2 hand axe of freezing (6, 34, D) a +0 battleaxe of draining (6, 35, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (6, 51, D) a +0 demon whip (6, 52, D) a +2 leather armour of cold resistance (6, 54, D) a +4 scimitar of flaming (unseen) (6, 59, D) a +2 great sword of flaming (unseen) (7, 14, D) a +0 falchion of protection a +0 long sword a +0 robe an elf corpse (skeletalised by now) (7, 15, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (7, 16, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (7, 20, D) a +4 scimitar of freezing (unseen) (7, 32, D) a parchment of Bombard (7, 33, D) a +1 eveningstar of draining a hydra corpse (skeletalised by now) (7, 34, D) a staff of air (7, 51, D) a +3 plate armour of willpower (7, 52, D) a +0 great sword of flaming (still there?) a parchment of Fulminant Prism (still there?) (8, 14, D) a staff of necromancy (unseen) (8, 15, D) a staff of earth (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (8, 16, D) a +0 rapier a +0 rapier a +0 leather armour a +3 leather armour of positive energy (8, 17, D) a +3 hand axe of freezing (8, 19, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (8, 33, D) a staff of necromancy (still there?) a wyvern corpse (skeletalised by now) (still there?) (8, 34, D) a +0 mace of protection (8, 52, D) a +4 scimitar of flaming a +4 morningstar of draining (9, 14, D) a staff of cold (unseen) (9, 16, D) a +1 scimitar of freezing a +0 ring mail an elf corpse (skeletalised by now) (9, 17, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (9, 32, D) a +1 rapier of protection (unseen) (9, 34, D) a staff of fire a wyvern corpse (skeletalised by now) an acid dragon corpse (skeletalised by now) (9, 50, D) a staff of cold (9, 51, D) the +11 short sword of Paper {vamp, rF- Str+4 Dex+3} rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +3 scimitar of flaming (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) an eel talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 14, D) a ring of see invisible (10, 15, D) a +0 long sword a +0 longbow a +0 robe a +3 leather armour of cold resistance (10, 16, D) a +2 heavy hand axe (10, 17, D) a +0 rapier a +0 robe (10, 32, D) a +5 dagger of venom (unseen) (10, 33, D) +0 swamp dragon scales +0 steam dragon scales a +1 plate armour of willpower a swamp dragon corpse (skeletalised by now) a steam dragon corpse (skeletalised by now) (10, 34, D) a staff of air (10, 52, D) the earth staff of Moderation {rC+ Str+3 Int-5 Earth Alch} [staff of earth] rC+: It protects you from cold. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 14, D) a +2 vampiric rapier (still there?) a +2 vampiric rapier (still there?) a +0 leather armour (still there?) a staff of fire (still there?) an elf corpse (skeletalised by now) (still there?) (11, 15, D) a +3 heavy spear (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (11, 16, D) a +0 scimitar a +0 robe an elf corpse (skeletalised by now) (11, 17, D) a +0 dagger of electrocution a +0 scale mail (11, 32, D) a ring of poison resistance +0 ice dragon scales an ice dragon corpse (skeletalised by now) (11, 33, D) the +4 cloak "Munal" {rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (11, 35, D) a death drake corpse (skeletalised by now) (11, 50, D) a +3 devious rapier (unseen) (11, 51, D) a +5 ring of evasion a hell hog corpse (11, 52, D) a staff of cold (12, 14, D) a +1 heavy falchion (still there?) a +0 scimitar (still there?) a +0 shortbow (still there?) a +0 robe (still there?) (12, 15, D) a +0 mace of draining (still there?) a +0 long sword (still there?) a +0 leather armour (still there?) (12, 16, D) the alchemy staff of the Crawling Thing {rElec rPois Summ Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Summ: It increases the power of your Summonings spells. Alch: It increases the power of your Alchemy spells. (12, 32, D) an acid dragon corpse (skeletalised by now) (12, 33, D) a +0 ring mail of poison resistance a mongrel wurm corpse (skeletalised by now) (12, 34, D) a lupine talisman a hydra corpse (skeletalised by now) (12, 50, D) the +4 scimitar "Suyv" {chaos, rN++} rN++: It greatly protects you from negative energy. It cannot be enchanted further. (unseen) (12, 51, D) a +4 rapier of venom a hell hound corpse (12, 52, D) the +8 mace "Zesuomyt" {freeze, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (12, 53, D) a hell hound corpse (13, 32, D) the +11 glaive "Untet" {entangle, Bane Int+8 Dex-2 SInv} Bane: It inflicts you with a random bane when you equip it. Int+8: It affects your intelligence (+8). Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (13, 33, D) a staff of alchemy (still there?) a mongrel wurm corpse (skeletalised by now) (still there?) (13, 34, D) an acid dragon corpse (skeletalised by now) (13, 50, D) a ring of see invisible (13, 51, D) the +6 plate armour of Kidomm {Harm Rampage Int-4} Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int-4: It affects your intelligence (-4). It cannot be enchanted further. (13, 52, D) a +4 chain mail of death (14, 50, D) a +2 robe of willpower (14, 51, D) a +0 falchion of electrocution (unseen) (14, 52, D) the dragon-coil talisman of Baldness {Int+3 Stlth+} [dragon-coil talisman] Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. a +4 scimitar of flaming (18, 21, D) a +3 morningstar of concussion (18, 48, D) 4 scrolls of enchant weapon (18, 50, D) a +2 quarterstaff of draining (unseen) (19, 0, D) the +8 shortbow of the Forest Kingfisher {freeze, rF- Str+3 Dex+4 Stlth+} rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (19, 1, D) a +2 battleaxe of freezing (unseen) (19, 2, D) a +0 trident (19, 16, D) a +2 great sword of flaming (unseen) (19, 17, D) a +4 heavy orcbow (unseen) (19, 32, D) a +0 trident of venom (still there?) a +1 robe of cold resistance (still there?) a parchment of Eringya's Noxious Bog (still there?) a merfolk corpse (skeletalised by now) (still there?) (19, 33, D) a +4 rapier of venom (still there?) a +0 robe (still there?) a staff of alchemy (still there?) a merfolk corpse (skeletalised by now) (still there?) (19, 48, D) +1 fire dragon scales (19, 49, D) a +4 battleaxe of venom (unseen) (19, 50, D) the earth staff of the Moon {rPois Str+3 Stlth+ Fire Earth} [staff of earth] rPois: It protects you from poison. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (unseen) (20, 1, D) a +3 halberd of venom (20, 3, D) a +0 whip a +0 robe a human skeleton (20, 17, D) a +2 ring mail of willpower (20, 32, D) a ring of positive energy 4 large rocks (20, 33, D) a +0 trident a merfolk corpse (skeletalised by now) (20, 48, D) a +2 morningstar of venom (unseen) (20, 49, D) a parchment of Permafrost Eruption (20, 50, D) a +4 short sword of holy wrath (still there?) a hell hog corpse (still there?) (21, 0, D) the +7 war axe of Muuteat {drain, rC+} rC+: It protects you from cold. It cannot be enchanted further. (21, 1, D) the granite talisman "Ikarrerch" {Fly Dex-5 SInv} [granite talisman] Fly: It grants you flight. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. (21, 2, D) a +0 dire flail a +0 robe (21, 16, D) a +2 pair of gloves of dexterity (21, 17, D) a parchment of Spellspark Servitor (21, 33, D) a +0 heavy trident a +2 partisan of venom a merfolk corpse (skeletalised by now) (21, 48, D) a manual of Fighting (21, 49, D) a staff of fire (unseen) (21, 50, D) a staff of alchemy (unseen) (22, 1, D) a +0 scimitar a +2 plate armour of command (22, 3, D) a +0 war axe a +0 plate armour (22, 16, D) a +2 dagger of venom (unseen) (22, 20, D) a +0 dire flail a +0 dire flail (22, 32, D) a +2 flail of protection (unseen) (22, 33, D) a +0 cloak a +1 leather armour of fire resistance a sphinx marauder corpse (skeletalised by now) (22, 34, D) a +3 rapier of speed (still there?) a snapping turtle corpse (skeletalised by now) (still there?) (22, 35, D) a +3 demon trident a +0 leather armour a merfolk corpse (skeletalised by now) (22, 48, D) the earth staff "Fesot" {rElec rPois Will+ Dex+2 Summ Earth} [staff of earth] rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. (unseen) (22, 49, D) a lightning rod (4/4) (22, 50, D) a parchment of Tukima's Dance (23, 18, D) the +2 scale mail "Kekhid" {rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (23, 20, D) a +0 dire flail of holy wrath (still there?) a +0 dire flail (still there?) (23, 21, D) a +2 battleaxe of freezing (still there?) 6 large rocks (still there?) (23, 24, D) 6 large rocks a stone giant corpse (skeletalised by now) (23, 26, D) a +2 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (23, 33, D) the cold staff of Exet {rElec rC+ Str-4 Dex+4 Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). Ice: It increases the power of your Ice spells. a +4 rapier of venom a +0 robe a merfolk corpse (skeletalised by now) (23, 34, D) a parchment of Curse of Agony (23, 48, D) a +2 hand axe of flaming (unseen) (23, 49, D) a staff of conjuration (unseen) (23, 50, D) a +3 mace of protection (still there?) a +0 demon whip (still there?) (24, 0, D) a +2 war axe of flaming (24, 1, D) a +2 antimagic spear a +0 robe (24, 2, D) a +0 dire flail a +0 short sword a +0 robe (24, 7, D) a +2 great sword (still there?) a +0 plate armour (still there?) (24, 18, D) a ring of resist corrosion (24, 20, D) a +0 giant spiked club 6 large rocks a stone giant skeleton (24, 25, D) a +5 broad axe of freezing (still there?) a fire giant corpse (skeletalised by now) (still there?) (24, 32, D) a parchment of Curse of Agony (24, 33, D) a staff of earth a +0 cloak (24, 34, D) the +5 scale mail of Desy {Fly} Fly: It grants you flight. It cannot be enchanted further. (24, 35, D) a +1 trident of protection (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (24, 48, D) an amulet of magic regeneration (24, 49, D) a parchment of Sphinx Sisters (24, 50, D) the ring of Toclent {+Blink rN+ AC+4 Str-4} [ring of protection] +Blink: It lets you blink. rN+: It protects you from negative energy. AC+4: It affects your AC (+4). Str-4: It affects your strength (-4). (unseen) (25, 1, D) the +3 orcbow of Eternal War {flame, rC+ Str+2 Int+3} rC+: It protects you from cold. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (25, 2, D) a +0 halberd (25, 3, D) a +0 battleaxe (25, 4, D) a +0 great sword of draining (still there?) a +0 robe (still there?) (25, 16, D) a +2 robe of positive energy (25, 19, D) 3 large rocks a stone giant skeleton (25, 20, D) a +0 dire flail a +0 great mace an ettin skeleton (25, 23, D) a +0 giant club (25, 32, D) a +3 trident of flaming a +0 robe a +2 heavy great mace (25, 33, D) the +8 long sword "Beastslayer" {heavy, Will+ rCorr} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 trident a +1 robe (25, 34, D) a +5 trident of flaming a +0 leather armour a merfolk corpse (skeletalised by now) (25, 48, D) the +4 short sword of Ymaterr {flame, rElec rC- Str+5 Int+4} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+5: It affects your strength (+5). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (25, 49, D) a +4 heavy orcbow (unseen) (25, 50, D) a +0 shortbow of flaming (unseen) (26, 0, D) a +0 long sword a +0 robe (26, 1, D) a +2 quarterstaff of draining (still there?) a +0 mace (still there?) a +1 leather armour of fire resistance (still there?) (26, 16, D) a +1 rapier of speed (unseen) (26, 17, D) a +2 mace of protection (26, 24, D) a +0 giant club an iron giant corpse (skeletalised by now) (26, 27, D) a +0 giant spiked club (26, 32, D) a staff of earth (still there?) a +0 rapier (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (26, 33, D) a +0 cloak (26, 34, D) a +2 spear of venom (still there?) a javelin (still there?) a +0 leather armour (still there?) a +0 bardiche of venom (still there?) a merfolk corpse (skeletalised by now) (still there?) (26, 48, D) a staff of fire (unseen) (26, 49, D) a +0 spear of entangling (unseen) (26, 50, D) a +4 spear of venom (unseen) (27, 1, D) a +6 ring of strength (27, 17, D) a +3 partisan of holy wrath (27, 21, D) 4 large rocks a cyclops skeleton (27, 24, D) a juggernaut corpse (skeletalised by now) (27, 32, D) a +1 demon trident of electrocution a +0 robe (27, 33, D) a +4 trident of venom (27, 34, D) the +9 giant spiked club "Carina at Dusk" {concuss, ShootingStar rN+} ShootingStar: When knocking back an enemy, and on one in four other hits, it spawns a shooting star with power proportional to the damage dealt. rN+: It protects you from negative energy. It cannot be enchanted further. (27, 35, D) a +0 cloak (27, 48, D) a +0 scale mail of cold resistance (27, 49, D) an amulet of reflection (still there?) a +1 demon whip of freezing (still there?) (27, 50, D) a parchment of Lee's Rapid Deconstruction (28, 1, D) a +0 dagger (28, 4, D) a +2 flail (still there?) a +0 robe (still there?) (28, 16, D) the +2 chain mail of Inference {Archery, rPois rF- Will+ Int+3} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (28, 17, D) a +4 arbalest of freezing (28, 33, D) a +1 rapier of speed a +0 robe a staff of cold a merfolk corpse (skeletalised by now) (28, 34, D) a +0 rapier a +0 robe (28, 48, D) a dragon-coil talisman (unseen) (28, 49, D) a +0 lajatang of electrocution (unseen) (28, 50, D) a parchment of Maxwell's Capacitive Coupling (29, 0, D) a +0 robe (29, 1, D) a +4 long sword of holy wrath (unseen) (29, 16, D) a +2 war axe of venom (unseen) (29, 17, D) the +0 robe of the Trees {Harm Rampage *Corrode rF+} Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. It cannot be enchanted further. (29, 32, D) a parchment of Lehudib's Crystal Spear (29, 48, D) a Gell's gravitambourine (2/2) (29, 49, D) a +1 ring mail of poison resistance (29, 50, D) the +3 falchion of Ynuhoexo {valour, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (30, 25, D) a +1 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (30, 48, D) a parchment of Manifold Assault (30, 49, D) a +1 hand axe of electrocution (unseen) (30, 50, D) a +1 battleaxe of draining (unseen) (31, 48, D) a +1 demon whip of venom (unseen) (31, 49, D) a parchment of Eringya's Noxious Bog (31, 50, D) the +6 mace of Obiter Dictum {protect, rElec rC- rN++} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (unseen) (32, 48, D) a +0 demon whip (32, 49, D) a ring of resist corrosion (32, 50, D) the ring "Dibra" {rF+++ rC++ rN+ Dex-4} [ring of positive energy] rF+++: It renders you almost immune to fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Dex-4: It affects your dexterity (-4). (unseen) (33, 19, D) a raven corpse (skeletalised by now) (33, 48, D) a staff of earth (unseen) (33, 49, D) a +1 plate armour of resonance (33, 50, D) a +2 scale mail of resonance (34, 20, D) a water moccasin corpse (skeletalised by now) (34, 28, D) +2 ice dragon scales (35, 0, D) a +1 chain mail of fire resistance (35, 3, D) a +3 demon whip (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (35, 19, D) a hydra corpse (skeletalised by now) (35, 28, D) a +8 dagger of draining (unseen) (35, 29, D) the +8 ice dragon scales of Fortitude {rElec rF- rC++ Str+3 SInv} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. a rime drake corpse (skeletalised by now) (36, 0, D) a staff of alchemy (unseen) (36, 4, D) a +3 war axe of flaming (still there?) a +0 scimitar (still there?) a +0 plate armour (still there?) a +0 chain mail (still there?) (36, 10, D) a +1 great sword of flaming (unseen) (36, 14, D) a +0 quarterstaff of speed (36, 15, D) the +7 hand axe of Tizaphi {vamp, rPois Will+ SInv} rPois: It protects you from poison. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (36, 16, D) a staff of air (unseen) (36, 19, D) a water moccasin corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (36, 20, D) a cane toad corpse (skeletalised by now) (36, 28, D) the +1 chain mail of Autotheism {rC++} rC++: It greatly protects you from cold. It cannot be enchanted further. (36, 37, D) a +2 battleaxe of freezing (unseen) (37, 0, D) the +1 scimitar of Cobwebs {pain, *Slow Fly rN+ Dex+2} *Slow: It may slow you when you take damage. Fly: It grants you flight. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (37, 1, D) a +2 vampiric halberd (unseen) (37, 3, D) a hell hog corpse (skeletalised by now) (37, 28, D) the +1 pair of boots of Silly Music {Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (37, 29, D) a +1 chain mail of cold resistance (37, 31, D) a polar bear corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (38, 0, D) a staff of conjuration (unseen) (38, 1, D) a +2 shortbow of freezing (unseen) (38, 5, D) a +0 war axe a +0 plate armour (38, 14, D) a +0 shortbow of draining (unseen) (38, 20, D) a blink frog corpse (skeletalised by now) (38, 28, D) a staff of necromancy (unseen) (38, 29, D) the +6 coolibah bardiche {entangle, ConstrDrown ConstrBog rPois} ConstrDrown: When attacking a constricted enemy, it has a one in three chance to flood their lungs with water. ConstrBog: When attacking a constricted enemy, it has a one in three chance to tempoarily transform the ground beneath them into a noxious bog. rPois: It protects you from poison. It cannot be enchanted further. (39, 2, D) a +1 glaive of flaming a +0 plate armour a human corpse (skeletalised by now) (39, 14, D) a ring of flight (39, 15, D) a +1 scimitar of protection (39, 28, D) the +10 arbalest of Conscience {freeze, Str+2 Dex+2} Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (39, 31, D) an ice dragon corpse (skeletalised by now) (39, 32, D) an ice dragon corpse (skeletalised by now) (40, 0, D) a +3 dagger of pain (unseen) (40, 15, D) a staff of cold (40, 17, D) a cane toad corpse (skeletalised by now) (40, 28, D) the +6 scale mail of the Arcane {Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (40, 29, D) a +0 ring mail of cold resistance (40, 31, D) a rime drake corpse (skeletalised by now) (41, 0, D) the +7 demon whip "Midugaq" {concuss, Str-2 Int+5 Stlth+} Str-2: It affects your strength (-2). Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (41, 14, D) a +0 chain mail of fire resistance (41, 15, D) a +1 battleaxe of sundering (41, 29, D) a +2 chain mail of resonance (42, 0, D) a +2 dagger of protection (unseen) (42, 1, D) a staff of earth (unseen) (42, 14, D) a +2 pair of boots of earth (42, 15, D) a +2 mace of draining (42, 16, D) a black bear corpse (skeletalised by now) (42, 28, D) a +2 kite shield of protection (42, 29, D) a +3 heavy great mace (unseen) (43, 2, D) a hell hog corpse (skeletalised by now) (43, 28, D) a +3 falchion of holy wrath (unseen) (47, 13, D) a +0 halberd a green draconian corpse (skeletalised by now) (47, 16, D) a +0 dagger a +0 cloak (47, 18, D) a +0 flail (47, 19, D) a +0 dire flail (48, 14, D) a +0 short sword a white draconian corpse (skeletalised by now) (48, 15, D) a +0 mace (48, 16, D) a +0 scimitar a purple draconian corpse (skeletalised by now) (49, 0, D) a +1 plate armour of command (49, 1, D) a +4 whip of electrocution (unseen) (49, 12, D) a +0 scimitar of electrocution (unseen) (49, 17, D) a +0 dire flail (49, 24, D) a +3 morningstar of draining (unseen) (49, 36, D) a +4 ring of slaying (49, 37, D) a staff of alchemy (unseen) (50, 1, D) the +1 chain mail of the Hanged Man {rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (50, 12, D) the +9 shortbow "Backscratcher" {drain, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (51, 0, D) a ring of flight (51, 3, D) a +1 scimitar a +0 robe (51, 12, D) the +1 robe of Xaejouka {rC- Will+++ Regen+ SInv} rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. It cannot be enchanted further. (51, 24, D) a staff of air (51, 36, D) a +4 devious rapier (52, 1, D) the +1 falchion "String" {heavy, *Slow Will+ Str+5 Int+3} *Slow: It may slow you when you take damage. Will+: It increases your willpower. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (52, 12, D) a +3 shortbow of electrocution (52, 21, D) a +0 long sword a +0 cloak (52, 24, D) a +1 sling of flaming (52, 36, D) the +0 robe of Vouc {Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (53, 0, D) a +4 giant spiked club (53, 2, D) a +3 dire flail (still there?) a +0 robe (still there?) a +0 whip (still there?) a +0 robe (still there?) (53, 12, D) a +1 leather armour of cold resistance (53, 13, D) a +4 short sword of draining (53, 24, D) the +8 partisan "Boala" {antimagic, ^Drain rF+ rCorr Int+4} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (53, 25, D) a +4 partisan of venom (53, 36, D) a +1 athame of flaming (unseen) (54, 0, D) a +1 great mace of holy wrath a +0 dagger a +0 robe a human corpse (skeletalised by now) (54, 21, D) a +0 morningstar a +0 dire flail a +0 long sword a purple draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) (54, 24, D) a staff of earth (54, 25, D) a +1 plate armour of cold resistance (54, 36, D) a +2 halberd of venom (unseen) (55, 0, D) a staff of fire (unseen) (55, 1, D) a +0 robe a +1 robe of positive energy (57, 3, D) a ghoul corpse (skeletalised by now) (57, 16, D) a +0 halberd (59, 36, D) a staff of earth (59, 38, D) a +0 robe (59, 40, D) a +0 battleaxe a +0 plate armour (60, 23, D) a +0 long sword a +0 leather armour (60, 36, D) the +11 bardiche "Upherir" {drain, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (60, 37, D) a +2 scimitar of electrocution a +0 battleaxe a +0 chain mail (61, 20, D) a +0 long sword a +0 ring mail (61, 21, D) a +0 shortbow a +0 scimitar a +0 robe an elf corpse (skeletalised by now) (61, 26, D) the +4 mace "Vet Ihaas" {protect, rPois rF+ rC-} rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. It cannot be enchanted further. (61, 30, D) a shapeshifter corpse (skeletalised by now) (61, 36, D) a +0 halberd (61, 37, D) a +2 quarterstaff of speed (61, 38, D) a +0 flail (62, 0, D) a staff of alchemy (62, 1, D) a staff of alchemy (62, 2, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (62, 3, D) a +1 shortbow of flaming a +0 arbalest a centaur corpse (skeletalised by now) (62, 8, D) a +1 flail of protection (62, 9, D) a ring of resist corrosion (62, 17, D) a +2 short sword of speed (62, 18, D) a +0 long sword a +0 ring mail (62, 19, D) a +0 longbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (62, 21, D) a +2 flail of protection (unseen) (62, 26, D) a +3 scale mail of resonance (62, 27, D) the +12 great sword "Unihaurch" {valour, Str-3 Dex+8} Str-3: It affects your strength (-3). Dex+8: It affects your dexterity (+8). It cannot be enchanted further. (62, 36, D) a +2 flail of draining (63, 16, D) a +2 dagger of venom (63, 17, D) a parchment of Death Channel (63, 21, D) a +0 vampiric glaive (unseen) (63, 26, D) the +8 morningstar of Invincibility {freeze, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. (63, 27, D) the +2 dagger of Indomitability {freeze, Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (63, 28, D) an ugly thing corpse (skeletalised by now) (63, 29, D) a shapeshifter corpse (skeletalised by now) (63, 36, D) a staff of air (63, 37, D) the +1 leather armour of the Crypt {Will+ Regen+ Dex-2} Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (63, 38, D) a +0 robe (64, 4, D) a +0 heavy shortbow (64, 17, D) a +1 orcbow of draining (64, 26, D) a +3 shortbow of flaming (64, 27, D) a +1 heavy partisan (65, 26, D) a +4 heavy long sword (unseen) (68, 0, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} It cannot be enchanted further. (69, 36, D) a maw talisman (unseen) (70, 9, D) the quill talisman of Absence {Harm rCorr} [quill talisman] Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. (unseen) (70, 36, D) a ring of resist corrosion (70, 37, D) a parchment of Manifold Assault (71, 8, D) a +0 hand axe (71, 9, D) a +0 dagger a +0 robe (71, 16, D) a ring of resist corrosion (71, 17, D) the +5 plate armour of Gluttony {Int+7} Int+7: It affects your intelligence (+7). It cannot be enchanted further. (71, 18, D) a +0 trident 3 boomerangs (71, 26, D) the +2 quarterstaff of the Sky {rebuke, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (71, 36, D) a staff of alchemy (unseen) (71, 37, D) a parchment of Manifold Assault (72, 8, D) a +4 antimagic longbow a +0 dagger a +0 robe (72, 12, D) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (72, 16, D) a +2 great sword of holy wrath (72, 17, D) a +2 broad axe of pain (72, 18, D) a +0 trident a +0 trident a merfolk corpse (skeletalised by now) (72, 28, D) a +0 halberd (72, 36, D) an amulet of guardian spirit (72, 37, D) a scroll of brand weapon (73, 16, D) a +2 great sword of valour (unseen) (73, 18, D) a +0 trident a +0 trident a +0 shortbow a merfolk corpse (skeletalised by now) (73, 27, D) a +1 chain mail of command (73, 36, D) a staff of conjuration (unseen) (73, 37, D) a +6 ring of intelligence (74, 9, D) a +0 short sword (75, 1, D) the +1 ring mail of Qiekh {Harm MP+11 Int+2 Dex-4} Harm: It increases damage dealt and taken. MP+11: It affects your magic capacity (+11). Int+2: It affects your intelligence (+2). Dex-4: It affects your dexterity (-4). It cannot be enchanted further.