gmalak the Dungeon (0, 50, D) +1 fire dragon scales (unseen) (0, 51, D) a +6 ring of dexterity (0, 52, D) the +2 ring mail of Esiuh {rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (1, 32, D) a parchment of Alistair's Intoxication (1, 33, D) the +7 short sword "Ifaledup" {holy, rF+ rC- Int+4} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (1, 34, D) a staff of fire (unseen) (1, 50, D) a parchment of Orb of Destruction (1, 51, D) a staff of air (unseen) (2, 15, D) a staff of alchemy (unseen) (2, 16, D) a staff of earth (unseen) (2, 17, D) a cognitogaunt skeleton (2, 32, D) a parchment of Dispel Undead (2, 33, D) a +0 pair of boots of stealth (2, 35, D) a +0 longbow a +0 club (2, 36, D) a +1 antimagic rapier (still there?) a +0 animal skin (still there?) (2, 50, D) a +2 shortbow of draining (unseen) (2, 51, D) a staff of necromancy (unseen) (2, 52, D) a parchment of Dispersal (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 15, D) a parchment of Rimeblight (3, 16, D) a staff of conjuration (unseen) (3, 32, D) a tin of tremorstones (2/2) (3, 34, D) a +4 great sword of flaming (unseen) (3, 36, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (3, 37, D) a +0 quarterstaff a +0 robe (3, 50, D) a parchment of Awaken Armour (3, 51, D) a phantom mirror (3, 52, D) an amulet of the acrobat (3, 55, D) a shard shrike corpse (skeletalised by now) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 great mace a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the +0 great sword of the Oily God {freeze, ^Contam Str+4 Int+4} ^Contam: It causes magical contamination when unequipped. Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (4, 15, D) a staff of alchemy (unseen) (4, 32, D) a staff of air (unseen) (4, 34, D) a +0 longbow a +0 spear a satyr corpse (skeletalised by now) (4, 38, D) a +1 heavy flail (still there?) a +0 robe (still there?) a +0 buckler (still there?) (4, 50, D) a parchment of Borgnjor's Vile Clutch (4, 51, D) a phantom mirror (4, 52, D) a +5 spear of distortion (unseen) (5, 14, D) a +1 short sword of flaming (5, 15, D) a parchment of Fulminant Prism (5, 16, D) the +8 chain mail "Tochew" {rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. (5, 32, D) a parchment of Yara's Violent Unravelling (5, 34, D) a lightning rod (4/4) (5, 37, D) a +5 short sword of protection a +5 heavy sling a +0 animal skin a +6 war axe of flaming a +0 scale mail (5, 50, D) a +4 ring of protection (5, 51, D) a parchment of Enfeeble (5, 52, D) an amulet of regeneration (6, 15, D) a +1 great sword of flaming (unseen) (6, 17, D) a +0 great sword a +0 scale mail (6, 32, D) a +0 flail (6, 33, D) a +0 robe (6, 34, D) the spider talisman of the Hall of Blades {rElec Str+3} [spider talisman] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). a +0 rapier a +2 cloak of poison resistance a +0 animal skin (6, 35, D) a +0 partisan of freezing a +0 ring mail (6, 36, D) a +2 quick blade of venom a +0 robe a +0 buckler (6, 37, D) a caustic shrike corpse (skeletalised by now) (6, 39, D) a dire elephant corpse (skeletalised by now) a caustic shrike corpse (skeletalised by now) (6, 50, D) a ring of see invisible (6, 51, D) +1 shadow dragon scales (unseen) (6, 52, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. It cannot be enchanted further. (unseen) (7, 4, D) a +0 scale mail a +0 buckler (7, 14, D) a +3 war axe of flaming (7, 15, D) a ring of see invisible (7, 16, D) a +0 athame a +0 plate armour a ring of flight a demonspawn skeleton (7, 22, D) 3 javelins (7, 34, D) the +0 fire dragon scales of Uxtagrei {rF++ rC- Will++} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. It cannot be enchanted further. a +5 flail of holy wrath a +0 buckler a spriggan corpse (skeletalised by now) (7, 37, D) a +0 flail of draining (still there?) a +0 robe (still there?) a +0 buckler (still there?) a +2 rapier of speed (still there?) a +0 robe (still there?) a +0 buckler (still there?) (7, 38, D) a caustic shrike corpse (skeletalised by now) (7, 39, D) a caustic shrike corpse (skeletalised by now) (7, 41, D) a silver javelin (7, 50, D) a staff of fire (unseen) (7, 51, D) a +0 hand axe of draining (7, 52, D) a +0 morningstar of protection (7, 57, D) a shard shrike corpse (skeletalised by now) (7, 59, D) a silver javelin (8, 14, D) a +2 dire flail of holy wrath (8, 15, D) a parchment of Fulminant Prism (8, 16, D) a +0 spectral quarterstaff (unseen) (8, 34, D) a +0 robe a ring of flight a spriggan corpse (skeletalised by now) (8, 50, D) the +5 flail "Bemaqu" {elec, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (8, 51, D) a +0 pair of gloves of stealth (8, 53, D) a +0 battleaxe of freezing (9, 14, D) the cold staff of Teacueqe {rF+ rC+ Tloc Ice} [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. (unseen) (9, 15, D) a parchment of Sculpt Simulacrum (9, 16, D) a parchment of Confusing Touch (9, 34, D) a staff of fire (unseen) (9, 35, D) a +0 longbow a +0 quarterstaff (9, 36, D) a caustic shrike corpse (skeletalised by now) (9, 50, D) a tin of tremorstones (2/2) (9, 52, D) a staff of necromancy (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) a +1 robe of willpower (unseen) (10, 15, D) a +0 cloak of stealth (10, 16, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (10, 32, D) a +2 glaive of holy wrath (unseen) (10, 34, D) the cold staff "Lenuduoph" {rC++ Str+3 Ice} [staff of cold] rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). Ice: It increases the power of your Ice spells. (unseen) (10, 50, D) a parchment of Yara's Violent Unravelling (10, 51, D) the cold staff "Vaucw" {rF+++ rC+++ Dex-5 SInv Ice} [staff of cold] rF+++: It renders you almost immune to fire. rC+++: It renders you almost immune to cold. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. (unseen) (10, 52, D) a staff of alchemy (10, 53, D) a shard shrike corpse (skeletalised by now) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 14, D) the +8 sling "Xicsy" {freeze, Fly} Fly: It grants you flight. It cannot be enchanted further. (unseen) (11, 15, D) the alchemy staff of Tissij {rPois rF+ Ice Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (unseen) (11, 16, D) a +4 heavy great sword (unseen) (11, 33, D) a parchment of Fulminant Prism (11, 34, D) a wand of paralysis (14) a scroll of brand weapon an eleionoma corpse (skeletalised by now) (11, 50, D) a staff of fire (unseen) (11, 51, D) a phantom mirror (11, 52, D) a +6 ring of intelligence (12, 14, D) a +6 ring of dexterity (12, 15, D) the alchemy staff of Resourcefulness {rPois Str-4 Int-3 Summ Ice Alch} [staff of alchemy] rPois: It protects you from poison. Str-4: It affects your strength (-4). Int-3: It affects your intelligence (-3). Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (unseen) (12, 16, D) the +5 ring mail "Wattitiy" {^Contam rF++ Str+2 Int+2} ^Contam: It causes magical contamination when unequipped. rF++: It greatly protects you from fire. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (12, 32, D) a +2 scale mail of willpower (unseen) (12, 33, D) a +1 ring mail of poison resistance (unseen) (12, 34, D) the +6 spear of Aruuzatt {freeze, *Slow rElec rPois Will+} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (12, 36, D) a +2 vampiric lajatang (still there?) a +0 robe (still there?) a caustic shrike corpse (skeletalised by now) (still there?) a spriggan corpse (skeletalised by now) (still there?) (12, 50, D) a +0 leather armour of fire resistance (unseen) (12, 51, D) a +4 heavy war axe (unseen) (12, 52, D) the hive talisman "Vinluvip" {Rampage rN+ Slay-6} [hive talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN+: It protects you from negative energy. Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). (13, 32, D) a staff of air (unseen) (13, 33, D) a staff of necromancy (unseen) (13, 34, D) an amulet of regeneration (13, 50, D) a +2 heavy quarterstaff (unseen) (13, 51, D) the fire staff of Annihilation {rF+ Int+2 Dex+3 Fire} [staff of fire] rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. (unseen) (14, 35, D) a +2 cloak of stealth (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (14, 50, D) the Unrestrained Analects (14, 51, D) a ring of positive energy (14, 52, D) a parchment of Manifold Assault (17, 25, D) a +0 flail a +0 mace a yellow draconian corpse (skeletalised by now) (17, 26, D) a +0 trident a +5 ring of evasion a +0 scimitar a yellow draconian corpse (skeletalised by now) (17, 27, D) a +0 whip a +0 cloak (18, 24, D) a +2 hand axe of flaming a +0 glaive (18, 25, D) the +5 scythe "Finisher" {speed, execute} It cannot be enchanted further. a +3 great sword of valour a +0 cloak a yellow draconian corpse (skeletalised by now) (18, 27, D) a +0 scimitar (18, 48, D) a staff of alchemy (unseen) (18, 49, D) a staff of conjuration (unseen) (18, 50, D) a parchment of Call Imp (19, 1, D) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} *Rats: When the wearer is hurt, rats may emerge from it to assist them. rPois: It protects you from poison. rN+: It protects you from negative energy. Str-1: It affects your strength (-1). Int-1: It affects your intelligence (-1). Dex+1: It affects your dexterity (+1). It cannot be enchanted further. (19, 7, D) a black mamba corpse (skeletalised by now) (19, 8, D) a +0 spear a +0 robe a naga corpse (skeletalised by now) (19, 9, D) a +0 glaive (19, 16, D) a +6 battleaxe of electrocution (unseen) (19, 27, D) a +0 hand axe a ring of see invisible 3 silver javelins a javelin (19, 28, D) a +0 trident (19, 32, D) a parchment of Animate Dead (19, 33, D) a +2 heavy war axe (unseen) (19, 48, D) the necromancy staff of the Harvestman {rElec rF+ rN+ rCorr Hexes Necro} [staff of necromancy] rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. (unseen) (19, 49, D) a +0 scimitar (20, 0, D) a staff of earth (unseen) (20, 1, D) a +2 robe of positive energy (20, 4, D) an adder corpse (skeletalised by now) (20, 6, D) a +0 spear (20, 7, D) the amulet "Zisygixi" {Faith rF- Dex+5} [amulet of faith] Faith: It allows you to gain divine favour quickly. rF-: It makes you vulnerable to fire. Dex+5: It affects your dexterity (+5). a +0 whip (20, 16, D) a +0 short sword (20, 17, D) a parchment of Sculpt Simulacrum (20, 28, D) a +0 sling of draining a +0 scimitar (20, 33, D) a +1 mace of protection (20, 48, D) a staff of alchemy (unseen) (20, 49, D) a +0 halberd (20, 50, D) a staff of earth (still there?) a +0 glaive (still there?) a +0 scimitar (still there?) (20, 51, D) a ring of magical power a +0 short sword a red draconian corpse (skeletalised by now) (21, 0, D) a +0 robe (21, 3, D) a +0 plate armour of fire resistance a +0 mace a +5 ring of evasion (21, 7, D) a +2 kite shield of cold resistance a +0 long sword a +0 robe a naga corpse (skeletalised by now) (21, 8, D) a guardian serpent corpse (skeletalised by now) (21, 16, D) a staff of air (unseen) (21, 17, D) a staff of earth (21, 33, D) a staff of necromancy (unseen) (21, 34, D) a +0 trident (21, 48, D) a +0 long sword (21, 49, D) the +7 great mace "Undeadhunter" {deathbane, rN+} (still there?) rN+: It protects you from negative energy. It cannot be enchanted further. a +1 short sword of venom (still there?) the +4 ring mail of the Zankallala {Will+ MP+5 Int+4} (still there?) Will+: It increases your willpower. MP+5: It affects your magic capacity (+5). Int+4: It affects your intelligence (+4). It cannot be enchanted further. a yellow draconian corpse (skeletalised by now) (still there?) a purple draconian corpse (skeletalised by now) (still there?) (21, 50, D) the earth staff of the Hurting Soothsayer {*Slow +Blink Will++ Earth} (still there?) [staff of earth] *Slow: It may slow you when you take damage. +Blink: It lets you blink. Will++: It greatly increases your willpower. Earth: It increases the power of your Earth spells. a +1 scimitar of holy wrath (still there?) (21, 51, D) a +0 flail a yellow draconian corpse (skeletalised by now) (21, 52, D) a +0 glaive (22, 1, D) a +6 spectral giant spiked club (22, 4, D) a ring of protection from fire a +0 battleaxe (22, 5, D) a +0 dire flail a naga corpse (skeletalised by now) (22, 6, D) the +7 battleaxe "Askiq" {flame, rElec Str-2 Int+8} rElec: It insulates you from electricity. Str-2: It affects your strength (-2). Int+8: It affects your intelligence (+8). It cannot be enchanted further. a +0 spear a +2 heavy arbalest a +0 robe a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (22, 7, D) a ball python corpse (skeletalised by now) (22, 17, D) a parchment of Call Canine Familiar (22, 32, D) a staff of necromancy (unseen) (22, 33, D) a +2 morningstar of holy wrath (unseen) (22, 34, D) the +3 scale mail of Dithmenos's Favour {Rampage rN+ Str+2} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (22, 48, D) a staff of cold (unseen) (22, 49, D) a granite talisman (unseen) (22, 50, D) a +1 ring mail of fire resistance (unseen) (22, 52, D) a +0 war axe a white draconian corpse (skeletalised by now) (22, 54, D) a +0 war axe (23, 1, D) the +9 quarterstaff of the Floral God {protect, Fly Will++ Int+3} Fly: It grants you flight. Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (23, 18, D) a +0 quarterstaff of speed (23, 32, D) a +3 ring mail of cold resistance (23, 33, D) a +1 mace of protection (23, 37, D) a +0 trident (23, 48, D) a tin of tremorstones (2/2) (23, 49, D) the +8 war axe "Sier" {holy, Will+} Will+: It increases your willpower. It cannot be enchanted further. (unseen) (23, 50, D) a +0 long sword a +2 spectral giant club a red draconian corpse (skeletalised by now) (23, 51, D) a +2 cloak (still there?) a +0 short sword (still there?) a purple draconian corpse (skeletalised by now) (still there?) (23, 52, D) a +0 halberd (24, 1, D) the +6 longbow of Jela Imn {flame, rN++ rCorr} rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (24, 16, D) a staff of cold (24, 18, D) a +2 hand axe of flaming (unseen) (24, 32, D) the +13 sword of the Dread Knight {decimate ^Drain *Silence Will+} ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. It cannot be enchanted further. (24, 33, D) a staff of alchemy (24, 34, D) a phantom mirror (24, 40, D) a +4 orcbow (24, 48, D) the +0 troll leather armour of Optimism {^Drain +Inv Regen+ rCorr Dex+4} ^Drain: It drains your maximum health when unequipped. +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (24, 49, D) a parchment of Airstrike a +0 long sword a +0 cloak (24, 50, D) the +7 hand axe "Osonkiah" {heavy, Will+} (still there?) Will+: It increases your willpower. It cannot be enchanted further. a +0 mace (still there?) a black draconian corpse (skeletalised by now) (still there?) (24, 51, D) a +0 long sword a +0 cloak (24, 52, D) a +0 scimitar a yellow draconian corpse (skeletalised by now) (24, 54, D) a +2 mace of holy wrath (25, 1, D) the +1 chain mail "Seukoen" {Command, Fly Stlth+} Fly: It grants you flight. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (25, 2, D) a +4 dire flail of protection (still there?) a naga corpse (skeletalised by now) (still there?) (25, 16, D) a staff of air (25, 18, D) a +3 antimagic shortbow (25, 28, D) a +1 arbalest of flaming (still there?) a +0 short sword (still there?) a +0 cloak (still there?) a +6 ring of intelligence (still there?) (25, 33, D) the spider talisman of Ignis's Supremacy {Harm rF+ Str+3} [spider talisman] Harm: It increases damage dealt and taken. rF+: It protects you from fire. Str+3: It affects your strength (+3). (unseen) (25, 34, D) a +1 scale mail of willpower (unseen) (25, 49, D) a +0 war axe (25, 50, D) a +4 long sword of valour (still there?) a +0 morningstar (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (25, 51, D) a +0 dagger a +0 cloak (26, 0, D) a parchment of Petrify (26, 1, D) a staff of air (unseen) (26, 3, D) a +0 hand axe (26, 16, D) a +0 dire flail (26, 17, D) a +4 heavy hand axe (26, 32, D) a +1 arbalest of draining (unseen) (26, 33, D) a +2 plate armour of death (unseen) (26, 49, D) a +0 flail a yellow draconian corpse (skeletalised by now) (26, 50, D) the +12 athame of Epry {drain, rC+} rC+: It protects you from cold. It cannot be enchanted further. a +0 hand axe a black draconian corpse (skeletalised by now) (26, 51, D) a +2 vampiric great sword (still there?) a +0 cloak (still there?) a +0 short sword (still there?) a +0 cloak of corrosion resistance (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (27, 1, D) a +0 heavy executioner's axe (unseen) (27, 32, D) a +3 leather armour of willpower (unseen) (27, 33, D) a staff of fire (unseen) (27, 34, D) a staff of fire (unseen) (27, 48, D) a staff of cold (unseen) (27, 49, D) a +0 orcbow of electrocution a +0 long sword a +3 leather armour of poison resistance a green draconian corpse (skeletalised by now) (27, 50, D) a +0 glaive a red draconian corpse (skeletalised by now) (27, 51, D) a +0 dire flail a green draconian corpse (skeletalised by now) (27, 52, D) a +0 partisan a yellow draconian corpse (skeletalised by now) (27, 56, D) an atropa-tipped dart (28, 0, D) the cold staff of the Ageless Knaves {rC+ Ice Air Alch} [staff of cold] rC+: It protects you from cold. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (unseen) (28, 32, D) a box of beasts (28, 33, D) a +2 athame of protection (unseen) (28, 49, D) a +2 leather armour of willpower (still there?) a +0 mace (still there?) a +6 ring of strength (still there?) a purple draconian corpse (skeletalised by now) (still there?) (28, 50, D) a staff of air (still there?) a +0 battleaxe (still there?) a purple draconian corpse (skeletalised by now) (still there?) (28, 51, D) a +0 battleaxe a white draconian corpse (skeletalised by now) (28, 52, D) a +1 great mace of draining (still there?) a +0 cloak (still there?) a +0 short sword (still there?) a +0 cloak (still there?) a red draconian corpse (skeletalised by now) (still there?) (29, 0, D) a hive talisman (29, 1, D) a +0 spear (29, 32, D) a staff of necromancy (unseen) (29, 33, D) a box of beasts (29, 48, D) a staff of fire (unseen) (29, 49, D) a +2 hand axe of flaming (still there?) a +0 glaive (still there?) (29, 50, D) a +0 sling of flaming (still there?) a +0 mace (still there?) a red draconian corpse (skeletalised by now) (still there?) (30, 49, D) a +4 orcbow of freezing (still there?) a +0 long sword (still there?) a staff of conjuration (still there?) (30, 50, D) 4 scrolls of enchant armour (still there?) a +2 long sword of holy wrath (still there?) a +2 cloak (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (30, 51, D) a +2 battleaxe of distortion (still there?) a +0 cloak (still there?) (30, 52, D) a +2 heavy mace (unseen) (31, 48, D) a staff of earth (unseen) (31, 49, D) a +2 rapier of protection (still there?) a +0 cloak (still there?) a +0 partisan (still there?) a +0 long sword (still there?) (31, 50, D) a staff of earth (unseen) (31, 51, D) a +0 trident a red draconian corpse (skeletalised by now) (32, 48, D) a staff of cold (unseen) (32, 49, D) a staff of fire (still there?) a +0 hand axe (still there?) (32, 50, D) a tin of tremorstones (2/2) (still there?) the earth staff of Success {rPois rF- Hexes Earth} (still there?) [staff of earth] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. (32, 52, D) a +0 short sword a black draconian corpse (skeletalised by now) (33, 48, D) a staff of conjuration (unseen) (33, 49, D) a +0 falchion of draining (still there?) a +0 short sword (still there?) a purple draconian corpse (skeletalised by now) (still there?) (33, 50, D) a +0 glaive a ring of see invisible (33, 51, D) a +0 trident a black draconian corpse (skeletalised by now) (34, 48, D) a +0 trident (34, 49, D) the +1 chain mail of Olivvik {rElec rN+ Will+++ Dex-5} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (unseen) (34, 50, D) a staff of alchemy (unseen) (35, 14, D) +1 pearl dragon scales (unseen) (35, 15, D) a +1 dagger of protection (unseen) (35, 28, D) a +0 athame of speed (35, 29, D) a staff of conjuration (unseen) (36, 0, D) a +5 ring of evasion (36, 1, D) the +8 chain mail of Ruifag Dehur {Ponderous, rElec rPois rN+ Int-4} rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). It cannot be enchanted further. (36, 8, D) a +0 mace (36, 15, D) a staff of necromancy (36, 19, D) a +7 flail of protection (still there?) a +0 shortbow (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (36, 21, D) a +6 mace of venom (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (36, 28, D) +1 steam dragon scales (36, 29, D) a parchment of Dispel Undead (37, 0, D) the orb of Entitlement {Pyromania, ^Contam Regen+ Fire Earth} ^Contam: It causes magical contamination when unequipped. Regen+: It increases your rate of health regeneration. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (37, 1, D) a +3 heavy spear (unseen) (37, 7, D) an iron dragon corpse (skeletalised by now) (37, 14, D) a +1 spear of freezing (unseen) (37, 18, D) a +1 long sword of electrocution a +0 robe an elf corpse (skeletalised by now) (37, 20, D) a +2 halberd of freezing a +0 long sword a +0 robe (37, 21, D) a +2 flail of draining a +2 scimitar of holy wrath a +2 battleaxe of distortion (37, 22, D) a +3 athame of flaming 2 silver javelins a +0 ring mail (37, 29, D) a box of beasts (38, 0, D) a ring of see invisible (38, 1, D) a staff of conjuration (unseen) (38, 4, D) a catoblepas corpse (skeletalised by now) (38, 14, D) the +1 chain mail of Oily Creativity {Dex+7} Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (unseen) (38, 19, D) a +0 scimitar a +0 robe an elf corpse (skeletalised by now) (38, 20, D) a +1 antimagic halberd (38, 21, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (38, 22, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (38, 29, D) an amulet of faith (38, 34, D) a water moccasin corpse (skeletalised by now) (38, 35, D) a cane toad corpse (skeletalised by now) (38, 36, D) a bullfrog corpse (skeletalised by now) (38, 38, D) a water moccasin corpse (skeletalised by now) (38, 48, D) a ring of wizardry (38, 49, D) an amulet of chemistry (38, 50, D) the ring "Mupleo" {Fly rElec rPois Wiz Stlth-} [ring of wizardry] Fly: It grants you flight. rElec: It insulates you from electricity. rPois: It protects you from poison. Wiz: It increases the success rate of your magical spells. Stlth-: It makes you less stealthy. (39, 0, D) a staff of air (39, 1, D) a staff of cold (unseen) (39, 14, D) a box of beasts (39, 15, D) a +3 heavy falchion (39, 20, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (39, 21, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (39, 28, D) a +2 leather armour of willpower (39, 29, D) a staff of alchemy (unseen) (39, 36, D) a death yak corpse (skeletalised by now) (39, 37, D) a water moccasin corpse (skeletalised by now) (39, 48, D) the wellspring talisman of Time Moved Backwards {Harm Dex+5} [wellspring talisman] Harm: It increases damage dealt and taken. Dex+5: It affects your dexterity (+5). (unseen) (39, 49, D) a ring of poison resistance (39, 50, D) a +1 whip of freezing (40, 1, D) a parchment of Rimeblight (40, 6, D) a catoblepas corpse (skeletalised by now) (40, 7, D) a +0 mace (40, 15, D) a +6 heavy war axe (40, 29, D) the conjuration staff "Tuustrof" {Will+ Conj Earth} [staff of conjuration] Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. (40, 36, D) a hydra corpse (skeletalised by now) an iron dragon corpse (skeletalised by now) a yak corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (40, 48, D) a +0 chain mail (40, 49, D) a dragon-coil talisman (unseen) (41, 0, D) a ring of flight (41, 1, D) a +1 morningstar of flaming (unseen) (41, 14, D) a +0 short sword (41, 28, D) a staff of cold (41, 29, D) +1 fire dragon scales (41, 33, D) a polar bear corpse (skeletalised by now) (41, 48, D) a ring of poison resistance (41, 49, D) a +1 scale mail of cold resistance (unseen) (41, 50, D) a staff of earth (41, 52, D) a +0 giant club an iron giant skeleton (41, 59, D) a +2 flail of protection (unseen) (42, 0, D) a staff of cold (unseen) (42, 1, D) a staff of air (unseen) (42, 29, D) a staff of fire (42, 48, D) a parchment of Dimensional Bullseye (42, 49, D) a +4 morningstar of holy wrath (unseen) (42, 53, D) a +3 great sword (still there?) a +0 chain mail (still there?) (43, 15, D) a +3 plate armour of willpower (unseen) (43, 28, D) the +1 helmet "Kuaq" {Light, rF++ Str+5 Dex-4} rF++: It greatly protects you from fire. Str+5: It affects your strength (+5). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (43, 48, D) the +4 plate armour "Muesoame" {Str+5 Stlth+} Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (43, 50, D) a manual of Armour (43, 53, D) a +3 great sword of pain (still there?) a +0 chain mail (still there?) (43, 54, D) a caustic shrike skeleton (44, 28, D) the +7 sceptre of Torment {pain, torment} It cannot be enchanted further. (44, 48, D) a box of beasts (44, 49, D) the +5 staff of Five Virtues {rebuke, VirtueSH VirtueRefl ^Fragile Will+} VirtueSH: It provides +5 SH for each of five conditions you meet: Staves is your highest skill, or is at maximum level; Your stealth is at least +++++; Your base invocations skill is at least 15; Your intelligence is at least 20; Your base EV is at least 25. VirtueRefl: If you meet at least three of the five conditions, it provides reflection and an extra maximum block per turn. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (44, 50, D) a dragon-coil talisman (44, 51, D) a scroll of brand weapon (44, 59, D) the +0 ice dragon scales "Banyvvar" {rF- rC+++} rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. It cannot be enchanted further. a +2 battleaxe of draining (45, 48, D) a +2 halberd of venom (unseen) (45, 49, D) a +1 pair of boots of flying (45, 50, D) a parchment of Manifold Assault (45, 51, D) a tin of tremorstones (2/2) (45, 57, D) a +1 great mace of protection (45, 59, D) a +0 flail (45, 60, D) a +2 morningstar of draining (unseen) (46, 48, D) a +2 orcbow of flaming (46, 49, D) a staff of conjuration (46, 50, D) a parchment of Summon Hydra (46, 51, D) a tin of tremorstones (2/2) (46, 53, D) a +0 morningstar of protection (unseen) (46, 56, D) a caustic shrike corpse (skeletalised by now) (46, 58, D) a +0 great mace a +0 plate armour (46, 59, D) a +0 giant club (46, 60, D) a +0 dire flail an iron giant corpse (skeletalised by now) an adder corpse (skeletalised by now) (46, 64, D) a datura-tipped dart (47, 29, D) 3 large rocks a cyclops corpse (skeletalised by now) (47, 30, D) a sea snake corpse (skeletalised by now) (47, 49, D) a box of beasts (47, 50, D) a +0 battleaxe of electrocution (47, 52, D) a caustic shrike skeleton (48, 8, D) a glowing shapeshifter corpse (skeletalised by now) (48, 30, D) a +1 robe of fire resistance (still there?) a +0 rapier (still there?) a +0 rapier of holy wrath (still there?) a +0 robe (still there?) a snapping turtle corpse (skeletalised by now) (still there?) (48, 48, D) a parchment of Splinterfrost Shell (48, 49, D) a staff of air (48, 50, D) a +0 mace of concussion (unseen) (48, 51, D) a parchment of Forge Monarch Bomb (48, 53, D) a +0 giant spiked club an iron giant skeleton (49, 0, D) a staff of earth (unseen) (49, 1, D) a box of beasts (49, 8, D) an ugly thing corpse (skeletalised by now) (49, 12, D) a parchment of Eringya's Surprising Crocodile (49, 28, D) a +0 spear a merfolk corpse (skeletalised by now) (49, 31, D) a +1 trident of venom (still there?) a +0 robe (still there?) (49, 36, D) a +1 spear of venom (unseen) (49, 37, D) a +3 spear of venom (unseen) (49, 40, D) a +0 robe a spriggan corpse (skeletalised by now) (49, 41, D) a silver javelin (49, 48, D) a parchment of Fulsome Fusillade (49, 49, D) the +2 morningstar of Qiqyise {flame, Will+ Int+3 Dex-3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (unseen) (49, 50, D) a +1 leather armour of fire resistance (unseen) (49, 57, D) a +2 lajatang of speed (unseen) (50, 0, D) a +2 hand axe of freezing (unseen) (50, 1, D) a phantom mirror (50, 7, D) a very ugly thing corpse (skeletalised by now) (50, 24, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. It cannot be enchanted further. (50, 25, D) the +8 dagger of Mourning {flame, rPois Str+3 Int+2} rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (50, 33, D) a water nymph corpse (skeletalised by now) (50, 43, D) a hydra corpse (skeletalised by now) (50, 48, D) an amulet of magic regeneration (50, 49, D) a blade talisman (unseen) (50, 50, D) a staff of necromancy (unseen) (51, 0, D) a +2 vampiric glaive (unseen) (51, 7, D) a glowing shapeshifter corpse (skeletalised by now) (51, 8, D) 2 atropa-tipped darts a shapeshifter corpse (skeletalised by now) (51, 13, D) a staff of alchemy (unseen) (51, 24, D) a +0 spear of venom (51, 25, D) a +1 scimitar of holy wrath (51, 36, D) a +1 great sword of holy wrath (51, 37, D) a staff of air (51, 43, D) a wolf corpse (skeletalised by now) (51, 48, D) 4 scrolls of enchant weapon (51, 49, D) a +6 broad axe of freezing (unseen) (51, 50, D) a +2 partisan of flaming (unseen) (52, 0, D) the quill talisman "Xerchaot" {rF+ Will+} [quill talisman] rF+: It protects you from fire. Will+: It increases your willpower. (52, 12, D) a +0 halberd of protection (52, 13, D) a phantom mirror (52, 25, D) a staff of fire (52, 37, D) a staff of alchemy (52, 43, D) a +0 quarterstaff of draining (still there?) a +0 robe (still there?) (52, 48, D) a +2 falchion of venom (unseen) (52, 49, D) a parchment of Dragon's Call (52, 50, D) a +1 mace of holy wrath (unseen) (53, 0, D) the fire staff of Fate {rElec rF+ rC+ Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Fire: It increases the power of your Fire spells. (53, 13, D) a +4 short sword of protection (53, 24, D) a +2 heavy broad axe (unseen) (53, 25, D) a +4 lajatang of electrocution (53, 37, D) a staff of earth (unseen) (53, 48, D) a +2 cloak of air (unseen) (53, 49, D) 4 scrolls of enchant weapon (53, 50, D) a staff of earth (unseen) (54, 12, D) a +1 scale mail of willpower (unseen) (54, 24, D) the +3 ring mail of Freedom {Str-3 Int+7 Dex-2} Str-3: It affects your strength (-3). Int+7: It affects your intelligence (+7). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (54, 36, D) a parchment of Permafrost Eruption (54, 42, D) a polar bear corpse (skeletalised by now) (54, 48, D) an amulet of magic regeneration (54, 49, D) a +1 chain mail of willpower (unseen) (54, 50, D) a +2 whip of venom (unseen) (55, 0, D) the +1 robe of Restlessness {Slay+5} Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. (55, 1, D) a +2 hand axe of sundering (unseen) (55, 12, D) a parchment of Call Imp (55, 13, D) a staff of alchemy (unseen) (55, 24, D) a +2 helmet of sniping (58, 49, D) a staff of earth (unseen) (58, 51, D) a +0 short sword a +0 robe a +5 ring of evasion (59, 20, D) a +0 shortbow (59, 21, D) a +1 heavy trident (59, 36, D) the quill talisman of Pawuf {rN+ Stlth+} [quill talisman] rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (59, 37, D) a +0 broad axe of freezing (unseen) (59, 47, D) 4 potions of heal wounds (59, 49, D) a +4 great mace of holy wrath (unseen) (59, 50, D) the +4 dire flail of the Briny Deep {spect, rPois Str+3} (still there?) rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 shortbow (still there?) a +0 robe (still there?) an elf corpse (still there?) (60, 20, D) a +0 trident a +0 shortbow a merfolk corpse (skeletalised by now) (60, 37, D) a +1 mace of draining (60, 47, D) a staff of necromancy (unseen) (60, 49, D) a +0 short sword (60, 52, D) the +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} (still there?) Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. It cannot be enchanted further. a +0 short sword (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (60, 54, D) a +0 rapier a +0 rapier a +0 leather armour (61, 4, D) a water moccasin corpse (skeletalised by now) (61, 8, D) a +2 mace of holy wrath (unseen) (61, 20, D) a wind drake corpse (skeletalised by now) (61, 21, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (61, 22, D) a wind drake corpse (skeletalised by now) (61, 26, D) the +8 demon trident "Rift" {distort, reach+} It cannot be enchanted further. (61, 36, D) a +2 leather armour of poison resistance (61, 37, D) the +7 short sword "Jellyslayer" {flame, ^Fragile rPois rF+ Dex+2} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (61, 47, D) a +2 spectral giant club (61, 48, D) a parchment of Dimensional Bullseye (61, 51, D) a +4 ring of slaying (still there?) a +0 long sword (still there?) a +0 leather armour (still there?) a +3 scimitar (still there?) a +0 robe (still there?) a ring of flight (still there?) an elf corpse (still there?) (61, 52, D) a +0 shortbow a +0 short sword a +2 helmet of ice a +0 leather armour an elf corpse (61, 53, D) a staff of alchemy (still there?) a +0 robe (still there?) a +2 vampiric scimitar (still there?) an elf corpse (still there?) (62, 0, D) a +1 sling of flaming (62, 9, D) a +0 mace of draining (unseen) (62, 17, D) a staff of alchemy (62, 26, D) a +2 plate armour of willpower (62, 29, D) a +0 broad axe a +0 glaive a naga corpse (skeletalised by now) (62, 30, D) a water moccasin corpse (skeletalised by now) (62, 37, D) a +1 heavy flail (62, 47, D) a +0 athame (62, 49, D) a parchment of Forge Blazeheart Golem (62, 53, D) a +0 mace of protection (still there?) a +0 leather armour (still there?) a +0 shortbow (still there?) a +0 short sword of protection (still there?) a +0 leather armour (still there?) an elf corpse (still there?) an elf corpse (still there?) (63, 0, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (63, 4, D) a water moccasin corpse (skeletalised by now) (63, 17, D) a +2 trident of protection (63, 26, D) a +0 long sword (63, 27, D) a staff of air (63, 29, D) an adder corpse (skeletalised by now) (63, 31, D) an adder corpse (skeletalised by now) (63, 36, D) a +2 orcbow of draining (unseen) (63, 47, D) a +0 dagger (63, 50, D) the ring "Nikigy" {Str+3 Dex+6} [ring of dexterity] Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). a +0 longbow a +0 scale mail a granite talisman an elf corpse (63, 52, D) a +0 short sword a +0 robe a +0 rapier a +0 robe a +6 ring of strength an elf corpse an elf corpse (63, 53, D) a +0 long sword a +0 robe (64, 16, D) a +0 robe of willpower (unseen) (64, 26, D) a +0 dire flail of holy wrath (64, 27, D) a parchment of Forge Lightning Spire (64, 30, D) a +0 flail a +0 robe a +0 whip a +0 robe a naga corpse (skeletalised by now) (64, 47, D) a phial of floods (64, 48, D) a staff of necromancy (unseen) (64, 50, D) a +0 rapier a +0 leather armour a +0 ring mail (64, 51, D) a +2 athame of freezing a +0 robe (64, 52, D) the +2 shortbow "Spiderslayer" {heavy, +Blink rCorr Str+2} (still there?) +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. a +0 falchion of freezing (still there?) a +0 robe (still there?) a +0 short sword (still there?) a +0 pair of gloves of dexterity (still there?) a +0 robe (still there?) an elf corpse (still there?) an elf corpse (still there?) (64, 58, D) a +0 quick blade a +0 quick blade a +0 leather armour an elf corpse (65, 26, D) a +1 eveningstar of protection (65, 47, D) a lightning rod (4/4) (65, 48, D) a +0 dagger (65, 49, D) the +4 morningstar of Gozag's Displeasure {concuss, rC+ Dex-4 Stlth+} (still there?) rC+: It protects you from cold. Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +4 orcbow of flaming (still there?) a +0 ring mail (still there?) (65, 51, D) the earth staff of the Iron City of Dis {rC+ Int+3 Earth} (still there?) [staff of earth] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. a +0 robe (still there?) an elf corpse (still there?) (65, 55, D) a boomerang (65, 56, D) a +0 short sword a +0 short sword a +0 leather armour an elf corpse (65, 58, D) a +0 short sword a +0 leather armour (65, 59, D) a +4 rapier of freezing (still there?) a +0 ring mail (still there?) (66, 48, D) a +0 leather armour (66, 49, D) a +0 long sword a +0 robe a phantom mirror (66, 50, D) a +0 short sword (66, 51, D) +1 golden dragon scales (still there?) a +0 short sword (still there?) a ring of see invisible (still there?) an elf corpse (still there?) (66, 52, D) a +0 rapier a +0 leather armour (66, 55, D) the +1 lajatang "Laustran" {flame, rPois rF+} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. a +0 leather armour (still there?) a +0 rapier (still there?) a +0 robe (still there?) an elf corpse (still there?) (67, 0, D) a +3 great sword of freezing (unseen) (67, 48, D) a parchment of Call Canine Familiar (67, 49, D) a +7 shortbow of freezing (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a phantom mirror (still there?) an elf corpse (still there?) (67, 50, D) a parchment of Fulminant Prism (67, 52, D) the +2 cloak of Bionlaha {rElec rC- rN+ Dex+6} (still there?) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. a +0 long sword (still there?) a +3 leather armour of willpower (still there?) a +0 rapier (still there?) a +0 ring mail (still there?) (67, 53, D) a +2 short sword of venom (unseen) (67, 55, D) a +0 longbow a +0 leather armour (68, 0, D) a +2 plate armour of resonance (68, 48, D) a phantom mirror (68, 52, D) an amulet of chemistry (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 long sword (still there?) a +0 robe (still there?) the +1 flail of the Solstice {heavy, rElec Dex+3} (still there?) rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 shortbow (still there?) a +0 leather armour (still there?) an elf corpse (still there?) an elf corpse (still there?) (69, 36, D) a +1 leather armour of cold resistance (unseen) (69, 47, D) the riddle talisman "Nilulug" {Dex+6} [riddle talisman] Dex+6: It affects your dexterity (+6). (unseen) (69, 48, D) a +0 scale mail (69, 49, D) a parchment of Airstrike (still there?) a +1 long sword of holy wrath (still there?) (69, 50, D) a +1 spear of venom (still there?) a +0 longbow (still there?) a +3 scale mail of poison resistance (still there?) a +0 rapier (still there?) (69, 51, D) a +0 long sword a +0 scale mail (69, 52, D) a +0 long sword a +0 robe (69, 53, D) a +2 plate armour of poison resistance (still there?) a +0 rapier (still there?) a +0 rapier (still there?) (70, 8, D) a staff of earth (unseen) (70, 11, D) a +0 trident (70, 36, D) a staff of earth (unseen) (70, 37, D) a staff of necromancy (70, 38, D) a +0 short sword a +0 robe (70, 39, D) an atropa-tipped dart (70, 47, D) an orb of stardust (unseen) (70, 48, D) a parchment of Conjure Ball Lightning (still there?) a staff of fire (still there?) a +0 leather armour (still there?) (70, 49, D) a +0 scimitar a +0 robe a parchment of Summon Cactus Giant an elf corpse (70, 52, D) a +2 rapier of draining (still there?) a +0 shortbow (still there?) a +0 robe (still there?) an elf corpse (still there?) (71, 8, D) a parchment of Alistair's Walking Alembic (71, 16, D) a +0 cloak of air (unseen) (71, 17, D) a +2 shortbow of electrocution (unseen) (71, 26, D) a +0 great mace of protection (unseen) (71, 27, D) a ring of willpower (71, 36, D) a staff of conjuration (unseen) (71, 37, D) a staff of conjuration (71, 39, D) a +0 short sword a +0 robe (71, 40, D) a +1 heavy hand axe (unseen) (71, 47, D) a parchment of Plasma Beam (71, 48, D) a +0 dagger (71, 49, D) a +6 vampiric hand axe (still there?) a +0 ring mail (still there?) a +2 antimagic long sword (still there?) (71, 50, D) a +0 falchion of flaming (still there?) a +4 shortbow of freezing (still there?) a +4 scale mail (still there?) an elf corpse (still there?) (71, 51, D) a +3 mace of holy wrath (still there?) a +2 leather armour of positive energy (still there?) (71, 52, D) a glowing shapeshifter corpse (71, 53, D) a +0 long sword a +1 helmet of light a +0 scale mail (72, 8, D) a +2 scale mail of archery (unseen) (72, 9, D) a staff of cold (unseen) (72, 16, D) a staff of fire (unseen) (72, 17, D) a +6 ring of strength (72, 27, D) the +3 sling "Vuguin" {freeze, Bane rElec rPois Dex+4} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (72, 37, D) a +1 mace of venom (unseen) (72, 47, D) a +0 short sword (72, 49, D) a +0 robe (72, 50, D) the +7 plate armour of Perfidy {rCorr MP+5 Int-3} (still there?) rCorr: It protects you from acid and corrosion. MP+5: It affects your magic capacity (+5). Int-3: It affects your intelligence (-3). It cannot be enchanted further. a staff of alchemy (still there?) a +0 shortbow (still there?) an elf corpse (still there?) (72, 51, D) a +0 scimitar a +0 robe a +0 buckler an elf corpse (73, 1, D) a staff of necromancy (unseen) (73, 16, D) a parchment of Orb of Destruction (73, 17, D) a +2 falchion of holy wrath (unseen) (73, 26, D) a +1 hand axe of electrocution (73, 27, D) a staff of conjuration (unseen) (73, 36, D) a +3 chain mail of cold resistance (unseen) (73, 37, D) a ring of flight (73, 39, D) a +0 rapier a +0 robe (73, 40, D) a +0 scimitar a +0 robe (73, 48, D) a +0 long sword (73, 49, D) a +0 leather armour